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Crash Domination and Evolution!!

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Hello friends, I need urgent help, I'm having trouble with my server tasks Domination and Evolution, both give the players crash, raised with Ace Mod and without the Ace Mod, new and old versions and nothing, no longer know the who do not know if there is a different configuration for the server do things like these missions work perfectly, just know that we can not play these missions. Other missions downloaded and edited by the Editors of our group work. I do not know what to do.

Someone had an idea to help me solve this problem.

Thank you for your attention.

Below is the final report of errors!

Distribution: 1466
Version 1.05.62017
Fault address:  005E3E4C 01:001E2E4C C:\Program Files (x86)\Steam\steamapps\common\arma 2\arma2.exe
file:     {op4}dom_podagorsk_ace_1 (__CUR_MP)
world:    fdf_isle1_a
Prev. code bytes: 5F 5E C3 55 8B EC 83 EC 10 53 8B 5D 0C 56 8B F1
Fault code bytes: 8B 86 98 02 00 00 8B 4D 10 89 45 F8 8D 55 F0 8D

Registers:
EAX:48B21428 EBX:48B21428
ECX:00000000 EDX:00000000
ESI:00000000 EDI:00000000
CS:EIP:0023:005E3E4C
SS:ESP:002B:016DE250  EBP:016DE268
DS:002B  ES:002B  FS:0053  GS:002B
Flags:00010202

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is it doing the same thing with normal domination?

---------- Post added at 07:27 PM ---------- Previous post was at 07:26 PM ----------

if so can you show the error with normal ace domination...

is there an rpt file error?

Edited by {Op4}Bsilenced

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which evolution are you playing? do you have an rpt readout?

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is it doing the same thing with normal domination?

---------- Post added at 07:27 PM ---------- Previous post was at 07:26 PM ----------

if so can you show the error with normal ace domination...

is there an rpt file error?

which evolution are you playing? do you have an rpt readout?

Oops yes, I put the missions {Op4}Bsilenced, Xeno whole package has given all these crash, but I have a report of the error.

Spolier Part 1

=====================================================================

== C:\Program Files (x86)\Steam\steamapps\common\arma 2\arma2.exe

== "C:\Program Files (x86)\Steam\steamapps\common\arma 2\arma2.exe" -mod=x\oac\oac_core;x\caa1\QG_Worlds;x\caa1\QG_Objects;x\caa1\Extra_Worlds;x\caa1\ArmA_Worlds;x\caa1\ArmA_WorldIntros;x\caa1\ArmA_Vehicles;x\caa1\ArmA_VehicleFeatures;x\caa1\ArmA_PlantsClassic;x\caa1\ArmA_ObjectsCTI;x\caa1\ArmA_Objects;x\caa1\ArmA_Campaign_Animations;x\caa1;cobra\@ts3;cobra\@ilha;cobra\@brigadas;@CBA;@ACEX_SM;@ACEX_PLA;@ACEX;@ACE

=====================================================================

Exe timestamp: 2009/12/22 17:54:21

Current time: 2010/03/27 18:59:49

File molatian__army\MolGroups.hpp, line 67: '/CfgGroups/East/MOL_army/Infantry/inf_squad.name': Missing ';' at the end of line

Item STR_ACE_WDN_2A42 listed twice

Item STR_ACE_WDN_AZP85 listed twice

Item STR_ACE_WDN_DSHKM listed twice

Item STR_ACE_WDN_FFARLAUNCHER listed twice

Item STR_ACE_WDN_GAU8 listed twice

Item STR_ACE_WDN_KPVT listed twice

Item STR_ACE_WDN_M134 listed twice

Item STR_ACE_WDN_M168 listed twice

Item STR_ACE_WDN_M197 listed twice

Item STR_ACE_WDN_M2 listed twice

Item STR_ACE_WDN_M256 listed twice

Item STR_ACE_WDN_MK19 listed twice

Item STR_ACE_WDN_PKT listed twice

Updating base class ->Default, by ca\characters\config.bin/CfgFaces/Man/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/

Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/

Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/

Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/

Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/

Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/Ins_Soldier_Base/

Updating base class ->Ins_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/Ins_Commander/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/

Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/

Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/

Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/

Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/

Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/

Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/Turrets/

Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AAV/Turrets/MainTurret/

Updating base class Strategic->Land_benzina, by x\oac\oac_core\addons\oac_core\config.bin/CfgVehicles/Land_benzina_schnell/

Updating base class ->DestructionEffects, by x\oac\oac_core\addons\oac_core\config.bin/CfgVehicles/Land_benzina_schnell/DestructionEffects/

Updating base class Strategic->FuelStation, by x\oac\oac_core\addons\oac_core\config.bin/CfgVehicles/Land_fuelstation/

Updating base class Strategic->FuelStation, by x\oac\oac_core\addons\oac_core\config.bin/CfgVehicles/Land_fuelstation_army/

Updating base class D30_RU->StaticWeapon, by x\ace\addons\sys_repair\config.bin/CfgVehicles/D30/

Warning Message: Picture \ca\ui\data\splash1_co.paa not found

Exe version: 1.05.62017

Warning Message: Picture \ca\ui\data\splash3_co.paa not found

38.343 (0) XEH: PreInit Started

42.064 (0) XEH: PreInit Finished

0:00:46.845 (0:00:00.000) [x\cba\addons\common\init.sqf:4] MISSINIT: missionName=intro, worldName=utes, isMultiplayer=false, isServer=true

47.748 (0) XEH: PostInit Started

0:00:48.696 (0:00:00.000) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex"],[[[0,3,1,88],-1],[[1,0,10,323],-1],[[1,0,10,213],-1]],[[0,0,0],0]], cba_versioning_versions_server=any

48.924 (0) XEH: PostInit Finished

174.374 (0) XEH: PreInit Started

179.284 (0) XEH: PreInit Finished

ACE_BMD_1P_RU: lseat_Turret - unknown animation source lseat_Turret

ACE_BMD_1P_RU: lseat_Gun - unknown animation source lseat_Gun

ACE_BMD_1P_RUS: lseat_Turret - unknown animation source lseat_Turret

ACE_BMD_1P_RUS: lseat_Gun - unknown animation source lseat_Gun

"############################# {op4}dom_podagorsk_ace_1 #############################"

Error in expression <se;

if (isNil "d_with_carrier") then {

WALL1 allowDamage false;

WALL2 allowDama>

Error position: <WALL1 allowDamage false;

WALL2 allowDama>

Error Undefined variable in expression: wall1

File mpmissions\__CUR_MP.fdf_isle1_a\i_common.sqf, line 395

Error in expression <jNull;

MEDIC_TENT1 allowDamage false;

AMMOBUILDING allowDamage false;

MEDIC_T>

Error position: <AMMOBUILDING allowDamage false;

MEDIC_T>

Error Undefined variable in expression: ammobuilding

File mpmissions\__CUR_MP.fdf_isle1_a\i_common.sqf, line 390

0:03:06.086 (0:00:00.554) [x\cba\addons\common\init.sqf:4] MISSINIT: missionName={op4}dom_podagorsk_ace_1, worldName=fdf_isle1_a, isMultiplayer=true, isServer=false

ca\misc\heli_h_civil.p3d: vehicle, config class missing

ca\misc\heli_h_civil.p3d: vehicle, config class missing

Group B 1-1-G (0x3ed31618) - network ID 2:2716

- no main subgroup

Network simulation, time = 1.208

Group B 1-1-G (0x3ed31618) - network ID 2:2716

- no main subgroup

Group B Foxtrott (0x3ed31618) - network ID 2:2716

- no main subgroup

Group B Foxtrott (0x3ed31618) - network ID 2:2716

- no main subgroup

Group B Foxtrott (0x3ed31618) - network ID 2:2716

- no main subgroup

Group B Foxtrott (0x3ed31618) - network ID 2:2716

- no main subgroup

Group B Foxtrott (0x3ed31618) - network ID 2:2716

- no main subgroup

Group B Foxtrott (0x3ed31618) - network ID 2:2716

- no main subgroup

192.993 (1242.2) XEH: PostInit Started

0:03:13.941 (0:20:42.846) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex"],[[[0,3,1,88],-1],[[1,0,10,323],-1],[[1,0,10,213],-1]],[[0,0,0],0]], cba_versioning_versions_server=["#CBA_HASH#",["cba","ace","acex"],[[[0,3,1,88],-1],[[1,0,10,323],-1],[[1,0,10,213],-1]],[[0,0,0],0]]

199.583 (1246.32) XEH: PostInit Finished

0:03:19.905 (0:20:46.830) [x\cba\addons\versioning\versioning.sqf:37] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex"],[[[0,3,1,88],-1],[[1,0,10,323],-1],[[1,0,10,213],-1]],[[0,0,0],0]], cba_versioning_versions_server=["#CBA_HASH#",["cba","ace","acex"],[[[0,3,1,88],-1],[[1,0,10,323],-1],[[1,0,10,213],-1]],[[0,0,0],0]]

Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.iconCreated'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.iconCanceled'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.iconDone'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.iconFailed'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.colorCreated'.

