stegman 3 Posted May 18, 2010 (edited) Hi guys, Could some one help with a really stupid problem I experienced way back since OFP days, and still happens in Arma2. It’s really got me puzzled. I want to place "man1" in a "hummer" as the driver. I know vehicles come with drivers, but let’s say I want a specOp guy to be driving. I then want to place "man2" in the same vehicle as cargo. Simple. Now i want "man1" to drive "hummer" to a waypoint and transportUnload "man2". Then "man1" drives away. Not simple!! "man1" moves the vehicle to the waypoint, but "man2" won’t get out. The same thing happens with any vehicle, air or ground. I have tried using "assignAsDriver" and "assignAsCargo" first, but still no good. Clearly, it will work if the player is "man2", but not for AI units. Can some one please tell me how to solve this? It’s really bugging me. Cheers guys. [EDIT!!] I cracked it! I placed a trigger just infront of the waypoint with "unassignVehicle man2" in it! The car stops, the dude jumps out and the car buggers off! Amazing. What a fuss though just to do such a simple thing. Any one know of a simpler way? Edited May 18, 2010 by stegman Issue resolved! hoorah! Share this post Link to post Share on other sites
Militant1006 11 Posted May 19, 2010 that is one of my biggest problems with adding custom crews well done for solving that problem! Share this post Link to post Share on other sites
[frl]myke 14 Posted May 19, 2010 Well, not that i would defend it but i'm affraid thats the price we have to pay for the versatility of the game. As almost everything is possible to create and script, also means even simple things need not-so-simple solutions. At the very end, the game doesn't do what you want it to do but what you tell it to do. :D Share this post Link to post Share on other sites
panda123 10 Posted May 19, 2010 Producer gamers should implement all good scripts and good working addons/mods. After one year, they can do this for us. When I see that the community can create good things, I ask myself they can create a game by themselves may be a good working arma 3. Thanks for all the community to make better the game. Share this post Link to post Share on other sites
stegman 3 Posted May 19, 2010 Well, not that i would defend it but i'm affraid thats the price we have to pay for the versatility of the game. As almost everything is possible to create and script, also means even simple things need not-so-simple solutions.At the very end, the game doesn't do what you want it to do but what you tell it to do. :D Dont get me wrong mate, i'm not complaining. I love all 3 games in the collection (and i recomend having all 3 and their expansions). And your right, "the game doesn't do what you want it to do but what you tell it to" you know, i spend far less time actually 'Playing' the game than i do 'Playing with' the game. i spend all my time messing around in the sandbox environ. But yes, i solved it. for my slef this time! Hoorah! Admins: feel free to lock this thread down if required :D Share this post Link to post Share on other sites