Sheriff 0 Posted April 11, 2002 This is totally ridiculous, Marek and his team aren't modern day Clark Kent's. Even though one might Fantasize about such thing's . I have a feeling you aren't really serious thus i'll leave this thread alone. Share this post Link to post Share on other sites
eskimo jackson 0 Posted April 11, 2002 i d only like to see the bug fixed that a mission doesnt end when you have one enemy left somewhere on the god damn island just because he fled a battle. the stupid airfield mission took me 2 hours driving around with fast game time turned on until i found him Share this post Link to post Share on other sites
Major Fubar 0 Posted April 11, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (eskimo jackson @ April 11 2002,17:14)</td></tr><tr><td id="QUOTE">i d only like to see the bug fixed that a mission doesnt end when you have one enemy left somewhere on the god damn island  just because he fled a battle. the stupid airfield mission took me 2 hours driving around with fast game time turned on until i found him  <span id='postcolor'> Was this a user made mission? This is not a bug in the game as such, but a problem with the triggers in the mission design. Share this post Link to post Share on other sites
eskimo jackson 0 Posted April 11, 2002 it acctually happened on different occasion , i mean in different missions . all of which where part of the official campaign. Share this post Link to post Share on other sites
Tales_From_Topographic_Oceans 0 Posted April 11, 2002 eskimo jackson: Yes, it would be much more fun to hunt the SOB down and kill him. Share this post Link to post Share on other sites
jawk2 1 Posted April 11, 2002 for this bug there's somthg easy to do... place a zone trigger that occur if the ennemy left this zone.... I never see a base defend by a soldier that are running for his live 3KM away and you ? The mapper must do precise mission (even the 5pl campaign which is a military precise have this kind of bug). Mapper u would pretend to do "as IRL mission", but i guess players will be glad to see mission that worked first Share this post Link to post Share on other sites
follow through 0 Posted April 12, 2002 ok how about troops being able to give other troops ammo? rather than going to an ammo crate. example:your a squad attacking a town and you run out of ammo for your law,you then use a radio command and anyone carrying spare law ammo can then rearm with you with law ammo...... crap idea? Share this post Link to post Share on other sites
follow through 0 Posted April 12, 2002 rearm with you with law ammo......???? ok i screwed up!!! DOH Share this post Link to post Share on other sites
EBass 0 Posted April 14, 2002 Games that dont ship with flamethrowers very rarely get em as they require such a huge bunch of extra coding. Besides flamers arent used that much in modern warfare. I want......... A C-130 Brittish and German troops Rivers Proper air combat with AA missiles and such F-15s MIGs Sidearms TIMED grenades Artillary! And mortars Being able to fire from vehicles like the BMP with gunports. Share this post Link to post Share on other sites
SPAEM 3 Posted April 14, 2002 NO NOT F-15 you need a F-16 Share this post Link to post Share on other sites
SPAEM 3 Posted April 14, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dionysos @ April 10 2002,11:10)</td></tr><tr><td id="QUOTE">Add hovercraft<span id='postcolor'> WHY WOULD YOU WANT A HOVER CRAFT???? Share this post Link to post Share on other sites
Rage_Frost 0 Posted April 14, 2002 What I wish was for BIS to make it so that addons, new islands would be downloaded automatically as part of the Mission. Share this post Link to post Share on other sites
Mike_Beil 0 Posted April 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dionysos @ April 10 2002,02:10)</td></tr><tr><td id="QUOTE">Ideas for new addon Campaigns.......another the Ancient World (Romans, Greeks, Norse, Egyptians and mythology) These would make Flashpoint far better.<span id='postcolor'> Hmmm, Not really sure what to say. Share this post Link to post Share on other sites
Tex -USMC- 0 Posted April 15, 2002 Yes! that would be a great idea! put supersonic fighters (about 900 mph) in a game where Islands are 12 km long, and the viewable distance for most maps is about a kilometer! That would be just about the best idea ever! not. Share this post Link to post Share on other sites
Major Fubar 0 Posted April 16, 2002 One little thing I'd like to see is satchel charges and mines that can either: a. Be destroyed, if not by smallarms fire, at least by HE fire or grenades b. Be disarmed by engineers/black ops And yes, timed grenades would be nice too. Oh, and smoke rounds for grenade launchers. Share this post Link to post Share on other sites
Rage_Frost 0 Posted April 16, 2002 here is some more info. if you guys read my post in the GENERAL forum under the topic Info on restiance that was removed from codemaster, Was a download now removed *must read* You well see that their well be a new helo i quess. Arthur Troska - his cadet, visionary, married, the owner of helicopter, which is used for tourist flights. He works also as reporter of local radio Share this post Link to post Share on other sites
dimitri 0 Posted April 24, 2002 What about some Land Rover's BIS? Share this post Link to post Share on other sites