Warning Message: Size: '/' not an array

Warning Message: Size: '/' not an array

Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.colorCanceled'.

Warning Message: Size: '/' not an array

Warning Message: Size: '/' not an array

Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.colorDone'.

Warning Message: Size: '/' not an array

Warning Message: Size: '/' not an array

Warning Message: No entry 'bin\config.bin/RscTitles/RscArtyMap/Task.colorFailed'.

Warning Message: Size: '/' not an array

Warning Message: Size: '/' not an array

Client: Object 2:2719 (type Type_67) not found.

Client: Object 2:2719 (type Type_66) not found.

Array index out of range

Array index out of range

Array index out of range

Array index out of range

Array index out of range

Array index out of range

Array index out of range

Array index out of range

Array index out of range

Array index out of range

Array index out of range

Array index out of range

Array index out of range

Array index out of range

Array index out of range

WARNING: Function 'name' - IIIRBR WoODoO is dead

Ref to nonnetwork object 85fc800# 617718: ace_huntirbox.p3d

WARNING: Function 'name' - IIIRBR WoODoO is dead

=======================================================

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 005E3E4C

graphics: D3D9, Device: ATI Radeon HD 4800 Series, Driver:atiu9pag.dll 8.14.1.6095

resolution: 1680x1050x32

Addons:

acex_sm_s_wep_explosions in x\acex_sm\addons\s_wep_explosions\

ace_sys_nomaptex in x\ace\addons\sys_nomaptex\, BB_Mercenary in bb_mercs_desert\

acex_s_wep_rh_ak in x\acex\addons\s_wep_rh_ak\

caa1_c_enableSara in x\caa1\addons\c_enableSara\

Models_DBE1 in x\oac\oac_core\addons\oac_core\

ace_sys_willipete in x\ace\addons\sys_willipete\

sttSigndog in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

STTDesSoldierWmedic in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersw\

Farm_WTower in ca\buildings2\farm_wtower\

Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\

CAData_ParticleEffects in ca\data\particleeffects\, CARoads2Dam in ca\roads2\dam\

CASounds_Missions in ca\soundmissions\, CASounds in ca\sounds\

ibr_isladuala in ibr\isladuala\, acex_m_veh_m113 in x\acex\addons\m_veh_m113\

acex_s_wep_smg in x\acex\addons\s_wep_smg\

acex_sm_s_wep_bis in x\acex_sm\addons\s_wep_bis\

acex_sm_s_wep_pistol in x\acex_sm\addons\s_wep_pistol\

ace_sys_magazines in x\ace\addons\sys_magazines\

ace_c_ai_skill in x\ace\addons\c_ai_skill\

bas_deraJ in x\oac\oac_core\addons\oac_core\bas\bas_derajam\

CAAir2_F35B in ca\air2\f35b\, CAAir2_Pchela1T in ca\air2\pchela1t\

CAMusic in ca\music\, pond_test in ca\structures\pond\

CAStructuresHouse_Church_05R in ca\structures\house\church_05r\

ace_c_wep_m16a4 in x\ace\addons\c_weapon\

editorupdate102 in x\oac\oac_core\addons\oac_core\

Su25 in x\oac\oac_core\addons\oac_core\

acex_c_wep_smg_us in x\acex\addons\c_wep_smg_us\

acex_s_wep_sniper in x\acex\addons\s_wep_sniper\

acex_t_wep_rifle in x\acex\addons\t_wep_rifle\

caa1_t_ka50 in x\CAA1\addons\t_ka50\, ace_mission in x\ace\addons\missions\

LaserGuided in x\oac\oac_core\addons\oac_core\

acex_c_men_insurgents in x\acex\addons\c_men_insurgents\

caa1_c_enablePorto in x\caa1\addons\c_enablePorto\

ace_sys_map in x\ace\addons\sys_map\, Arma2_Ka52 in ca\air2\ka52\

CA_Missions_GarbageCollector in ca\modules\garbage_collector\

CA_Modules_Marta in ca\modules\marta\, CAFonts in ca\uifonts\

CAWeapons_Saiga12K in ca\weapons\saiga12k\, CAWeapons_M1014 in ca\weapons\m1014\

CAWheeled3_TT650 in ca\wheeled3\tt650\, acex_m_veh_m1 in x\acex\addons\m_veh_m1\

caa1_s_ah6 in x\caa1\addons\s_ah6\, Roads_DBE1 in x\oac\oac_core\addons\oac_core\

