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Dionysos

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Everything posted by Dionysos

  1. Ideas for the next Flashpoint upgrade, add knives and handguns. Add flamethrowers. Add hovercraft. Add vans and lorries. Add submarines. Change that big blue kill-zone into decent water, like in Delta Force etc; which allows diving and swimming. (Imagine that shooting down a helicopter/ sinking a boat then swimming down to the bottom and examining the wreckage! Harpoons and Divers should be added. A giant transporter plane should be added. A two person fighter jet. A civilian jumbo jet plane. These are all essentials, plus upgrade the graphics engine for all the islands not just for the new Resistance island. Ideas for new addon Campaigns. Add a prequel to Red Hammer, (where you fight in Afghanistan) the career of Gastowski and another unique one where you play General Guba. Then try to make some official modifications, one featuring World War 2 and another the Ancient World (Romans, Greeks, Norse, Egyptians and mythology) These would make Flashpoint far better. By the way a strange ommision from Flashpoint was women (excluding Guba's secretary) and children (they will be in resistance won't they with the motorbikes? Add a schoolbus for the children)
  2. I think it would be much easier for people if they could just select a voice from an extensive range of voices of all the characters from the original "Cold War Crisis", "Red Hammer" and "Resistance" then type in a special text box exactly what they want said, run their mission and the characters say just what is wanted of them all from the comfort of the "Mission Editor". This will cease many many hours of unneccesary stress and save the need of new sound tutorials to be written every five minutes and searching for pointless sound converters and all the rest of it. It could use both basic and advanced options for experienced editors, allowing to to (simply manually create voices by altering pitch, frequency and accent settings.) BIS must make something like this, it's essential.
  3. "who would pay the developement??" They put the mission editor upgrade in a big expansion pack (like Resistance, but just for the mission editor) So ultimately we do. "And there is a good reason why. Have you ever seen a program that recognizes text, figures out the phonics, and turns it into voice? The most advanced ones sound very stupid and very fake. Weather radio broadcasters, I think, use them. My old Amiga had a built-in one. Trust me, it sounds nothing like a human voice. It sounds very much like a robot from an old, cheesy science fiction movie". No, I don't think I have, but then again I've never ever looked for one. As I say why both looking for and wasting our time with difficult - to - use external programmes. Actually most of the computer voices I've heard are excellent perhaps even indistinguishable from Human. You're not thing about the standard Microsoft voice synthesiser are you? And as for;- "Right now, OFP builds on a system where you enter the needed information into description.ext and stringtable.csv files. If you want to add a function/feature to assign/create sounds from within the editor, BIS will either have to:" Have you ever tried this yourself KTottE? It takes ages just to get a few words to appear on the screen. You don't think that that actually makes the game talk do you?!! All it is just a script for a few words to accompany the ".ogg files" when you make a character say something (probably the BIS .ogg files, unless you can make your own the excessively long way.) People just haven't the time or the patience to go browsing the internet forever and a day looking for stupid speech programmes. They want something easy and accessible, but what's more they'd rather it was official, so they feel as if they know where they are with it, towards making "working" Flashpoint voice scripts for their missions. Not having to leave the "mission editing" "area" in Flashpoint will save no end of pointless messing about of very valuable time. If they can alter the game engine so much for Resistance, why can't they just do this small thing for us? After all, improving the game is what we pay them for! I am certain everyone would buy another upgrade if it just made mission editing a bit more user-friendly.
  4. I think it would be much easier for people if they could just select a voice from an extensive range of voices of all the characters from the original "Cold War Crisis", "Red Hammer" and "Resistance" then type in a special text box exactly what they want said, run their mission and the characters say just what is wanted of them all from the comfort of the "Mission Editor". This will cease many many hours of unneccesary stress and save the need of new sound tutorials to be written every five minutes and searching for pointless sound converters and all the rest of it. It could use both basic and advanced options for experienced editors, allowing to to (simply manually create voices by altering pitch, frequency and accent settings.) BIS must make something like this, it's essential.
  5. I was wondering if it is possible to remove the limit on the number of units per squad and the maximum limit of groups you can have in the mission editor?
  6. Dionysos

    Another expansion or op.f2?

