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Dionysos

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About Dionysos

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    Lance Corporal
  1. "who would pay the developement??" They put the mission editor upgrade in a big expansion pack (like Resistance, but just for the mission editor) So ultimately we do. "And there is a good reason why. Have you ever seen a program that recognizes text, figures out the phonics, and turns it into voice? The most advanced ones sound very stupid and very fake. Weather radio broadcasters, I think, use them. My old Amiga had a built-in one. Trust me, it sounds nothing like a human voice. It sounds very much like a robot from an old, cheesy science fiction movie". No, I don't think I have, but then again I've never ever looked for one. As I say why both looking for and wasting our time with difficult - to - use external programmes. Actually most of the computer voices I've heard are excellent perhaps even indistinguishable from Human. You're not thing about the standard Microsoft voice synthesiser are you? And as for;- "Right now, OFP builds on a system where you enter the needed information into description.ext and stringtable.csv files. If you want to add a function/feature to assign/create sounds from within the editor, BIS will either have to:" Have you ever tried this yourself KTottE? It takes ages just to get a few words to appear on the screen. You don't think that that actually makes the game talk do you?!! All it is just a script for a few words to accompany the ".ogg files" when you make a character say something (probably the BIS .ogg files, unless you can make your own the excessively long way.) People just haven't the time or the patience to go browsing the internet forever and a day looking for stupid speech programmes. They want something easy and accessible, but what's more they'd rather it was official, so they feel as if they know where they are with it, towards making "working" Flashpoint voice scripts for their missions. Not having to leave the "mission editing" "area" in Flashpoint will save no end of pointless messing about of very valuable time. If they can alter the game engine so much for Resistance, why can't they just do this small thing for us? After all, improving the game is what we pay them for! I am certain everyone would buy another upgrade if it just made mission editing a bit more user-friendly.
  2. I think it would be much easier for people if they could just select a voice from an extensive range of voices of all the characters from the original "Cold War Crisis", "Red Hammer" and "Resistance" then type in a special text box exactly what they want said, run their mission and the characters say just what is wanted of them all from the comfort of the "Mission Editor". This will cease many many hours of unneccesary stress and save the need of new sound tutorials to be written every five minutes and searching for pointless sound converters and all the rest of it. It could use both basic and advanced options for experienced editors, allowing to to (simply manually create voices by altering pitch, frequency and accent settings.) BIS must make something like this, it's essential.
  3. I think it would be much easier for people if they could just select a voice from an extensive range of voices of all the characters from the original "Cold War Crisis", "Red Hammer" and "Resistance" then type in a special text box exactly what they want said, run their mission and the characters say just what is wanted of them all from the comfort of the "Mission Editor". This will cease many many hours of unneccesary stress and save the need of new sound tutorials to be written every five minutes and searching for pointless sound converters and all the rest of it. It could use both basic and advanced options for experienced editors, allowing to to (simply manually create voices by altering pitch, frequency and accent settings.) BIS must make something like this, it's essential.
  4. Dionysos

    How do you get the graphics quality from the pics?

    I have my LOD for objects and shadows both set at 0.005. Anyway how can Codemasters get away with tricking people with the false graphical imagery on the box without a risk of being sued a fortune for "misleading" them? Are you sure that these images are false?
  5. Dionysos

    Another expansion or op.f2?

    Only respond if you have help and productive comments on what you think BIS should do next in their Operation FLashpoint series.
  6. Dionysos

    Another expansion or op.f2?