acex_t_men_usmc in x\acex\addons\t_men_usmc\

ace_m_compass in x\ace\addons\m_compass\, caa1_c_m113 in x\CAA1\addons\c_m113\

ace_sys_goggles in x\ace\addons\sys_goggles\

acex_t_veh_air_wep in x\acex\addons\t_veh_air_wep\

MK19_Tripod in x\oac\oac_core\addons\oac_core\

acex_m_wep_mg in x\acex\addons\m_wep_mg\

ace_sys_sniper_tools in x\ace\addons\sys_sniper_tools\

ace_anims in x\ace\addons\anims\

sttsilnice1 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

Misc_PowerStation in ca\buildings2\misc_powerstation\

CABuildings2 in ca\buildings2\

CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\

CA_HighCommand in ca\modules\hc\, CAWheeled2_BTR90 in ca\wheeled2\btr90\

acex_m_veh_m2 in x\acex\addons\m_veh_m2\

CAweapons3_m107 in x\oac\oac_core\addons\oac_core\

ace_module_easa in x\ace\addons\sys_easa\

acex_m_wep_bmd1 in x\acex\addons\m_wep_bmd1\

acex_t_veh_uh60 in x\acex\addons\t_veh_uh60\

wgl_weap in x\oac\oac_core\addons\oac_core\wgl\wgl_weap\

sttsilnice2 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

FLPM4A1 in x\oac\oac_core\addons\oac_core\flp\

CA_Dubbing_Counterattack in ca\dubbing\counterattack\, CA_Editor in ca\editor\

CARoads2Bridge in ca\roads2\bridge\

acex_c_ui_background in x\acex\addons\c_ui_background\

oh2_weapons in x\acexpla\addons\c_fromz_weapons\

acex_s_wep_launcher in x\acex\addons\s_wep_launcher\

OH58 in x\oac\oac_core\addons\oac_core\

sttsilnice3 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

CATracked in ca\tracked\, acex_c_veh_bmp2 in x\acex\addons\c_veh_bmp2\

acex_sm_c_sound_wep_mg in x\acex_sm\addons\c_sound_wep_mg\

acex_s_wep_rifle in x\acex\addons\s_wep_rifle\

ace_sys_irstrobe in x\ace\addons\sys_irstrobe\

ace_sys_vehicle in x\ace\addons\sys_vehicle\

caa1_i_camel in x\CAA1\addons\i_camel\, caa1_p_air in x\CAA1\addons\p_air\

Porto in x\oac\oac_core\addons\oac_core\

ace_sys_air_refuel in x\ace\addons\sys_air_refuel\

sttsilnice4 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

REDM16 in x\oac\oac_core\addons\oac_core\red\redm16r\

REDRPK in x\oac\oac_core\addons\oac_core\red\redrpkr\

lsr_delta in x\oac\oac_core\addons\oac_core\lsr\lsr_delta\

CAAir2_C130J in ca\air2\c130j\, CALanguage_missions in ca\languagemissions\

CAStructures_Nav_pier in ca\structures\nav_pier\

CAWeapons_ZU23 in ca\weapons\zu23\

acex_m_wep_smg_us in x\acex\addons\m_wep_smg_us\

acex_wep_hk in x\acex\addons\c_wep_hk\

ace_sys_explosives in x\ace\addons\sys_explosives\

MM1 in x\oac\oac_core\addons\oac_core\

ace_sys_wirecutter in x\ace\addons\sys_wirecutter\

acex_m_veh_atv in x\acex\addons\m_veh_atv\

acex_t_wep_hk in x\acex\addons\t_wep_hk\

ace_sys_roundcount in x\ace\addons\sys_roundcount\

Afrenian_Resistance_Army in afrenian___res\

sttsilnice5 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

KEGsw44m in x\oac\oac_core\addons\oac_core\keg\swrevolvers10\

Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\

CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\

CAWeapons in ca\weapons\, Desert2_Objects in x\oac\oac_core\addons\oac_core\

acex_m_veh_bmd1 in x\acex\addons\m_veh_bmd1\

acex_wep_sniper in x\acex\addons\c_wep_sniper\

acex_s_veh_bmd1 in x\acex\addons\s_veh_bmd1\

acex_veh_air_wep in x\acex\addons\c_veh_air_wep\

ace_sys_weaponrest in x\ace\addons\sys_weaponrest\

ace_sys_autorotation in x\ace\addons\sys_autorotation\

caa1_t_m113 in x\CAA1\addons\t_m113\

bas_soar185 in x\oac\oac_core\addons\oac_core\bas\bas_soar185\

KEGmakarov in x\oac\oac_core\addons\oac_core\keg\russianweaponspack11\

sttsilnice6 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

REDM4S in x\oac\oac_core\addons\oac_core\red\redm4r\

BN_Tracers122 in x\oac\oac_core\addons\oac_core\coc\bn_tracer\

CA_Anims_Wmn in ca\anims\characters\config\wmn\

A_Crane_02 in ca\buildings2\a_crane_02\

CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\

CAStructuresInd_Quarry in ca\structures\ind_quarry\

CAWeapons_AK in ca\weapons\ak\

CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\

TACTEvents in x\oac\oac_core\addons\oac_core\wgl\tactevents\

ace_sys_muzzleblast in x\ace\addons\sys_muzzleblast\

Mercenary_DBE1 in x\oac\oac_core\addons\oac_core\

Hunter in x\oac\oac_core\addons\oac_core\, armatsbwf in armatsbwf\

acex_m_wep_m16 in x\acex\addons\m_wep_m16\

sttsilnice7 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

BN_Tracers123 in x\oac\oac_core\addons\oac_core\coc\bn_tracer\

STTDesSoldierEmedic in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldierse\

STTDesSoldierEAT in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldierse\

FLP_M4Box in x\oac\oac_core\addons\oac_core\flp\

BAS_Jkawa in x\oac\oac_core\addons\oac_core\bas\bas_kawa\

CABuildingParts_Signs in ca\buildings2\buildingparts\signs\

Warfare2 in ca\warfare2\, CA_AnimsHotfix in x\oac\oac_core\addons\oac_core\

bas_mh6185 in x\oac\oac_core\addons\oac_core\bas\bas_lbs185\

acex_bink_us_acu in x\acex\addons\bink_us_acu\

ace_settings_staying_brass in x\ace\addons\settings\staying_brass\

cba_events in x\cba\addons\events\, acex_m_veh_gmv in x\acex\addons\m_veh_gmv\

sttsilnice8 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

REDM16203 in x\oac\oac_core\addons\oac_core\red\redm16r\

STTDesSoldierEGL in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldierse\

STTDesSoldierWO in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersw\

BAS_weap in x\oac\oac_core\addons\oac_core\bas\bas_weap\, CAAnimals in ca\animals\

CAStructuresHouse in ca\structures\house\, CAWater2_Fregata in ca\water2\fregata\

CAWater2 in ca\water2\, acex_m_veh_air_wep in x\acex\addons\m_veh_air_wep\

ace_c_headmovement in x\ace\addons\c_headmovement\

ace_sys_faces in x\ace\addons\sys_faces\

ace_sys_cluttercutter in x\ace\addons\sys_cluttercutter\

caa1_i_ka50 in x\CAA1\addons\i_ka50\, caa1_p_ka50 in x\caa1\addons\p_ka50\

caa1_p_plants in CA\plants\, cba_common in x\cba\addons\common\

Bizon in x\oac\oac_core\addons\oac_core\, CH47D in x\oac\oac_core\addons\oac_core\

CASigns in x\oac\oac_core\addons\oac_core\

acex_c_veh_brdm in x\acex\addons\c_veh_brdm\, ace_sys_nvg in x\ace\addons\sys_nvg\

caa1_p_data3d in data3d\

REDAK74SU in x\oac\oac_core\addons\oac_core\red\redak74sur\

sttsilnice9 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

CAStructures_Rail in ca\structures\rail\, Kolo in x\oac\oac_core\addons\oac_core\

caa1_f_ah6 in x\caa1\addons\f_ah6\

Prisoners_DBE1 in x\oac\oac_core\addons\oac_core\

ace_settings_no_intro in x\ace\addons\settings\no_intro\

caa1_t_ah6 in x\caa1\addons\t_ah6\, acex_c_veh_atv in x\acex\addons\c_veh_atv\

acex_m_wep_rh_ak in x\acex\addons\m_wep_rh_ak\

acex_t_veh_zsu in x\acex\addons\t_veh_zsu\, caa1_t_camel in x\CAA1\addons\t_camel\

ace_sys_g_effects in x\ace\addons\sys_g_effects\

BAS_HH60 in x\oac\oac_core\addons\oac_core\bas\bas_hh60g\

sttasfaltka1 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

REDAK74 in x\oac\oac_core\addons\oac_core\red\redak74r\

CAAir2_MV22 in ca\air2\mv22\

CAStructuresHouse_HouseV2 in ca\structures\house\housev2\

CAWater2_seafox in ca\water2\seafox\, CAWheeled2_LADA in ca\wheeled2\lada\

Extra_Units in x\oac\oac_core\addons\oac_core\extra_units\

acex_veh_ah1 in x\acex\addons\c_veh_ah1\

acex_c_wep_pistol in x\acex\addons\c_wep_pistol\

cba_arrays in x\cba\addons\arrays\, acex_t_veh_ah1 in x\acex\addons\t_veh_ah1\

BAS_MH47185 in x\oac\oac_core\addons\oac_core\bas\bas_mh47e_185\

sttasfaltka2 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

STTDesSoldierE in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldierse\

CA_Animals2_Rabbit in ca\animals2\rabbit\

CA_Missions_FirstAidSystem in ca\modules\fa\, CA_Modules_Coin in ca\modules\coin\

CAStructures_Nav in ca\structures\nav\, HMMWV in x\oac\oac_core\addons\oac_core\

acex_c_veh_mi24 in x\acex\addons\c_veh_mi24\

acex_sm_c_sound_wep_sniper in x\acex_sm\addons\c_sound_wep_sniper\

ace_sys_sight_adjustment_rifle in x\ace\addons\sys_sight_adjustment_rifle\

acex_veh_m113 in x\acex\addons\c_veh_m113\

acex_c_wep_m16 in x\acex\addons\c_wep_m16\, CABuildings in ca\buildings\

ace_sys_rangefinder in x\ace\addons\sys_rangefinder\

sttasfaltka3 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

STTDesSoldierEMG in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldierse\

wgl_men in x\oac\oac_core\addons\oac_core\wgl\wgl_men\

Shed_small in ca\buildings2\shed_small\

Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\

ace_sys_tankfcs in x\ace\addons\sys_tankfcs\

CAPlants in x\oac\oac_core\addons\oac_core\

cba_diagnostic in x\cba\addons\diagnostic\

KEGAK103 in x\oac\oac_core\addons\oac_core\keg\russianweaponspack11\

acex_c_veh_gmv in x\acex\addons\c_veh_gmv\

sttasfaltka4 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

REDBizonSD in x\oac\oac_core\addons\oac_core\red\redbizonsdr\

STTDesSoldierG in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersg\

CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\

acex_c_veh_mah6 in x\acex\addons\c_veh_mah6\

ace_sys_dummies in x\ace\addons\sys_dummies\

Extra_Vehicles in x\oac\oac_core\addons\oac_core\extra_vehicles\

REDMP5SD in x\oac\oac_core\addons\oac_core\red\redmp5sdr\

sttasfaltka5 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

JAM_Vehicles in x\oac\oac_core\addons\oac_core\jam\jam_vehicles\

KEGsw66 in x\oac\oac_core\addons\oac_core\keg\swrevolvers10\

CA_Modules_Silvie in ca\modules\silvie\

CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\

CAStructuresHouse_HouseBT in ca\structures\house\housebt\

CAStructures_Castle in ca\structures\castle\, CAWeapons2_SMAW in ca\weapons2\smaw\

