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superrat

how to edit vehicle from a1 to burn when hit

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hi i got a problem its killing me i ported vehicle from arma 1 works fine however it wont burn it only looks chared when is destroyed it doesnt burn how do I edit this is this rvmat.destruct file or what

I AM DESPRETE ANY ASSISTANCE WOULD BE GOOD!!!!

Edited by SuperRat

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What class of vehicle are you inheriting the Config from?

What other vehicle from ArmAII would you like your vehicle to burn like?

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"BMP2" i want to burn like btr90 or brdm2 so is this command throuhg config or ?

while i am asking this this addon vehicle supposed to have commander,gunner and driver however when i load it for exmp. i am commander in 1 second driver just disepears but gunner is still there i am puzzeled "by the way this is mod that i got from arma1 but i just got only vehicles that wanted from this mod

Edited by SuperRat

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fixed crew problem could anybody help me with how to make vehicle burn so this is script + config ?? any help please

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If you are inheriting from a valid class (note the class names are different in arma2) it should work. If that is not the issue, then try put this... destrType=DestructEngine;

If even that doesn't work, then you could write your own DestructionEffects class inside the vehicle class.

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yea its not inheriting from arma2 class thats why it did not work with

class DefaultEventhandlers {

init = "_scr = _this execVM ""\ca\Data\ParticleEffects\SCRIPTS\init.sqf"";";

fired = "_this call BIS_Effects_EH_Fired;";

killed = "_this call BIS_Effects_EH_Killed;";

ill try your suggestion thank you

destrType=DestructEngine; it worked

Edited by SuperRat
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