konyo 14 Posted February 18, 2010 Hi all. Ive read the sticky "How to make an addon from scratch" thread. But it dosnt show how to texture the paa files. Im trying to make a re-skin for the Chinook, but its in the paa file. And i dont know how to re-texture the example you get with it when you download the addon :confused: Sorry to keep posting threads like this lol. Thanks konyo Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 18, 2010 (edited) Not sure I understand. Use TextView2 and load the PAA. Save the PAA as a TGA file Open the TGA and edit in any paint program Use TexView2 to load the TGA and save it back to a PAA file Done? By the way, you can usually increase resolution without a problem. eg, if the original file was 1024x512, you could re-make the TGA as 2048x1024 and save it back to a PAA The model should accept the new texture without problem. Edited February 18, 2010 by [APS]Gnat Share this post Link to post Share on other sites
PuFu 4600 Posted February 18, 2010 use texview from BIS tools to convert to TGA, then edit with your preffered image editing software (GIMP or PS i guess) edit: gnat beat me to it Share this post Link to post Share on other sites
konyo 14 Posted February 18, 2010 Gnat;1572470']Not sure I understand.Use TextView2 and load the PAA. Save the PAA as a TGA file Open the TGA and edit in any paint program Use TexView2 to load the TGA and save it back to a PAA file Done? By the way' date=' you can usually increase resolution without a problem. eg, if the original file was 1024x512, you could re-make the TGA as 2048x1024 and save it back to a PAA The model should accept the new texture without problem.[/quote'] Ohh yeh i get what you mean :) ill give it a shot, very hard to learn where everything on the model is on a flat bit of paper lol. Ill give it a try, and get back to you :) Share this post Link to post Share on other sites
PuFu 4600 Posted February 18, 2010 Ohh yeh i get what you mean :) ill give it a shot, very hard to learn where everything on the model is on a flat bit of paper lol. Ill give it a try, and get back to you :) it is called UV mapping and indeed is harder when you can't see the result real time Share this post Link to post Share on other sites