    I don't know whether or not BIS should work on a direct sequel to Operation Flashpoint (Independence Lost as it's believed by some to be.) Perhaps yet another expansion, perhaps following the story of Lukin in Afghanistan and his demotion to private, or Victor Troska's previous experience of "war", "fighting [against] the Soviets". On the otherhand some may argue that a Soviet based campaign would be better. But yet another alternative is to fully exploit (and improve Flashpoint's brilliant engine. Only BIS can do this next stage, to deactivate the "water" from being a nice shiny blue kill-zone and turn it in "real" water. This would allow for swimming, diving, the usage of submarines and other such water-bourne vehicles, and serve to increase the distance between Op.F's genius and Hidden & Dangerous' unrealistic watery kill-zone. ( I mention H&D since it is the only Tactical shooter of this kind to employ water which kills at a touch.) Flashpoint desperately needs a anti-personnel landmine carrying soldier. Next Flashpoint should pursue better damage models, going towards the gore levels of H&D, Kingpin and S.O.F & 2. Hand grenades blow you to bits end of story. Landmines propel you 100ft into the air and leave your remains to shower down over a very large area. Shooting someone between the legs would make the drop their weapon and scream in agony. Entry and exit holes in people and objects pending on exactly where they are shot is essential. I think bits of vehicle, glass and building should break off during explosions, EVERYTHING should be destructable. Operation Flashpoint needs to encorporate a more user-friendly mission editor where you can manually choose in a box from a range of voices and you just type the words in the character speech box and in the game the characters just say what you have written. This would save people from messing around with external programmes, getting stuck and giving up. I am sure melee weapons, such as knives could be added since sidearms were implemented in Resistance easy enough. Perhaps the most drastic option for Op.F is to explore totally different era's, but through Offical Mods. An ancient mod would look brilliant with Romans, Greeks, Norse, Egyptian, Japanese, Persian, Babylonian civizations and campaigns of ancient world conquest and from mythological tales where monsters such as Cyclops, medusa and Fire-giants attack the player and he has to perform divine quests to appease the gods. That's just one suggestion. They could also look at the Second World War, and all its many battles, offering daring commando missions and tense assasinations. etc. Does any one know if Independence Lost is really Operation Flashpoint 2 or not?
  7. Dionysos

    How do you get the graphics quality from the pics?

    I have my LOD for objects and shadows both set at 0.005. Anyway how can Codemasters get away with tricking people with the false graphical imagery on the box without a risk of being sued a fortune for "misleading" them? Are you sure that these images are false?
  8. Dionysos

    Another expansion or op.f2?

    Only respond if you have help and productive comments on what you think BIS should do next in their Operation FLashpoint series.
  9. Dionysos

    Mi-28a havoc

    The Hokum V-80 is available in the Resistance addon.
  10. I was wondering if it is possible to remove the limit on the number of units per squad and the maximum limit of groups you can have in the mission editor?
  11. I was wondering what my Virtual Memory settings meant saying I have 383Mb (RAM?) in use out of a possible 27907Mb. Does altering this in anyway affect Flashpoint's (Resistance's) gaming performance / frame rate?
  12. I have since carried out a small experiment. I have tested it several times for some length of time and everything seems perfectly stable, however, the great bit is it increased the benchmark grade by about 100! (I don't know whether I should dare increase it anymore for I don't know whether or not it is safe.)
  13. I was wondering whether altering the virtaul memory settings was safe to do or not, are there any risks involved?
  14. See what its done to the original campaign? General Guba and his secretary have seemingly mastered the ancient art of turning invisible, or is this just another of its many annoying bugs, perhaps more tedious, is when you collide with a pedestrian, when driving a vehicle, the person "flys" (whilst standing upright! almost like a golf ball. But what really takes the biscuit, is on the mission when your playing as the pilot whose trying to escape from his Soviet captors and you board the helicopter, when ordered at the start, you are simply "thrown" out a moment later. Afterwhich, you are free to board a Ural truck and drive casually back to your lines without the Soviets as much as staring at your getaway. Now there's the gameplay itself. I didn't think that 2Ghz should have much trouble with the game and 256Mb RAM, with a Ge Force 3 graphics accelerator about 100Gb, should have much trouble overcoming Resistances' specifications however, obviously it does. Though even in many places it far exceeds the recommended specifications, when I tried the game even on the lowest detail settings, it still went at an appaling rate, whereas, when I tried the normal Operation Flashpoint version 1.47 (or 1.46 I can't remember which,) there wasn't as much as a hint of a slow down.(On highest res. and visual effects.) My graphics card has got the latest patch, I really do not know what the problem could be other than another of version 1.75's nasty selection of bugs. Does anyone know of a solution?
  15. I was wondering if the brilliant Half-Life could ever be put into Flashpoint, (with a little scripting), Deus Ex would be too ambitious. But the gameplay would just be so rewarding when it's done! Imagine those headcrabs chasing you, the Half-Life scientists chatting in the cut-scenes and the security guards running round blasting everything that moves. First of all lifts are needed. Surely they're possible to make and a giant, but low poly-counted shape which could act like the cavern in which the game takes place in. Then smaller, higher-polygon supportive structures can simpy be created, with some light thrown in, the game will have amzing underground complexes. Surely a Half-Life mod would look great! Even if it just had the characters and the basic element of the story on a slightly lesser scale, with a science-based campaign going disasterously wrong, with all kinds of mayhem ensuing.
  16. Dionysos

