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ricoadf

wrecks in A2

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I've made some wreck models for an addon I'm working on (tracked), but sofar I cant figure out how to tell the game to have it replace the unit when its destroyed (the unit just sits there as normal but burning).

Anyone know the steps for calling the wreck up?

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You have;

destrType = "DestructWreck";

in the config?

And you have a "WRECK" LOD in your model with just 1 proxy, directly pointing to your wreck.p3d model ?

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yes to both points

I also have the other config stuff that Waxbutter said and I have wreck=wreckconfig

EDIT: Is the fact its a vehicle rather then a plane/heli a possible reason?

Edited by RicoADF

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Just had a quick look at bis cfg

'Wheeled' seems to not use wrecks but just the destruct.rvmat.

'Tracked' also.

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