ricoadf 0 Posted February 4, 2010 I've made some wreck models for an addon I'm working on (tracked), but sofar I cant figure out how to tell the game to have it replace the unit when its destroyed (the unit just sits there as normal but burning). Anyone know the steps for calling the wreck up? Share this post Link to post Share on other sites
csj 0 Posted February 4, 2010 this thread should help link Share this post Link to post Share on other sites
ricoadf 0 Posted February 4, 2010 sofar it hasn't helped. Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 4, 2010 You have; destrType = "DestructWreck"; in the config? And you have a "WRECK" LOD in your model with just 1 proxy, directly pointing to your wreck.p3d model ? Share this post Link to post Share on other sites
ricoadf 0 Posted February 4, 2010 (edited) yes to both points I also have the other config stuff that Waxbutter said and I have wreck=wreckconfig EDIT: Is the fact its a vehicle rather then a plane/heli a possible reason? Edited February 4, 2010 by RicoADF Share this post Link to post Share on other sites
csj 0 Posted February 4, 2010 Just had a quick look at bis cfg 'Wheeled' seems to not use wrecks but just the destruct.rvmat. 'Tracked' also. Share this post Link to post Share on other sites
ricoadf 0 Posted February 5, 2010 There is a hummer wreck tho :S Share this post Link to post Share on other sites