CAWeapons2 in ca\weapons2\, ace_c_weapon in x\ace\addons\c_weapon\

acex_c_wep_hk in x\acex\addons\c_wep_hk\, cba_vectors in x\cba\addons\vectors\

CAweapons3_m16a4_acg_gl in x\oac\oac_core\addons\oac_core\

caa1_i_m113 in x\CAA1\addons\i_m113\

CAWeapons3 in x\oac\oac_core\addons\oac_core\

ace_sys_survival in x\ace\addons\sys_survival\

ace_sys_towingtractor in x\ace\addons\sys_towingtractor\

oh2_wheeled in x\acexpla\addons\c_veh_wheeled\

Bradley in x\oac\oac_core\addons\oac_core\, caa1_p_roads in ca\roads\

caa1_p_m113 in x\caa1\addons\p_m113\, Vulcan in x\oac\oac_core\addons\oac_core\

ace_sys_cartridges in x\ace\addons\sys_cartridges\

acex_c_veh_su27 in x\acex\addons\c_veh_su27\, caa1_w_desert in ca\desert\

ace_sys_smaw_spottingrifle in x\ace\addons\sys_smaw_spottingrifle\

sttasfaltka6 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

CA_Animals2_WildBoar in ca\animals2\wildboar\

CAWheeled3_M1030 in ca\wheeled3\m1030\

acex_m_wep_pistol in x\acex\addons\m_wep_pistol\

ace_sys_carglass in x\ace\addons\sys_carglass\

ace_sys_sandbag in x\ace\addons\sys_sandbag\

acex_m_wep_rifle in x\acex\addons\m_wep_rifle\

ace_sys_nuke in x\ace\addons\sys_nuke\

BIS_WeaponPack in x\oac\oac_core\addons\oac_core\

caa1_c_cti_buildings in x\CAA1\addons\c_cti_buildings\

Mini in x\oac\oac_core\addons\oac_core\

sttasfaltka7 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

STTDesSoldierWLAW in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersw\

STTDesSoldierWAT in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersw\

HALO_Test in ca\air2\halo\, CA_Anims in ca\anims\

Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\

CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\

ace_sys_camshake in x\ace\addons\sys_camshake\

ace_sys_shotgun in x\ace\addons\sys_shotgun\

acex_sm_s_wep_sniper in x\acex_sm\addons\s_wep_sniper\

CAWeapons3_ammocrates in x\oac\oac_core\addons\oac_core\

acex_c_men_usarmy in x\acex\addons\c_men_usarmy\

ace_sys_interaction in x\ace\addons\sys_interaction\

ace_sys_aitalk in x\ace\addons\sys_aitalk\

acex_sm_s_wep_shotgun in x\acex_sm\addons\s_wep_shotgun\

sttabel_desert in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

sttasfaltka8 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

STTDesSoldierWGL in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersw\

CA_Animals2_Dogs in ca\animals2\dogs\, CAData in ca\

CA_Modules_ZoRA in ca\modules\zora\

CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\, Utes in ca\utes\

CAWater in ca\water\, CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\

CAWheeled in ca\wheeled\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\

REDAK47GL in x\oac\oac_core\addons\oac_core\red\redak47r\

caa1_i_worlds in x\CAA1\addons\i_worlds\, caa1_s_ka50 in x\CAA1\addons\s_ka50\

Warfare in x\oac\oac_core\addons\oac_core\

ace_sys_flashlight in x\ace\addons\sys_flashlight\

REDMP5 in x\oac\oac_core\addons\oac_core\red\redmp5r\

CAIntroAnims in x\oac\oac_core\addons\oac_core\

UH60Desert in x\oac\oac_core\addons\oac_core\

sttasfaltka9 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\

CATracked2_AAV in ca\tracked2\aav\, acex_veh_bmd1 in x\acex\addons\c_veh_bmd1\

caa1_w_sara in ca\sara\, ace_sys_dogtag in x\ace\addons\sys_dogtag\

CAUSMCD in x\oac\oac_core\addons\oac_core\

acex_t_veh_su_common in x\acex\addons\t_veh_su_common\

REDRPK74 in x\oac\oac_core\addons\oac_core\red\redrpk74r\

CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\

CA_Anims_Sdr in ca\anims\characters\config\sdr\

Ind_Tank in ca\buildings2\ind_tank\

CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\

CAWeapons2_RPG18 in ca\weapons2\rpg18\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\

DBE1_UI in x\oac\oac_core\addons\oac_core\

KEGrpk74 in x\oac\oac_core\addons\oac_core\keg\russianweaponspack11\

acex_t_veh_m113 in x\acex\addons\t_veh_m113\

oh2_Characters in x\acexpla\addons\c_men_pla\

ace_m_wep_magazines in x\ace\addons\m_wep_magazines\

caa1_w_saralite in ca\saralite\, ace_m_wep_optics in x\ace\addons\m_wep_optics\

acex_sm_c_sound_wep_explosions in x\acex_sm\addons\c_sound_wep_explosions\

HouseRuins in ca\buildings2\houseruins\

ace_anims_movement in x\ace\addons\anims\movement\

ace_sys_gas in x\ace\addons\sys_gas\, DC3_DBE1 in x\oac\oac_core\addons\oac_core\

ace_sys_spectator in x\ace\addons\sys_spectator\

acex_c_veh_air_wep in x\acex\addons\c_veh_air_wep\

acex_sm_s_wep_launcher in x\acex_sm\addons\s_wep_launcher\

ace_sys_weapons in x\ace\addons\sys_weapons\

lsr_sfsnip in x\oac\oac_core\addons\oac_core\lsr\lsr_sfsnip\

LSR_uswp in x\oac\oac_core\addons\oac_core\lsr\lsr_uswp\

STTDesSoldierWMG in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersw\

Barn_Metal in ca\buildings2\barn_metal\

CAStructuresHouse_HouseV in ca\structures\house\housev\

cba_ui in x\cba\addons\ui\, acex_c_men_usmc in x\acex\addons\c_men_usmc\

NPCs_DBE1 in x\oac\oac_core\addons\oac_core\

oh2_core in x\acexpla\addons\c_fromz_core\, CA_Dubbing in ca\dubbing\

CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\

CAweapons3_m16a4_acg in x\oac\oac_core\addons\oac_core\

acex_c_veh_uh60 in x\acex\addons\c_veh_uh60\

ace_sys_recoildust in x\ace\addons\sys_recoildust\

Molatian_Army in molatian__army\, acex_t_veh_ural in x\acex\addons\t_veh_ural\

acex_sm_c_sound_wep_launcher in x\acex_sm\addons\c_sound_wep_launcher\

FLPM4A1M203 in x\oac\oac_core\addons\oac_core\flp\

CA_Missions_SecOps in ca\missions\som\, CAWeapons_Kord in ca\weapons\kord\

acex_c_weapon in x\acex\addons\c_weapon\

ace_sys_huntir in x\ace\addons\sys_huntir\

REDSVD in x\oac\oac_core\addons\oac_core\red\redsvdr\

BAS_JAM_Weap in x\oac\oac_core\addons\oac_core\bas\bas_weap\

STTDesSoldierGAA in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersg\

CA_Anims_Char in ca\anims\characters\config\

acex_wep_rh_ak in x\acex\addons\c_wep_rh_ak\

ace_settings_no_radio_chat in x\ace\addons\settings\no_radio_chat\

acex_m_veh_bmp2 in x\acex\addons\m_veh_bmp2\

acex_m_veh_su_common in x\acex\addons\m_veh_su_common\

acex_m_men_sfor in x\acex\addons\m_men_sfor\, ace_sys_mv in x\ace\addons\sys_mv\

ace_sys_eject in x\ace\addons\sys_eject\, ace_c_vehicle in x\ace\addons\c_vehicle\

