Jaskier 10 Posted February 13, 2010 Hi all. I've got one, small question. How I can export from Blender to ArmA II models like houses, generally buildings ? Of course my production buildings ;) Share this post Link to post Share on other sites
PuFu 4600 Posted February 13, 2010 You will need to get them in O2 first, which supports only 3D Studio (.3ds) and lightwave (.obj) files. Blender can happily export those both Share this post Link to post Share on other sites
soul_assassin 1750 Posted February 14, 2010 There is a blender modding toolbox in the works now, so soon enough you can just export p3d :) Share this post Link to post Share on other sites
TimRiceSE 10 Posted February 20, 2010 There is a blender modding toolbox in the works now, so soon enough you can just export p3d :) extremely happy to hear this ;D i'm starting to get the itch to get back into 3d modelling. Share this post Link to post Share on other sites
TRexian 0 Posted February 20, 2010 There is a blender modding toolbox in the works now, so soon enough you can just export p3d :) Whew! Any more info on this? I've got a export-from-Blender-to-O2 tutorial kinda simmering. I'd be open to helping or betatesting if you need it. :) Share this post Link to post Share on other sites
soul_assassin 1750 Posted February 20, 2010 Whew! Any more info on this? I've got a export-from-Blender-to-O2 tutorial kinda simmering.I'd be open to helping or betatesting if you need it. :) I can't give away too much but from what ive seen there will be even more option availiable then in my toolbox for max. Share this post Link to post Share on other sites
TRexian 0 Posted February 20, 2010 My PM box is always open for more info. ;) Share this post Link to post Share on other sites
PuFu 4600 Posted February 21, 2010 I can't give away too much but from what ive seen there will be even more option availiable then in my toolbox for max. Oh noes, where your competition spirit SA? ;) Share this post Link to post Share on other sites
Jaskier 10 Posted February 21, 2010 (edited) I'm waiting for your toolbox for Blender , Soul Assasin. ;) Oxygen is just a bit too hard for me, so I prefer Blender. :) And next small question - what I must do for import models from ArmA II to Blender ? I used DePBO and .... what next ? :) I want see how many vertex is on UH-60 , because I want do something new for ArmA II. ;) Edited February 21, 2010 by Jaskier Share this post Link to post Share on other sites
PuFu 4600 Posted February 22, 2010 And next small question - what I must do for import models from ArmA II to Blender ? I used DePBO and .... what next ? :) I want see how many vertex is on UH-60 , because I want do something new for ArmA II. ;) All A2 models are binarized. So you won't be able load them in O2 and then export them to any other software. That said, look for A1 MLODs, a lot of the content is the same in A2. Share this post Link to post Share on other sites
pathetic_berserker 4 Posted March 3, 2010 You will need to get them in O2 first, which supports only 3D Studio (.3ds) and lightwave (.obj) files. Blender can happily export those both I have had issues with using blenders .3ds exporter in the past. Seemed to missing some piece of info that 02 wanted to see. It was possible to fix it by passing the .3ds through max or animator. This was with previous versions of blender and O2, but becomes irrelevant as using .obj does work well. Share this post Link to post Share on other sites
TRexian 0 Posted March 3, 2010 That's if you export from blender to 3ds - you need the dummy kfdata or whatever. If you export to obj, it preserves the texture mapping, although it needs scaling tweaking and possible normal-reversing in O2. REALLY wanting the Blender tools (even if a beta). :D Share this post Link to post Share on other sites
Leopotam 10 Posted March 3, 2010 (edited) ULrVS5lfrdE Edited March 3, 2010 by Leopotam Share this post Link to post Share on other sites
TRexian 0 Posted March 3, 2010 (edited) Excellent! Does it preserve UV texture mapping? Do you need a betatester? :) Edit: И тоже, где так "formdesigner"? Edited March 3, 2010 by TRexian Share this post Link to post Share on other sites
Leopotam 10 Posted March 3, 2010 (edited) Does it preserve UV texture mapping? Yep, exporter sets UV coords to [0;0] (if mesh have no custom unwrap). Do you need a betatester? After contact with dev-heaven community - probably no, for evil russians only. Edited March 4, 2010 by Leopotam Share this post Link to post Share on other sites
TRexian 0 Posted March 3, 2010 Ðо, Я знаю немного по-руÑÑки! :D And, I can be evil, too! ;) Will look for the project at d-h! Share this post Link to post Share on other sites
Hroudlan 10 Posted March 9, 2010 Is there any updated information about the being able to use Blender made models? Share this post Link to post Share on other sites
coldfuse 0 Posted March 14, 2010 (edited) Open Source is always good, Maybe with your toolkit and blenders price maybe its time to give blender another shot.. Edited March 14, 2010 by coldfuse Share this post Link to post Share on other sites
Yorkshire_Warrior 11 Posted March 15, 2010 Ive been using Blender for a while, exporting to .OBJ then importing .OBJ to 02. This will be a very a welcome tool, well done on! Share this post Link to post Share on other sites
Leopotam 10 Posted August 14, 2010 Just for demo: http://vimeo.com/14135669 Share this post Link to post Share on other sites
KKB 0 Posted August 14, 2010 It's alive! Dude, I'm waiting for the Blender -> Mlod Eporter since I first stumbled upon this thread months ago, any idea how long it will be until a release (a Ballpark number would be fine, weeks, months, a year ...) ? Anyway, looking forward to it :) Share this post Link to post Share on other sites
Leopotam 10 Posted August 14, 2010 Just for demo: import from p3d (mlod) http://vimeo.com/14139472 Share this post Link to post Share on other sites