    New accents in resistance?

    Thank you for your help Hardliner
  17. Dionysos

    New accents in resistance?

    I was wondering if there are to be any new accents (like in Red Hammer) for the resistance forces in Resistance? Also, is it possible to get the Russian accents from Red Hammer into the voice selecting menu, since the only accents their I can find our the standard American ones?
  18. Which graphical improvements will work on the original islands? Have those awful 'destroyed building' effects been remedied? Are the buildings still with a cardboard effect when destroyed? Can craters be made in the earth? Have the hand textures been altered, they were dreadful, (they looked sort of like gloves)? Are car-bombs featued? Are civilian oil-tankers featured? Will there be knives? Will there be petrol bombs? How many varieties of pistol are there? Which new sniper rifles and sub-machine guns will be added. Is it still possible for players to walk through solid items i.e plane engines? What new boats will be added, any speedboats or dinghys? Will new (civilian) aircraft be added, i.e passenger planes and helicopters? Are there plans for another add-on; following the careers of previous Flashpoint characters?
  19. Dionysos

    Resistance questions. (aimed at bis.)

    " 2 games as they're completely different. OFP is a sim, BF is an arcade shooter...." "Why? Well most of all because it's a pure and simple arcade shooter....one where you run and jump around like a madman with your bazooka while shooting tanks." "Simple, BF1942 is the sequel to Codename Eagle (same developers, same gameplay...they said so themselves)" Where have you read any of this? This is'nt wwhat they say AT ALL at their website! They claim it to be;- "Battlefield 1942 looks to be the most ambitious FPS to date, and I have no doubt that they will pull it off in style." "Our unofficial motto is, "We bring you the war, now it's up to you to fight it!"... The single-player game will not be scripted. It will be a free-flowing combat scenario with specific objectives. How you accomplish it will be up to you. What's even better, the AI will not be scripted...so you'll have to be extra careful...just because your AI opponent attacked you with airplanes last time, doesn't mean that's what he'll do this time." " Will the guns reload according to their historical clip capicity or will it be like CE? Yup…no 100 round magazines in BF1942…depending on the gun type (pistol, rifle, machinegun, etc) you'll have the ammo capacity appropriate for that weapon. But you'll also have a bunch of clips to use. And if you run out, just find a nifty ammo bin in a bunker or house to refill all your weapons." And whilst they do say about things like various "stunts", have n't you ever tried them in Hidden and Dangerous? Or even on the roof of the boat in Flashpoint? They don't promise anything surreal at all. It could be argued MORE REALISTIC than Flashpoint, because they claim to move away from unrealistic a actions like "Grappling-hooks" etc. And they include a Land-Editor. So far it's hard to say accurately what it will really be like, but it does n't seem to be what you say it is.
  20. Dionysos

    Resistance questions. (aimed at bis.)