WGLVIT_BMD3 in x\oac\oac_core\addons\oac_core\

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Spoiler Part 2

acex_c_wep_launcher in x\acex\addons\c_wep_launcher\

ace_c_useractions in x\ace\addons\c_useractions\

BIS_Resistance in x\oac\oac_core\addons\oac_core\

STTDesSoldierGLAW in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersg\

CAA10 in ca\a10\, CA_Animals2_Chicken in ca\animals2\birds\chicken\

Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\

CA_Heads in ca\characters\heads\, BI_SRRS in ca\modules\srrs\

CA_Missions_AlternativeInjurySimulation in ca\modules\ais\

acex_s_wep_mg in x\acex\addons\s_wep_mg\

CTI_buildingsM113_hq in x\oac\oac_core\addons\oac_core\

ace_sys_a10 in x\ace\addons\sys_a10\

REDBizon in x\oac\oac_core\addons\oac_core\red\redbizonr\

CA_desert2_Characters in x\oac\oac_core\addons\oac_core\

caa1_p_Models_DBE1 in DBE1\Models_DBE1\, acex_s_veh_m1 in x\acex\addons\s_veh_m1\

acex_sm_s_wep_mg in x\acex_sm\addons\s_wep_mg\

acex_bink_us_acu_c in x\acex\addons\bink_us_acu_c\

CA_Hotfix in x\oac\oac_core\addons\oac_core\

acex_t_wep_launcher in x\acex\addons\t_wep_launcher\

caa1_f_camel in x\CAA1\addons\f_camel\

Sara_dbe1 in x\oac\oac_core\addons\oac_core\

ace_sys_cleaner in x\ace\addons\sys_cleaner\

Ind_Workshop01 in ca\buildings2\ind_workshop01\

acex_sm_s_wep_veh in x\acex_sm\addons\s_wep_veh\

ace_anims_weaponsway in x\ace\addons\anims\weaponsway\

acex_t_veh_bmd1 in x\acex\addons\t_veh_bmd1\

HMMWV_DBE1 in x\oac\oac_core\addons\oac_core\

bas_soarpilots in x\oac\oac_core\addons\oac_core\bas\bas_soarpilots\

CA_CruiseMissile in ca\air2\cruisemissile\, CA_Animals2_Goat in ca\animals2\goat\

ace_sys_attachments in x\ace\addons\sys_attachments\

cba_network in x\cba\addons\network\

ace_sys_rocket_ballistics in x\ace\addons\sys_rocket_ballistics\

ace_sys_flares in x\ace\addons\sys_flares\, acex_sm_main in x\acex_sm\addons\main\

lsr_delta90 in x\oac\oac_core\addons\oac_core\lsr\lsr_delta90\

CATracked2_BMP3 in ca\tracked2\bmp3\, CAweapons_ksvk in ca\weapons\ksvk\

CAWheeled2 in ca\wheeled2\

acex_sm_c_sound_wep_veh in x\acex_sm\addons\c_sound_wep_veh\

ace_c_men_ruckless in x\ace\addons\c_men_ruckless\

ace_anims_reload in x\ace\addons\anims\reload\

acex_c_wep_sniper in x\acex\addons\c_wep_sniper\

acex_m_wep_hk in x\acex\addons\m_wep_hk\

WarfareBuildings_T72_RACS in x\oac\oac_core\addons\oac_core\

ace_sys_lademeister in x\ace\addons\sys_lademeister\

acex_t_wep_smg_us in x\acex\addons\t_wep_smg_us\

JAM_Magazines in x\oac\oac_core\addons\oac_core\jam\jam_magazines\

STTDesSoldierW in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersw\

CA_HC_Sounds in ca\missions\data\sounds\, CAWheeled3 in ca\wheeled3\

KEGrpg7 in x\oac\oac_core\addons\oac_core\keg\russianweaponspack11\

Hilux_armed_DBE1 in x\oac\oac_core\addons\oac_core\

caa1_m_IntroAnims in ca\introanims\, caa1_p_rocks in Ca\Rocks\

oac_core in x\oac\oac_core\addons\oac_core\

ace_sys_vehicledamage in x\ace\addons\sys_vehicledamage\

acex_m_veh_brdm in x\acex\addons\m_veh_brdm\

acex_m_veh_t72 in x\acex\addons\m_veh_t72\, CAAir2 in ca\air2\

CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\

missions_ew in ca\missions_ew\

CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\

CAStructures_A_CraneCon in ca\structures\a_cranecon\

acex_t_wep_shotgun in x\acex\addons\t_wep_shotgun\

caa1_a_ka50 in x\CAA1\addons\a_ka50\, acex_sm_s_world in x\acex_sm\addons\s_world\

ace_sys_countermeasures in x\ace\addons\sys_countermeasures\

acex_wep_rifle in x\acex\addons\c_wep_rifle\

ace_sys_rotoreffects in x\ace\addons\sys_rotoreffects\, CAAir3 in ca\air3\

A_statue in ca\buildings2\a_statue\, Farm_Cowshed in ca\buildings2\farm_cowshed\

CA_Modules_UAV in ca\modules\uav\, AH64 in x\oac\oac_core\addons\oac_core\

Sara in x\oac\oac_core\addons\oac_core\

REDM21 in x\oac\oac_core\addons\oac_core\red\redm21r\

CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\

CARocks2 in ca\rocks2\, CAStructuresShed_Small in ca\structures\shed\shed_small\

CAWater2_LHD in ca\water2\lhd\, ace_main in x\ace\addons\main\

CAweapons3_ksvk in x\oac\oac_core\addons\oac_core\

acex_t_veh_stryker in x\acex\addons\t_veh_stryker\

acex_sm_c_sound_world in x\acex_sm\addons\c_sound_world\

ace_sys_groundmarker in x\ace\addons\sys_groundmarker\

BRDM in x\oac\oac_core\addons\oac_core\

UI_DBE1 in x\oac\oac_core\addons\oac_core\

ace_sys_craters in x\ace\addons\sys_craters\

ace_sys_crewserved in x\ace\addons\sys_crewserved\

BAS_repairH in x\oac\oac_core\addons\oac_core\bas\bas_repair\

BAS_Cargo in x\oac\oac_core\addons\oac_core\bas\bas_cargo\

CAWheeled2_V3S in ca\wheeled2\v3s\

acex_m_wep_sniper in x\acex\addons\m_wep_sniper\

ace_sys_multi_barrel in x\ace\addons\sys_multi_barrel\

ace_sys_afterburner in x\ace\addons\sys_afterburner\

ace_sys_stamina in x\ace\addons\sys_stamina\, HA_loading in ha_loading_ace\

STTDesSoldierELAW in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldierse\

STTDesSoldierGmedic in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersg\

CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\

CAStructures_Ruins in ca\structures\ruins\

CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\

CAWeapons_bizon in ca\weapons\bizon\, acex_m_veh_mah6 in x\acex\addons\m_veh_mah6\

