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Ramon Berenguer IV

Really stupid question

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You can't nullify the doStop command with the stop command because they are totally different.

Instead

doStop name

use

name stop true

in order to be able to nullify the command. Alternatively you can work with disableAI/enableAI "MOVE".

Edited by W0lle

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You can try having the stopped unit join a different group. That might have the leader command him to get back in formation. Or you might be able to use a domove command to make him move somewhere.

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Things you can try are:

1. Search for if a "regroup" command exists.

2. Try see if doMove overwrites the doStop (units would normally return to formation once doMove is complete, but I'm not sure if this is the case if they got a doStop command first.

3. If 1 and 2 didn't work hope someone else has a real answer.

What you probably shouldn't do is use _unit stop true; as that will prevent the unit from turning around and/or firing.

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Thank you all. I solved using the alternative method of "disable/enable AI", as also suggested by W0lle. Now it works correctly.

Greetings!

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