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eggbeast

Evolution for Duala

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yeah we make the missions for our own use - so we put in the mods on top of a vanilla mission - if you look at post number 1 in each of our missions you'll usually see a link for the vanilla mission, then we make a mod one for our use.

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Ah I see, I maybe misunderstood your wording on that page.

One question for the AI planes and choppers if I change this number

//RESPAWN DELAY - half at start and half at end of function

//a=60,b=45,c=30 respawn frequency fortype multiplied by

//diffparam = difficulty values {60,45,30,15} {"Minimum", "Normal", "Hard", "Extreme"}

_rv=BIS_EVO_airspawnfreqc;

// _rf = 0.5*((_rv*10)+(4*(600/diffparam))+random 150); // varies from 1950 jets in easy to 750 hinds in extreme

_rf = 600 + (random 1200);

sleep _rf;

number is bolded to a higher number that will make the Hinds for this code in particular take longer to showup correct,

I just want to confirm Im correct as that is what i have been changing.

How do I use this code

//diffparam = difficulty values {60,45,30,15} {"Minimum", "Normal", "Hard", "Extreme"}

or changing the _rf number work too, that would be spawn time for the AI.

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those two didnt work too well so we havent kept them up to date man - we can make them work again im sure but havent felt the need - i'll take a look at them sometime soon

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