Takko 10 Posted May 12, 2010 Hi, I've heard that in ArmA II people can use proxies to get their addons over the polygonal limit in ArmA. How can I add these and what are the disadvantages? I've tried to use the search button but still nothing serious pops up. Share this post Link to post Share on other sites
[frl]myke 14 Posted May 12, 2010 Pros: You can model several repeatedly used parts once as a separate p3d and add them to other models by using proxies. Main advantage, if you change such a proxy p3d, as example better texture or more detailed 3D model, all other models that have this model as proxy are automatically up-to-date. Cons: Aye, you can exceed the per-model-limit of polygons, but this includes the danger that you might over-exceed it and your model will start to lag out ArmA 2 to render this model. Conclusion: as long you keep the rendering impact in mind and don't over-exceed it, using proxies will probably make the work easier when it comes to place multiple objects of the same kind. Share this post Link to post Share on other sites
[aps]gnat 28 Posted May 12, 2010 Pro: You can "hide" animate a proxy, making it much easier for whole large sections of your model to appear and disappear. Share this post Link to post Share on other sites
brooks143 10 Posted June 23, 2014 the big question is how do you do this. there must be something or someone out there who can or have done a tutorial. I am at that stage now on my model were i need to know how to do this. Or is it a close kept secret Share this post Link to post Share on other sites
chortles 263 Posted June 24, 2014 the big question is how do you do this. there must be something or someone out there who can or have done a tutorial. I am at that stage now on my model were i need to know how to do this. Or is it a close kept secretThe Arma 2 samples release (for Arma 3) has many instances of models with proxies in A2SM-APL.zip for you to peruse! Share this post Link to post Share on other sites