acex_s_veh_mah6 in x\acex\addons\s_veh_mah6\

ace_sys_ofpec_ils in x\ace\addons\sys_ofpec_ils\

Faces in x\acexpla\addons\c_fromz_faces\

acex_c_vehicle in x\acex\addons\c_vehicle\

ace_c_men_sounds in x\ace\addons\c_men_sounds\

ace_c_visiblity in x\ace\addons\c_visibility\

acex_veh_atv in x\acex\addons\c_veh_atv\

KEGak107 in x\oac\oac_core\addons\oac_core\keg\russianweaponspack11\

acex_t_veh_atv in x\acex\addons\t_veh_atv\

ace_sys_fastroping in x\ace\addons\sys_fastroping\

acex_s_wep_shotgun in x\acex\addons\s_wep_shotgun\

acex_c_veh_t72 in x\acex\addons\c_veh_t72\

BN_Tracers in x\oac\oac_core\addons\oac_core\coc\bn_tracer\

Church_01 in ca\buildings2\church_01\

acex_c_wep_rifle in x\acex\addons\c_wep_rifle\

acex_wep_shotgun in x\acex\addons\c_wep_shotgun\

cba_versioning in x\cba\addons\versioning\

ace_sys_ravlifter in x\ace\addons\sys_ravlifter\

ace_sys_tracers in x\ace\addons\sys_tracers\

BAS_MAH60 in x\oac\oac_core\addons\oac_core\bas\bas_mah60\

acex_bink_us_acu_m in x\acex\addons\bink_us_acu_m\

acex_m_veh_su27 in x\acex\addons\m_veh_su27\

CAweapons3_m16a4_gl in x\oac\oac_core\addons\oac_core\

CA_Missions in ca\missions\, CAStructures_Railway in ca\structures\rail\railway\

acex_t_wep_m16 in x\acex\addons\t_wep_m16\

acex_s_veh_stryker in x\acex\addons\s_veh_stryker\

caa1_a_m113 in x\CAA1\addons\a_m113\, Steyr in x\oac\oac_core\addons\oac_core\

ace_sys_maptools in x\ace\addons\sys_maptools\

caa1_p_cti_buildings in ca\cti_buildings\, caa1_p_ah6 in x\caa1\addons\p_ah6\

Vysilac_DBE1 in x\oac\oac_core\addons\oac_core\

caa1_s_camel in x\CAA1\addons\s_camel\, acex_wep_m16 in x\acex\addons\c_wep_m16\

caa1_i_ah6 in x\caa1\addons\i_ah6\, caa1_p_dbe1 in CA\DBE1\

REDM60 in x\oac\oac_core\addons\oac_core\red\redm60r\

CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\

Shed_wooden in ca\buildings2\shed_wooden\

Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\

CA_Modules_DynO in ca\modules\dyno\, CA_Modules_Alice in ca\modules\alice\

Ind_SawMill in ca\structures\ind_sawmill\, CAWheeled2_MMT in ca\wheeled2\mmt\

ace_sys_combatdeaf in x\ace\addons\sys_combatdeaf\

caa1_w_Sara_DBE1 in DBE1\Sara_DBE1\

CAweapons3_aks74pso in x\oac\oac_core\addons\oac_core\

SaraLite in x\oac\oac_core\addons\oac_core\

acex_veh_stryker in x\acex\addons\c_veh_stryker\, cba_main in x\cba\addons\main\

caa1_c_locationDefinitions in caa1_c_locationDefinitions\

ace_sys_crew_dmg in x\ace\addons\sys_crew_dmg\

acex_veh_gmv in x\acex\addons\c_veh_gmv\

acex_veh_bmp2 in x\acex\addons\c_veh_bmp2\

ace_c_wep_rpg7 in x\ace\addons\c_weapon\

acex_t_veh_gmv in x\acex\addons\t_veh_gmv\, queshkibrul in floosy\queshkibrul\

lsr_rang90 in x\oac\oac_core\addons\oac_core\lsr\lsr_rang90\

CA_AIR2_Su25 in ca\air2\su25\, CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\

CATEC in ca\buildings2\buildingparts\signs\tec\

caa1_a_camel in x\CAA1\addons\a_camel\, CARoads in x\oac\oac_core\addons\oac_core\

acex_m_wep_shotgun in x\acex\addons\m_wep_shotgun\

ace_anims_turn in x\ace\addons\anims\turn\

ace_sys_destruction in x\ace\addons\sys_destruction\

Misc_DBE1 in x\oac\oac_core\addons\oac_core\

M2HD_Mini in x\oac\oac_core\addons\oac_core\

CABuildings2_A_Pub in ca\buildings2\a_pub\

CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\

acex_t_veh_m1 in x\acex\addons\t_veh_m1\

acex_t_wep_pistol in x\acex\addons\t_wep_pistol\

acex_wep_smg_us in x\acex\addons\c_wep_smg_us\

acex_wep_mg in x\acex\addons\c_wep_mg\, acex_veh_m1 in x\acex\addons\c_veh_m1\

caa1_c_enableRahmadi in x\caa1\addons\c_enableRahmadi\

acex_sm_c_sound_wep_shotgun in x\acex_sm\addons\c_sound_wep_shotgun\

ace_sys_planefx in x\ace\addons\sys_planefx\

BAS_derad in x\oac\oac_core\addons\oac_core\bas\bas_derad\

acex_t_wep_mg in x\acex\addons\t_wep_mg\

ace_sys_wind_deflection in x\ace\addons\sys_wind_deflection\

REDAK47 in x\oac\oac_core\addons\oac_core\red\redak47r\

sttBush1 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

lsr_seal in x\oac\oac_core\addons\oac_core\lsr\lsr_seal\

STTDesSniperE in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldierse\

CA_Animals2_Cow in ca\animals2\cow\

Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\

CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\

acex_m_veh_stryker in x\acex\addons\m_veh_stryker\

caa1_c_enableSara_dbe1 in x\caa1\addons\c_enableSara_dbe1\

acex_t_veh_m2 in x\acex\addons\t_veh_m2\

acex_c_veh_m113 in x\acex\addons\c_veh_m113\

Kamenolom_DBE1 in x\oac\oac_core\addons\oac_core\

acex_veh_m2 in x\acex\addons\c_veh_m2\

ace_c_wep_crewserved in x\ace\addons\sys_crewserved\

sttBush2 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

Ind_Shed_01 in ca\buildings2\ind_shed_01\

CABuildingParts in ca\buildings2\buildingparts\, CACharacters2 in ca\characters2\

CARoads2 in ca\roads2\, CAWater2_fishing_boat in ca\water2\fishing_boat\

Desert in x\oac\oac_core\addons\oac_core\

ace_sys_repair in x\ace\addons\sys_repair\

ace_settings_identities in x\ace\addons\settings\identities\

wgl_veh in x\oac\oac_core\addons\oac_core\

ace_sys_ladebalken in x\ace\addons\sys_ladebalken\

CA_Hotfix_vez_ropa in x\oac\oac_core\addons\oac_core\

sttBush3 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

REDM249 in x\oac\oac_core\addons\oac_core\red\redm249r\

STTDesSniperG in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersg\

Ind_Shed_02 in ca\buildings2\ind_shed_02\, WarfareBuildings in ca\misc3\wf\

CA_Missions_BattlefieldClearance in ca\modules\bc\

CAWater2_smallboat_1 in ca\water2\small_boat\

ace_m_wep_m16a4 in x\ace\addons\m_wep_m16a4\, ibr_plants in ibr\ibr_plants\

acex_veh_brdm in x\acex\addons\c_veh_brdm\

acex_m_men_usmc in x\acex\addons\m_men_usmc\

ace_sys_particlefx in x\ace\addons\sys_particlefx\

cba_strings in x\cba\addons\strings\

Anims_DBE1 in x\oac\oac_core\addons\oac_core\

ace_c_ai_rof in x\ace\addons\c_ai_rof\

sttBush4 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

STTDesSoldierGAT in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersg\

CAAir2_UH1Y in ca\air2\uh1y\

ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\

CA_Modules_clouds in ca\modules\clouds\

wgl_campaign_adds in x\oac\oac_core\addons\oac_core\

acex_main in x\acex\addons\main\

CA_Missions_Armory1 in x\oac\oac_core\addons\oac_core\

CA_QGClutterHotfix in x\oac\oac_core\addons\oac_core\

ace_sys_sight_adjustment in x\ace\addons\sys_sight_adjustment\

acex_m_veh_uh60 in x\acex\addons\m_veh_uh60\

WarfareBuildings_Stinger_Twice_static in x\oac\oac_core\addons\oac_core\

acex_m_veh_ah1 in x\acex\addons\m_veh_ah1\

ace_sys_overheating in x\ace\addons\sys_overheating\

cba_hashes in x\cba\addons\hashes\

sttBush5 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

STTDesSoldierEO in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldierse\

STTDesSoldierGGL in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersg\

CA_Modules_ARTY in ca\modules\arty\

CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\

CAWater2_Destroyer in ca\water2\destroyer\

ace_settings_recognize in x\ace\addons\settings\recognize\

acex_s_wep_pistol in x\acex\addons\s_wep_pistol\

acex_s_veh_ah1 in x\acex\addons\s_veh_ah1\

ace_sys_blood in x\ace\addons\sys_blood\

acex_t_men_insurgents in x\acex\addons\t_men_insurgents\

acex_m_men_insurgents in x\acex\addons\m_men_insurgents\

sttBush6 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

REDAK74GL in x\oac\oac_core\addons\oac_core\red\redak74r\

CA_Missions_Armory2 in ca\missions\armory\

CAWheeled_Pickup in ca\wheeled\datsun_armed\, CAWheeled2_MTVR in ca\wheeled2\mtvr\

CAWheeled2_Kamaz in ca\wheeled2\kamaz\, CAVoice in x\oac\oac_core\addons\oac_core\