dj_meanmachine 0 Posted August 1, 2002 Hello out there, here some other things I would like to have changed in one of the next upgrades, and I hope BI takes this serious: - AI driving skills are poor, they need to be improved. Especially collision detection (e.g. tank formations) is horrible. Try to change to a formation other than "Wedge" and they will keep running into each others line of fire or bounce into each other, making your platoon an easy target in the worst possible moments. - stop the jabber and take my commands: this is really annoying, especially in tank battles: My character or other players will start announcing targets (especially when there are a lot of them) and during this they completely ignore my commands, e.g. TARGET T-80, FIRE ... instead they continue to announce targets and I get hit many times until my stupid AI gunners finally react to my commands ... please change this! Orders should be taken immediately, no matter what. - Tank gunners: When I say "TARGET T-80, FIRE" I mean "aim at the T-80 and open fire when you got it in your crosshairs ..." but instead the stupid gunner will fire his gun no matter at what it is pointing ... so I first need to wait with my FIRE command until the gunner has finished moving his gun around. Please change this. - no loot command: There should be a loot command by which resistance soldiers automatically take weapons from dead enemies. - Action menu: If you select more than one soldier at once the action menue becomes emtpy. - Ability to select two soldiers and have them move ammo crates into trucks, BMP's, M-113's etc. and unload them again. - ability to carry more than one gun (at least on back): Come on, especially when being a resistance fighter, you should be able to take more than one gun on your back, even if you become slower or maybe could only use one of the weapons (no possibility to switch, to avoid Q3 or UT style weapon inventories where people are carrying 10+ guns and can use each of them ...). This would simulate real behaviour of resistance fighters: Carry as much as you can from your dead enemies and disappear ... - Laser warning in tanks ("M1 Tank Platoon" style) when someone is aiming at you ... same for AI. Would make killing tanks with guided weapons more challenging. - Shilka and Vulcan: no functioning Radar screen: As tank commander of a Shilka you should be able to click on a target that shows up on your Radar and have the gun lock on to this. This at least would simulate the behaviour of a real radar guided AA gun, which e.g. the Shilka actually is! (I served as AA gunner here in Switzerland, we had the Oerlikon Laser/Radar guided twin 35mm AA guns so I know what I am talking about ...) - 30mm guns, especially on A-10, seem to be underpowered, they ought to have far more fire power. I know what a 35mm (which is only slightly bigger) can do from real life experience and a short one second burst (which at 1100 rpm results into 18 - 20 shots ) of 35mm HE or AP should kill any M-113 or BMP instantly. MBT's however can only be damaged (main weapon, turret, gunsights, lasers and tracks) if hit in the front. To kill them you have to hit them in the rear (engine, fuel tanks). - ability as soldier to use gun when sitting in the back of a BMP (e.g. by pressing the "V" button). ... well, that's it from here. Sorry if this was already posted in other threads. Regards, - dj. Share this post Link to post Share on other sites
Harnu 0 Posted August 1, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dionysos @ April 10 2002,11:10)</td></tr><tr><td id="QUOTE">Ideas for the next Flashpoint upgrade, add knives and handguns. Add flamethrowers. Add hovercraft. Add vans and lorries. Add submarines. Change that big blue kill-zone into decent water, like in Delta Force etc; which allows diving and swimming. (Imagine that shooting down a helicopter/ sinking a boat then swimming down to the bottom and examining the wreckage! Harpoons and Divers should be added. A giant transporter plane should be added. A two person fighter jet. A civilian jumbo jet plane. These are all essentials, plus upgrade the graphics engine for all the islands not just for the new Resistance island. Ideas for new addon Campaigns. Add a prequel to Red Hammer, (where you fight in Afghanistan) the career of Gastowski and another unique one where you play General Guba. Then try to make some official modifications, one featuring World War 2 and another the Ancient World (Romans, Greeks, Norse, Egyptians and mythology) These would make Flashpoint far better. By the way a strange ommision from Flashpoint was women (excluding Guba's secretary) and children (they will be in resistance won't they with the motorbikes? Add a schoolbus for the children)<span id='postcolor'> 1. There are Handguns. 2. You'd rarely get clase enough to use a knife. If you do get that close, use a handgun. 3. Flamethrowers... how practical.... 4. Hovercraft.. why? 5. Vans, okay. I already suggested that before. 6. Submarines. No. Besides, OFP can handle actual water. 7. Decent-water. OFP Engine can't handle it. 8. Harpoons. Useless, and you can't have water. 9. Divers. Can't have water. 10. Giant transport plane would be cool. Like the C-130. Too bad this has been suggested a hundred times before. 11. Two person fighter jet. OFP is NOT a flight sim. Share this post Link to post Share on other sites
Snoopy 0 Posted August 1, 2002 why bring back old threads? and there IS a flame thrower, and it is quite efective Share this post Link to post Share on other sites
Harnu 0 Posted August 1, 2002 I've never seen a flamethrower. Which addon is it? Share this post Link to post Share on other sites
Guest Posted August 1, 2002 1) Digging up old posts = bad 2) Digging up old posts that have new equivalents = bad 1 + 2 = Me not happy. Closing Share this post Link to post Share on other sites