    "EA Battlefield:1942 will have about as much longevity as MOH," MOH was as scripted as Half-Life, if not more. Battlefield:1942 guarantees there are NO-SCRIPTS, play as as the media and the public audience want it to be Totally NON-LINEAR! If there's a dogfight above you it's coincidence. Apparently regiments "think" for themselves and change their objectives accordingly, following no-script in doing so of capturing the battlefield. They will skillfully take and hold hills/dugouts, board landing craft and transport planes parachuting and bombing; the game beggars belief. There IS NOTHING which can stop it know to mortal man. How can any game beat something like this?!! I read somewhere that the "most advanced editor" ever is planned to be included, sounds very interesting. "lol ...... : make a mod , we'll see what will bis say and anyway the implementation of close combat in ofp is shitty and YOU can't do anything for it where's the fun waiting 2 minutes before being able to shoot with a musket ? where's the fun being on the first line during an infantry assault ? where's the fun being killed by a phalanx while having a ridiculous saber in your hands ? where's the fun when you can't run because of your body armor ? where's the fun " What are you saying Ran? Flashpoint is well and truely dead? Sounds like you don't have any faith in Flashpoint continuing for much longer. (Long Live Flashpoint! Whilst you say where's the fun in this and that, if all the units are at the same technological disadvantage the game would be more of a challenge. If the game went into a Mythological perspective, even walking though forests would feel very eerie, especially in the fog. Giant armies of Roman legions against Spartacus's gladiator army, or a huge naval battle during the Punic Wars or for Salamis. Participating in savage Viking raids would thrash the idea of a present day Flashpoint, (the engine would do this very well I think). Slaying Giants, Cyclops, Harpies and going on divine quests as campaigns would prove a real exciting twist. It's the ONLY way for Flashpoint to survive.
  21. Dionysos

    Resistance questions. (aimed at bis.)

    "Knowing EA Battlefield:1942 will have about as much longevity as MOH, played it for around 10 hours, completed it, never touched it again. Got Opf June last year, played it for 100's and 100's and 100's of hours, that's all that I care about" Have you seen anything of Bf:1942? I'm serious, I hate to say this but its going to KILL Flashpoint, unless BIS comes to the rescue pretty fast! It manages proper curves and everything. It's graphics look more like photos than anything I've seen. Though it does n't have missions it has big exciting battles, UNSCRIPTED!! This means everything is random it's like Flashpoint, but, a billion times more immersive, and REAL!(Like some kind of 'World-War-Two' dream) It's one of the very few games which will be on show at the E3 conference this year! Being non-scripted everything will ALWAYS be different presenting the player with an excitingly different game each time. This may prove to be unprecedented fun. Check out this link! Look at the vehicles! Then look at Gamespot! Flashpoint maybe for it this time! http://www.gamezone.com/topfram....nk=http It appears to be everything that Flashpoint failed to be, I desperately hope Flashpoint does survive! We need more expansions! It's to early for it to die!
  22. Dionysos

    Resistance questions. (aimed at bis.)

    "the whole point of operation flashpoint is modern day warfare." Flashpoint DOES'NT have to STAY in the Modern era. Which rules state that? Flashpoint can be whatever the Flashpoint Community (led by BIS, or course,) wants it to be. Flashpoint should jump to diffenrent historical periods to massively increase its' audience. This will give it a massive advantage over other first person games (inc. Battlefield 1942) Personally I'd like to see an Ancient mythological expansion, others (namely members of the Invasion 1944 mod "fan-club" and Operation Vietnam will want to see war in Vietnam and World War two. There are others i.e those at Kosovo Crisis, Falklands Mod and Lost Brothers Mod who want present day. Everybody would be happy, the entire Flashpoint community would benefit (especially BIS). And we could choose a different time period in seconds ( I would prefer to alternate the "age" and place every so many hours I think.) I think it's a wonderful idea.
  23. Dionysos

    Resistance questions. (aimed at bis.)

    This is'nt meant to be offensive to the Flashpoint team but just browsing through the breath-taking Battlefield 1942 screenshots make Flashpoint look like some old Amiga (or even the spectrum for that matter! game. Improve those graphics BIS! Don't be lazy!! You can do it! On the otherhand, your campaigns and missions and wonderful. They are very well thought through, very immersive and extremely enjoyable to play over and over again (as I do.) In that respect Flashpoint kicks Battlefield 1942 in the teeth. As my informations tell me. You have the ability to thrash it and others like it. (on the mission/campaign front, at least, good work!
  24. Dionysos

    Resistance questions. (aimed at bis.)

    Maybe there should be an official expansion of the second world war. If so try to beat Battlefield 1942. After that you could try a Roman/ Greek/ Egyptian/ Viking expansion (sort of like Age of Mythology in 3d) and last but not least a Napoleonic expansion, with musketeets, and cannons. (like Cossacks in 3d!
  25. Dionysos

    Resistance questions. (aimed at bis.)

    http://images.ea.com/eagames...._02.jpg Look at this image and, http://images.ea.com/eagames...._01.jpg Now in all honesty: "Will Resistance be as good as Battlefield:1942?" (This is in no way an anti-Flashpoint comment. I am sure Resistance will beat it in many other ways, I'm just trying to encourage some serious graphical improvements.)
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