Kladho 10 Posted February 21, 2010 Hello, I want on smoke at a certain place on for example a landing spot that succeeds also but after a certain time the smoke from how loose I goes that? I want let smoke indefinitely smoke… get you? Share this post Link to post Share on other sites
imutep 0 Posted February 21, 2010 Maybe create a smokeShell? _Smoke = createVehicle ["SmokeshellGreen", getPos smokePos, [], 0, "FORM"]; //smokePos is an object or logic Or you try the BIS_Effects_Burn. Write this in the initline of an objekt or logic. BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; nil = [this, 2, 750, false, true] spawn BIS_Effects_Burn; Now there i smoke at the position for 750 seconds. 2-3 is the smoke. 4-9 is fire. Share this post Link to post Share on other sites
callihn 10 Posted February 23, 2010 Maybe create a smokeShell? _Smoke = createVehicle ["SmokeshellGreen", getPos smokePos, [], 0, "FORM"]; //smokePos is an object or logic Was there some special dance I was suppose to do with that? It didn't do anything. :confused: Share this post Link to post Share on other sites
MuffEater 10 Posted February 26, 2010 I think it was meant as a joke... Share this post Link to post Share on other sites
zerothreat 10 Posted February 26, 2010 Was there some special dance I was suppose to do with that?It didn't do anything. :confused: In callihn's example he used a variable 'smokePos', which i am assuming is the position of a marker or some type. Define a position and set the value to that variable (or name your own)-- should work. Share this post Link to post Share on other sites
Alex72 1 Posted February 26, 2010 Was there some special dance I was suppose to do with that?It didn't do anything. :confused: "The dance" is to take an object (any object - even an invisible "H" helipad) and name it "FORM" as he put it up there in the post. Make a trigger set to for example activated on BLUFOR. Put that smoke line in the post above wich you replied to in the OnActivation field of the trigger. Now move into the trigger with your BLUFOR unit and the smoke will come from the object named "FORM". Thats "the dance" you can do. It can be done in other ways as well. You can also set the trigger you made to RADIO and thus you have to press 0-0-X (X = nr's depending if you choose radio alpha, bravo etc) to pop the smoke at the object "FORM" you placed somewhere on the map. Share this post Link to post Share on other sites
callihn 10 Posted February 27, 2010 (edited) So are you saying I shouldn't have used a game logic? "The dance" is to take an object (any object - even an invisible "H" helipad) and name it "FORM" as he put it up there in the post. Make a trigger set to for example activated on BLUFOR. Put that smoke line in the post above wich you replied to in the OnActivation field of the trigger. Now move into the trigger with your BLUFOR unit and the smoke will come from the object named "FORM". Thats "the dance" you can do. It can be done in other ways as well. You can also set the trigger you made to RADIO and thus you have to press 0-0-X (X = nr's depending if you choose radio alpha, bravo etc) to pop the smoke at the object "FORM" you placed somewhere on the map. Well f***! That's not what he said, why didn't he just say jump through flaming hoops butt naked for each house and we could have just stopped there. Geez! Edited February 27, 2010 by callihn Share this post Link to post Share on other sites