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konyo

This has been asked a few, but dosnt explain my problem (Texturing)

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Hi all. Ive read the sticky "How to make an addon from scratch" thread. But it dosnt show how to texture the paa files. Im trying to make a re-skin for the Chinook, but its in the paa file. And i dont know how to re-texture the example you get with it when you download the addon :confused:

Sorry to keep posting threads like this lol.

Thanks

konyo

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Not sure I understand.

Use TextView2 and load the PAA.

Save the PAA as a TGA file

Open the TGA and edit in any paint program

Use TexView2 to load the TGA and save it back to a PAA file

Done?

By the way, you can usually increase resolution without a problem.

eg, if the original file was 1024x512, you could re-make the TGA as 2048x1024 and save it back to a PAA

The model should accept the new texture without problem.

Edited by [APS]Gnat

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use texview from BIS tools to convert to TGA, then edit with your preffered image editing software (GIMP or PS i guess)

edit:

gnat beat me to it

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Gnat;1572470']Not sure I understand.

Use TextView2 and load the PAA.

Save the PAA as a TGA file

Open the TGA and edit in any paint program

Use TexView2 to load the TGA and save it back to a PAA file

Done?

By the way' date=' you can usually increase resolution without a problem.

eg, if the original file was 1024x512, you could re-make the TGA as 2048x1024 and save it back to a PAA

The model should accept the new texture without problem.[/quote']

Ohh yeh i get what you mean :) ill give it a shot, very hard to learn where everything on the model is on a flat bit of paper lol.

Ill give it a try, and get back to you :)

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Ohh yeh i get what you mean :) ill give it a shot, very hard to learn where everything on the model is on a flat bit of paper lol.

Ill give it a try, and get back to you :)

it is called UV mapping

and indeed is harder when you can't see the result real time

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