    I don't know whether or not BIS should work on a direct sequel to Operation Flashpoint (Independence Lost as it's believed by some to be.) Perhaps yet another expansion, perhaps following the story of Lukin in Afghanistan and his demotion to private, or Victor Troska's previous experience of "war", "fighting [against] the Soviets". On the otherhand some may argue that a Soviet based campaign would be better. But yet another alternative is to fully exploit (and improve Flashpoint's brilliant engine. Only BIS can do this next stage, to deactivate the "water" from being a nice shiny blue kill-zone and turn it in "real" water. This would allow for swimming, diving, the usage of submarines and other such water-bourne vehicles, and serve to increase the distance between Op.F's genius and Hidden & Dangerous' unrealistic watery kill-zone. ( I mention H&D since it is the only Tactical shooter of this kind to employ water which kills at a touch.) Flashpoint desperately needs a anti-personnel landmine carrying soldier. Next Flashpoint should pursue better damage models, going towards the gore levels of H&D, Kingpin and S.O.F & 2. Hand grenades blow you to bits end of story. Landmines propel you 100ft into the air and leave your remains to shower down over a very large area. Shooting someone between the legs would make the drop their weapon and scream in agony. Entry and exit holes in people and objects pending on exactly where they are shot is essential. I think bits of vehicle, glass and building should break off during explosions, EVERYTHING should be destructable. Operation Flashpoint needs to encorporate a more user-friendly mission editor where you can manually choose in a box from a range of voices and you just type the words in the character speech box and in the game the characters just say what you have written. This would save people from messing around with external programmes, getting stuck and giving up. I am sure melee weapons, such as knives could be added since sidearms were implemented in Resistance easy enough. Perhaps the most drastic option for Op.F is to explore totally different era's, but through Offical Mods. An ancient mod would look brilliant with Romans, Greeks, Norse, Egyptian, Japanese, Persian, Babylonian civizations and campaigns of ancient world conquest and from mythological tales where monsters such as Cyclops, medusa and Fire-giants attack the player and he has to perform divine quests to appease the gods. That's just one suggestion. They could also look at the Second World War, and all its many battles, offering daring commando missions and tense assasinations. etc. Does any one know if Independence Lost is really Operation Flashpoint 2 or not?
  7. Dionysos

    Mi-28a havoc

    The Hokum V-80 is available in the Resistance addon.
  8. I was wondering if it is possible to remove the limit on the number of units per squad and the maximum limit of groups you can have in the mission editor?
  9. I was wondering if it is possible to remove the limit on the number of units per squad and the maximum limit of groups you can have in the mission editor?
  10. I have since carried out a small experiment. I have tested it several times for some length of time and everything seems perfectly stable, however, the great bit is it increased the benchmark grade by about 100! (I don't know whether I should dare increase it anymore for I don't know whether or not it is safe.)
  11. I was wondering whether altering the virtaul memory settings was safe to do or not, are there any risks involved?
  12. I was wondering what my Virtual Memory settings meant saying I have 383Mb (RAM?) in use out of a possible 27907Mb. Does altering this in anyway affect Flashpoint's (Resistance's) gaming performance / frame rate?
  13. See what its done to the original campaign? General Guba and his secretary have seemingly mastered the ancient art of turning invisible, or is this just another of its many annoying bugs, perhaps more tedious, is when you collide with a pedestrian, when driving a vehicle, the person "flys" (whilst standing upright! almost like a golf ball. But what really takes the biscuit, is on the mission when your playing as the pilot whose trying to escape from his Soviet captors and you board the helicopter, when ordered at the start, you are simply "thrown" out a moment later. Afterwhich, you are free to board a Ural truck and drive casually back to your lines without the Soviets as much as staring at your getaway. Now there's the gameplay itself. I didn't think that 2Ghz should have much trouble with the game and 256Mb RAM, with a Ge Force 3 graphics accelerator about 100Gb, should have much trouble overcoming Resistances' specifications however, obviously it does. Though even in many places it far exceeds the recommended specifications, when I tried the game even on the lowest detail settings, it still went at an appaling rate, whereas, when I tried the normal Operation Flashpoint version 1.47 (or 1.46 I can't remember which,) there wasn't as much as a hint of a slow down.(On highest res. and visual effects.) My graphics card has got the latest patch, I really do not know what the problem could be other than another of version 1.75's nasty selection of bugs. Does anyone know of a solution?
  14. I was wondering if the brilliant Half-Life could ever be put into Flashpoint, (with a little scripting), Deus Ex would be too ambitious. But the gameplay would just be so rewarding when it's done! Imagine those headcrabs chasing you, the Half-Life scientists chatting in the cut-scenes and the security guards running round blasting everything that moves. First of all lifts are needed. Surely they're possible to make and a giant, but low poly-counted shape which could act like the cavern in which the game takes place in. Then smaller, higher-polygon supportive structures can simpy be created, with some light thrown in, the game will have amzing underground complexes. Surely a Half-Life mod would look great! Even if it just had the characters and the basic element of the story on a slightly lesser scale, with a science-based campaign going disasterously wrong, with all kinds of mayhem ensuing.
  15. Dionysos

    New accents in resistance?

    Thank you for your help Hardliner
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