Datsun_armed_DBE1 in x\oac\oac_core\addons\oac_core\

acex_veh_mi24 in x\acex\addons\c_veh_mi24\

Molatian_Resistance_Army in molatian___res\

acex_t_men_sfor in x\acex\addons\t_men_sfor\

acex_t_veh_bmp2 in x\acex\addons\t_veh_bmp2\, caa1_c_ah6 in x\caa1\addons\c_ah6\

acex_sm_s_wep_rifle in x\acex_sm\addons\s_wep_rifle\

Music_DBE1 in x\oac\oac_core\addons\oac_core\

lsr_ushep in x\oac\oac_core\addons\oac_core\lsr\lsr_ushep\

sttBush7 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

CA_Missions_AmbientCombat in ca\modules\ambient_combat\

CA_Modules_Animals in ca\modules\animals\

CAStructuresHouse_Church_02 in ca\structures\house\church_02\

CATracked2 in ca\tracked2\, CAWeapons_SPG9 in ca\weapons\spg9\

acex_sm_s_wep_smg in x\acex_sm\addons\s_wep_smg\

ace_sys_flashbang in x\ace\addons\sys_flashbang\

ofp_compatibility_addon in x\oac\oac_core\addons\oac_core\

ibr_dtowns in ibr\ibr_dtowns\

CTI_buildingsBmp2_hq in x\oac\oac_core\addons\oac_core\

STTDesSoldierGO in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersg\

CA_Animals2_Sheep in ca\animals2\sheep\

CAStructuresHouse_Church_03 in ca\structures\house\church_03\

caa1_p_signs in CA\signs\, XMS in x\oac\oac_core\addons\oac_core\

ace_settings_immersive_dismount in x\ace\addons\settings\immersive_dismount\

ace_sys_thermal in x\ace\addons\sys_thermal\

ASF_ResBMP in x\oac\oac_core\addons\oac_core\

caa1_c_camel in x\CAA1\addons\c_camel\

ace_sys_canister in x\ace\addons\sys_canister\

acex_c_veh_bmd1 in x\acex\addons\c_veh_bmd1\

ace_sys_invisible_targets in x\ace\addons\sys_invisible_targets\

caa1_c_uh_60 in x\CAA1\addons\c_uh_60\, acex_veh_mah6 in x\acex\addons\c_veh_mah6\

ace_sys_viewblock in x\ace\addons\sys_viewblock\

REDM4203 in x\oac\oac_core\addons\oac_core\red\redm4r\

STTDesSoldierGMG in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersg\

CA_Modules_StratLayer in ca\modules\strat_layer\

CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\

CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\

acex_sm_c_sound_wep_smg in x\acex_sm\addons\c_sound_wep_smg\

acex_veh_su27 in x\acex\addons\c_veh_su27\

Trabant in x\oac\oac_core\addons\oac_core\

acex_c_veh_ah1 in x\acex\addons\c_veh_ah1\

REDPK in x\oac\oac_core\addons\oac_core\red\redpkr\, CAAir in ca\air\

CA_Modules in ca\modules\, CAStructuresLand_Ind_Stack_Big in ca\structures\ind\

ace_sys_grenadethrow in x\ace\addons\sys_grenadethrow\

ploty_DBE1 in x\oac\oac_core\addons\oac_core\

ace_c_ai_sensors in x\ace\addons\c_ai_sensors\

KEGrpk47 in x\oac\oac_core\addons\oac_core\keg\russianweaponspack11\

acex_c_wep_mg in x\acex\addons\c_wep_mg\, G36a in x\oac\oac_core\addons\oac_core\

acex_c_veh_m1 in x\acex\addons\c_veh_m1\, t_weapons in x\caa1\addons\t_weapons\

6G30_DBE1 in x\oac\oac_core\addons\oac_core\

STTDesSoldierWMortar in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersw\

lsr_rang in x\oac\oac_core\addons\oac_core\lsr\lsr_rang\, CA_AH64D in ca\ah64\

Ind_Garage01 in ca\buildings2\ind_garage01\, A_TVTower in ca\structures\a_tvtower\

CAWheeled2_Ikarus in ca\wheeled2\ikarus\, ace_sys_easa in x\ace\addons\sys_easa\

acex_t_veh_brdm in x\acex\addons\t_veh_brdm\

acex_wep_pistol in x\acex\addons\c_wep_pistol\

ace_sys_help in x\ace\addons\sys_help\

ace_c_veh_steering in x\ace\addons\c_veh_steering\

ace_sys_sight_adjustment_at in x\ace\addons\sys_sight_adjustment_at\

acex_m_wep_socom in x\acex\addons\m_wep_socom\

CA_CutSceneAnims in x\oac\oac_core\addons\oac_core\

ace_sys_disposal in x\ace\addons\sys_disposal\

acex_c_veh_m2 in x\acex\addons\c_veh_m2\

acex_sm_c_sound_veh_helicopters in x\acex_sm\addons\c_sound_veh_helicopters\

ace_sys_air_fcs in x\ace\addons\sys_air_fcs\

acex_sm_c_sound_wep_rifle in x\acex_sm\addons\c_sound_wep_rifle\

caa1_a_cutsceneAnims in ca\cutSceneAnims\

acex_sm_s_veh_helicopters in x\acex_sm\addons\s_veh_helicopters\

STTDesSoldierEAA in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldierse\

CAAir2_ChukarTarget in ca\air2\chukar\

CA_Modules_Functions in ca\modules\functions\

CAStructuresBarn_W in ca\structures\barn_w\

CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\

fromz_tracked in x\acexpla\addons\c_veh_tracked\

ace_sys_sight_adjustment_gl in x\ace\addons\sys_sight_adjustment_gl\

ace_wep_magazines in x\ace\addons\c_wep_magazines\

Pila_DBE1 in x\oac\oac_core\addons\oac_core\

ace_c_men_gear in x\ace\addons\c_men_gear\, caa1_w_Desert2 in ca\Desert2\

sttasfaltka10 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\

CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\

CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\

CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\

CAweapons3_m16a4 in x\oac\oac_core\addons\oac_core\

Desert2_Buildings in x\oac\oac_core\addons\oac_core\

caa1_c_enableClassicalIslandIntros in x\caa1\addons\c_enableClassicalIslandIntros\

acexpla_main in x\acexpla\addons\main\

caa1_c_enableSaraLite in x\caa1\addons\c_enableSaraLite\

REDM4 in x\oac\oac_core\addons\oac_core\red\redm4r\

Misc_WaterStation in ca\buildings2\misc_waterstation\

A_GeneralStore_01 in ca\buildings2\a_generalstore_01\

CATracked2_T34 in ca\tracked2\t34\, CAWeapons_Colt1911 in ca\weapons\colt1911\

Extended_EventHandlers in extended_eventhandlers\

CARocks in x\oac\oac_core\addons\oac_core\

acex_s_wep_hk in x\acex\addons\s_wep_hk\

acex_t_veh_mi24 in x\acex\addons\t_veh_mi24\

ace_anims_fastswitch in x\ace\addons\anims\fastswitch\

sttsilnice10 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

CAAir3_Su34 in ca\air3\su34\

CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\

CAStructures_Wall in ca\structures\wall\, CAWeapons_DMR in ca\weapons\dmr\

CAWheeled2_LAV25 in ca\wheeled2\lav25\

acex_men_insurgents in x\acex\addons\c_men_insurgents\

acex_c_wep_shotgun in x\acex\addons\c_wep_shotgun\

ace_sys_ruck in x\ace\addons\sys_ruck\

ace_settings_crosshair in x\ace\addons\settings\crosshair\

WarfareBuildings_TOW_Tripod in x\oac\oac_core\addons\oac_core\

cba_ai in x\cba\addons\ai\, ace_m_wep_rpg7 in x\ace\addons\m_wep_rpg7\

ace_c_ui in x\ace\addons\c_ui\

ace_c_ui_background in x\ace\addons\c_ui_background\

6G30 in x\oac\oac_core\addons\oac_core\

sttsilnice11 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

CA_Animals2 in ca\animals2\

CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\

CAStructures in ca\structures\, CAWheeled_Offroad in ca\wheeled\hilux_armed\

CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\

DBE1 in x\oac\oac_core\addons\oac_core\, FDF_Isle1_a in ca\fdf_isle1_a_c\

acex_t_veh_mah6 in x\acex\addons\t_veh_mah6\

acex_men_usmc in x\acex\addons\c_men_usmc\

ace_sys_knicklicht in x\ace\addons\sys_knicklicht\

Zakladna_DBE1 in x\oac\oac_core\addons\oac_core\

ace_sys_tracking in x\ace\addons\sys_tracking\

sttsilnice12 in x\oac\oac_core\addons\oac_core\stt\sttabeldes\

BAS_Kiowapack in x\oac\oac_core\addons\oac_core\bas\bas_kiowapack\

Rail_House_01 in ca\buildings2\rail_house_01\

CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\

CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\

acex_t_veh_su27 in x\acex\addons\t_veh_su27\

acex_veh_uh60 in x\acex\addons\c_veh_uh60\

acex_men_usarmy in x\acex\addons\c_men_usarmy\

oh2_air in x\acexpla\addons\c_veh_air\

acex_wep_launcher in x\acex\addons\c_wep_launcher\

acex_sm_c_sound_wep_pistol in x\acex_sm\addons\c_sound_wep_pistol\

acex_c_veh_stryker in x\acex\addons\c_veh_stryker\

ace_sys_crewprotection in x\ace\addons\sys_crewprotection\

ace_settings in x\ace\addons\settings\

acex_t_wep_rh_ak in x\acex\addons\t_wep_rh_ak\

FLPM4A1SD in x\oac\oac_core\addons\oac_core\flp\

CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\

acex_m_wep_launcher in x\acex\addons\m_wep_launcher\

acex_t_wep_sniper in x\acex\addons\t_wep_sniper\

caa1_c_ka50 in x\CAA1\addons\c_ka50\

ace_sys_missileguidance in x\ace\addons\sys_missileguidance\

ace_sys_wounds in x\ace\addons\sys_wounds\

DSHkM_Mini in x\oac\oac_core\addons\oac_core\, CAMisc in ca\misc\

ace_sys_recognize in x\ace\addons\sys_recognize\

BAS_AirWeap in x\oac\oac_core\addons\oac_core\bas\bas_airweap\

STTDesSniperW in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersw\

KEGsw629c in x\oac\oac_core\addons\oac_core\keg\swrevolvers10\

Chernarus in ca\chernarus\, CAMisc2 in ca\misc2\

CAStructures_Mil in ca\structures\mil\, CATracked2_T90 in ca\tracked2\t90\

CAWeapons_Warfare_weapons in ca\weapons\static\

CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\, brg_africa in brg_africa\

