Bouben 3 Posted April 26, 2010 Guys, to make it short: Searchlight doesn't really work, right? I mean, AI is absolutely non-affected by that. They don't see anything even if searchlight points at it, right? I tried that without any success. What's your experience? Will your AI without NV actually see if you light their LOS? Thanks Share this post Link to post Share on other sites
FalornHope 10 Posted April 26, 2010 This should be modded in. AI respond to absolutely everything as I am aware, from gunshots to suppressive fire, it would be great if this worked. Share this post Link to post Share on other sites
KeyCat 131 Posted April 26, 2010 (edited) What's your experience? Will your AI without NV actually see if you light their LOS? My experience are the same as yours and while the AI is "inside" the searchligt they are almost deaf as well. Guess it's since the searchlight is actually a vehicle class it obstructs sounds just like in a car, guess it's a simple config bug/oversight. I've played around with a simple addon that improves the usefullness of searchlights when used by the AI by giving that "vehicle" NVG's as well as disabled the sound obstruction/occlusion, if interested to test it let me know (FYI - it's not signed and WIP). /KC Edited April 26, 2010 by KeyCat Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted April 26, 2010 I know that if the enemy doesn't have NVGs, and you are standing near it, it will react to you if a vehicles headlights are pointed at you, but not before. I would think the searchlights would do the same thing. Share this post Link to post Share on other sites
Bouben 3 Posted April 26, 2010 I know that if the enemy doesn't have NVGs, and you are standing near it, it will react to you if a vehicles headlights are pointed at you, but not before. I would think the searchlights would do the same thing. Should try it out later. Thanks. Share this post Link to post Share on other sites
maddogx 13 Posted April 27, 2010 I reported this 10 months ago. Since there are flashlights in OA, I'm hopeful that the issue will be fixed there. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted April 27, 2010 AI will by default turn his light on you if he knows about you. Information sharing can be done with a little bit of scripting, unsure how much and far they share on their own. Going from a low knowsabout value (unknown) to a higher one (enemy), usually doesn't take that long by itself. Even if the AI may not get a visual/spotting aid from the lights, when they point it at you, you get a significant disadvantage: Blooming. You get problems seeing, and your disadvantage is AIs advantage. I haven't really tried much with this, I admit. Share this post Link to post Share on other sites