.40k 10 Posted April 20, 2010 :confused: When i use BinPBO - Binarize checked to create an addons, it doesnt work with .rvmat material ingame. But Binarize not selected, the material works, show the effects. i read the .log file : " Cannot load material file ca\box_v2\data\box_v2.rvmat " what's the problem? I would really appreciate it if Any help, please :( Share this post Link to post Share on other sites
Yac 10 Posted April 20, 2010 Probably the error path to the required rvmat Share this post Link to post Share on other sites
.40k 10 Posted April 20, 2010 if the path is wrong. why the non-Binarize one works? ... :confused: Share this post Link to post Share on other sites
[frl]myke 14 Posted April 20, 2010 Is the rvmat file already binarized? Then you have to exclude rvmat files from binarizing. Share this post Link to post Share on other sites
[aps]gnat 28 Posted April 20, 2010 You project should not be inside the CA subdirectory Share this post Link to post Share on other sites
.40k 10 Posted April 20, 2010 (edited) I use MatEditor make .rvmat , it is included in BinPBO options. :) when replace the object folder from CA to root, it works! really thx for all answers! :) Amazing, is there a BUG that cant load .rvmat under the CA ? Edited April 20, 2010 by .40k Share this post Link to post Share on other sites