caa1_p_camel in x\CAA1\addons\p_camel\, caa1_p_uh_60 in x\CAA1\addons\p_uh_60\

BAS_deraw in x\oac\oac_core\addons\oac_core\bas\bas_deraw\

bas_kawa in x\oac\oac_core\addons\oac_core\bas\bas_kawa\

CA_Animals2_Anim_Config in ca\animals2\animconfig\, CALanguage in ca\language\

CAMisc3 in ca\misc3\, CASigns2 in ca\signs2\, CAUI in ca\ui\

ace_sys_backblast in x\ace\addons\sys_backblast\

BMP2 in x\oac\oac_core\addons\oac_core\, acex_veh_t72 in x\acex\addons\c_veh_t72\

caa1_c_cutsceneAnims in x\CAA1\addons\c_cutsceneAnims\

acex_t_veh_t72 in x\acex\addons\t_veh_t72\

STTDesSoldierWAA in x\oac\oac_core\addons\oac_core\stt\sttdesertsoldiersw\

FLPM4A1M203SD in x\oac\oac_core\addons\oac_core\flp\

CACharacters in ca\characters\, CAweapons_m107 in ca\weapons\m107\

CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\

Mods: CA;x\oac\oac_core;x\caa1\QG_Worlds;x\caa1\QG_Objects;x\caa1\Extra_Worlds;x\caa1\ArmA_Worlds;x\caa1\ArmA_WorldIntros;x\caa1\ArmA_Vehicles;x\caa1\ArmA_VehicleFeatures;x\caa1\ArmA_PlantsClassic;x\caa1\ArmA_ObjectsCTI;x\caa1\ArmA_Objects;x\caa1\ArmA_Campaign_Animations;x\caa1;cobra\@ts3;cobra\@ilha;cobra\@brigadas;@CBA;@ACEX_SM;@ACEX_PLA;@ACEX;@ACE

Distribution: 1466

Version 1.05.62017

Fault address: 005E3E4C 01:001E2E4C C:\Program Files (x86)\Steam\steamapps\common\arma 2\arma2.exe

file: {op4}dom_podagorsk_ace_1 (__CUR_MP)

world: fdf_isle1_a

Prev. code bytes: 5F 5E C3 55 8B EC 83 EC 10 53 8B 5D 0C 56 8B F1

Fault code bytes: 8B 86 98 02 00 00 8B 4D 10 89 45 F8 8D 55 F0 8D

Registers:

EAX:1CF9F8F0 EBX:1CF9F8F0

ECX:00000000 EDX:00000000

ESI:00000000 EDI:00000000

CS:EIP:0023:005E3E4C

SS:ESP:002B:016DE250 EBP:016DE268

DS:002B ES:002B FS:0053 GS:002B

Flags:00010202

=======================================================

note: Minidump has been generated into the file C:\Users\Gilson\AppData\Local\ArmA 2\arma2.mdmp

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any rpt file error?

This spoiler in the contents of the file, can be this or you want the entire file attached??

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im not familiar with the file your showing me, it doesnt look like an rpt file,,,

my rpt file is in C:\Documents and Settings\Administrator\Local Settings\Application Data\ArmA 2

i dunno where it is with steam.

plz delete rpt file so its not huge and start the game, get the error and plz report so i can make sure your not getting a bug with domination..

other then rpt file error i cant help you,,

i would make sure your server cfg is good, make sure your ace server cfg is updated.

new ace server configs are d/l into ace store it needs to go into userconfig ace folder.

but it still sounds like a mission problem to me, crash on new obj right? if so then an error should show up in the rpt....

more info is need too are you hosting this server? are you hosting a dedi off your machine or is it what i call a dedi dedicated?

all doms will only work properly on a dedi server...

---------- Post added at 11:06 AM ---------- Previous post was at 10:52 AM ----------

i can find out if i can help you or not faster if you come talk to me on ts..

go to http://www.op4gaming.com/news.php

ts3 ip is on the front page....

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i cant seewhat evolution youre using. most ofthe evo's i made don't work very well with ace but no-one has yet provided the feedback for me to make it compatible. (i dont play ace yet)

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The setdamage wall statement is corrupt.
im not familiar with the file your showing me, it doesnt look like an rpt file,,,

my rpt file is in C:\Documents and Settings\Administrator\Local Settings\Application Data\ArmA 2

i dunno where it is with steam.

plz delete rpt file so its not huge and start the game, get the error and plz report so i can make sure your not getting a bug with domination..

other then rpt file error i cant help you,,

i would make sure your server cfg is good, make sure your ace server cfg is updated.

new ace server configs are d/l into ace store it needs to go into userconfig ace folder.

but it still sounds like a mission problem to me, crash on new obj right? if so then an error should show up in the rpt....

more info is need too are you hosting this server? are you hosting a dedi off your machine or is it what i call a dedi dedicated?

all doms will only work properly on a dedi server...

---------- Post added at 11:06 AM ---------- Previous post was at 10:52 AM ----------

i can find out if i can help you or not faster if you come talk to me on ts..

go to http://www.op4gaming.com/news.php

ts3 ip is on the front page....

i cant seewhat evolution youre using. most ofthe evo's i made don't work very well with ace but no-one has yet provided the feedback for me to make it compatible. (i dont play ace yet)

Hello friends, excuse me for not having returned earlier, I think it may have solved the problem and until now we did some games without anythig type of crash.

Or had there! some problems with the Caa1 (as we have it as addon on the server and synchronized with our players). I organized some of these tests and found that some players were using the Caa1 gave the game crash.

I'll pass the missions that we played on our server:

Mods to the tasks on the server:

@Ace / @ACEX / @acex_sm / @acex_pla / @cba / @arma2TS (v0004)

{op4}_dom_duala_4_rus.isladuala.pbo OP4 (very good the two missions Domination)

{op4}dom_podagorsk_ace_1.fdf_isle1_a.pbo

gitsevolutiondualav4.isladuala.pbo (very good but very appealing constant attacks on the base, if not a good team of aces, no chances for infantry)

These are the missions that we played on our server.

Overall, we are running perfectly without match any problem.

{Op4}Bsilenced could not attend his TS, although write English do not have much ability to speak! rsrsrs

A resave (more like an application) on their missions OP4, as we have to revive would ask that you could leave your system wounded ACE2, and removed the Revive, try to play in terms of system simulation and the wounded would be very interesting with disabling revive games more realistic.

{Op4}Bsilenced, If one would want to do with the domination system ace wounded and need to be tested will be here to help in testing, will be very interesting.

In most grateful for the help everyone, and we are always here if you need some of our knowledge.

Thank you all.

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if someone could explain to me what the wounds is all about i would probably be happy to make a wounds version m8..

:yay:

Well, it is relatively simple, the module adds Ace_wounded_system, connect the units, add a gamelogic with: ace_wounds_prevtime = 400 (time for medical care).

This I believe you already know, but the big problem will enable and disable ace_wounded_system.:j:

I'm waiting ...

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gitsevolutiondualav4.isladuala.pbo (very good but very appealing constant attacks on the base, if not a good team of aces, no chances for infantry)

well we play both sahrani (caa1 mod) and duala on the same server with loads ofclientside mods. however when we play the modded versions of duala and panthera evolution, we disable caa1 on the server and many of us disable it on clientside. however some play with both caa1 loaded and all of the server mods for the modded evo's and have no problems.

regarding the air attacks on base - i just halved the frequency as duala and panthera beingsmaller maps deserve a break lol

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