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konyo

fireandsmoke.p3d?

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Hi all. Im currently working on porting an addon over to ArmA 2 - Link here

But im having a small problem when the plane is damaged, for example when i crash it, a error message pops up saying :confused:

ca\data\particleeffects\fireandsmokeanim\smokeanim.p3d

Ive opened up the ArmA 2 Ca file, and there is no fireandsmokeanim folder after particleeffects, so im rarther stuck now, but when i open the config file within the particleeffects, i can find that excact pathway, but it dosnt show for me :/

So would anyone know what i would have to do now? What pathway would i choose? & Also where can i find that pathway in my addon, so that i can change it later on?

Thanks

konyo

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The developers have reduced the available particle models in A2. I believe there is a "universal" and a basic they are frequently used. Example path:

\Ca\Data\Cl_basic.p3d

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The developers have reduced the available particle models in A2. I believe there is a "universal" and a basic they are frequently used. Example path:

\Ca\Data\Cl_basic.p3d

Ok, so how do i get to the path, because its not in the config?

And when i get to the path, i just type that in?

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From looking at the vanilla configs, I see entries like this:

particleShape = "\ca\Data\ParticleEffects\Universal\Universal";

particleShape = "\ca\cl_basic.p3d";

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From looking at the vanilla configs, I see entries like this:

particleShape = "\ca\Data\ParticleEffects\Universal\Universal";

particleShape = "\ca\cl_basic.p3d";

Ok ill give that a go, so its in the config file somewhere then?

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konyo thats in scripts open them and change paths to new ones ive ported this plane long ago arma 2 uses univer. particles

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konyo thats in scripts open them and change paths to new ones ive ported this plane long ago arma 2 uses univer. particles

Ok thanks, i give it a go :)

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A thought, I think you'll find it easier to get rid of any scripted "smoke" items and simply use the default fire and smoke and wreck function provided by BIS

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Its all working now :) Thanks for all your help guys :P

Gnat;1632533']A thought' date=' I think you'll find it easier to get rid of any scripted "smoke" items and simply use the default fire and smoke and wreck function provided by BIS[/quote']

And ill look into that now, see if it makes it any better, but the smoke dose have a nice yellow effect to it :)

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