konyo 14 Posted May 20, 2010 Hi all. Im currently working on porting an addon over to ArmA 2 - Link here But im having a small problem when the plane is damaged, for example when i crash it, a error message pops up saying :confused: ca\data\particleeffects\fireandsmokeanim\smokeanim.p3d Ive opened up the ArmA 2 Ca file, and there is no fireandsmokeanim folder after particleeffects, so im rarther stuck now, but when i open the config file within the particleeffects, i can find that excact pathway, but it dosnt show for me :/ So would anyone know what i would have to do now? What pathway would i choose? & Also where can i find that pathway in my addon, so that i can change it later on? Thanks konyo Share this post Link to post Share on other sites
loyalguard 15 Posted May 20, 2010 The developers have reduced the available particle models in A2. I believe there is a "universal" and a basic they are frequently used. Example path: \Ca\Data\Cl_basic.p3d Share this post Link to post Share on other sites
konyo 14 Posted May 20, 2010 The developers have reduced the available particle models in A2. I believe there is a "universal" and a basic they are frequently used. Example path:\Ca\Data\Cl_basic.p3d Ok, so how do i get to the path, because its not in the config? And when i get to the path, i just type that in? Share this post Link to post Share on other sites
loyalguard 15 Posted May 20, 2010 From looking at the vanilla configs, I see entries like this: particleShape = "\ca\Data\ParticleEffects\Universal\Universal"; particleShape = "\ca\cl_basic.p3d"; Share this post Link to post Share on other sites
konyo 14 Posted May 20, 2010 From looking at the vanilla configs, I see entries like this: particleShape = "\ca\Data\ParticleEffects\Universal\Universal"; particleShape = "\ca\cl_basic.p3d"; Ok ill give that a go, so its in the config file somewhere then? Share this post Link to post Share on other sites
superrat 10 Posted May 21, 2010 konyo thats in scripts open them and change paths to new ones ive ported this plane long ago arma 2 uses univer. particles Share this post Link to post Share on other sites
konyo 14 Posted May 21, 2010 konyo thats in scripts open them and change paths to new ones ive ported this plane long ago arma 2 uses univer. particles Ok thanks, i give it a go :) Share this post Link to post Share on other sites
[aps]gnat 28 Posted May 21, 2010 A thought, I think you'll find it easier to get rid of any scripted "smoke" items and simply use the default fire and smoke and wreck function provided by BIS Share this post Link to post Share on other sites
konyo 14 Posted May 21, 2010 Its all working now :) Thanks for all your help guys :P Gnat;1632533']A thought' date=' I think you'll find it easier to get rid of any scripted "smoke" items and simply use the default fire and smoke and wreck function provided by BIS[/quote']And ill look into that now, see if it makes it any better, but the smoke dose have a nice yellow effect to it :) Share this post Link to post Share on other sites