andersson 285 Posted January 26, 2010 (edited) After some "porra-pressure" I finally got my self together to port my addon from arma to arma2. This is a beta as I dont have all models. I will not make the missing models myself as I must prioritize my arma2 time.. I am however asking you as community member if you like to help this addon into a signed v1.0? Proper credit will be given ofcourse, but beware that what you add to this addon will fall under the BIS mlod-license! Once I have all models I will release v1.0 of this addon and sign it so it can be used in MP. Release thread for arma1 http://forums.bistudio.com/showthread.php?t=66201 Armaholic: http://www.armaholic.com/page.php?id=9341 Freewebs download:http://www.freewebs.com/andersson/andy_mags_arma2_0.9.7z Readme: To use. Put the file 'andy_mags.pbo' into a modfolder of your choice.You can ignore the rest of the files unless you want to help me. If so, read on :) I made this using BIS released mlods for arma1. As I used the BIS mlods I agreed to the licens there are released under. If you want to use anything of this for your own models be sure to read the ARMA_SampleVehiclesAndWeapons_readme.txt also, or visit BIS official forum for info. If you do your model/addon will fall under the same license! This is a beta as arma2 have a few more magasines that is not included. Due to limited time for me I will not make any new models (have to setup and learn O2 and so on..) So I'm asking you as a member of this community for help. If you have anything that can help please send it to me so I can add it into this addon. Credit will ofcourse be given! You can contact me through the official forum http://forums.bistudio.com/. Beware that if you support this addon with your own model that model will also fall under the BIS license, meaning anyone can use it as they see fit (and if they do their work will also fall under the BIS license [its like a virus, cunning BIS..]). Whats needed to complete this addon: Magasine models for: 7Rnd_45ACP_1911 75Rnd_545x39_RPK 30Rnd_762x39_AK47 30Rnd_556x45_G36 (uses the magasine model from arma1, not the same as in the arma2 weapon) 20Rnd_762x51_DMR 100Rnd_556x45_BetaCMag (all M203 and GP25 uses the same ugly bad model) 1Rnd_HE_M203 FlareWhite_M203 FlareGreen_M203 FlareRed_M203 FlareYellow_M203 1Rnd_Smoke_M203 1Rnd_SmokeRed_M203 1Rnd_SmokeGreen_M203 1Rnd_SmokeYellow_M203 1Rnd_HE_GP25 FlareWhite_GP25 FlareGreen_GP25 FlareRed_GP25 FlareYellow_GP25 1Rnd_SMOKE_GP25 1Rnd_SmokeRed_GP25 1Rnd_SmokeGreen_GP25 1Rnd_SmokeYellow_GP25 (the 4 new smoke colours uses the red model as a placement, the MLODs are in the pack) SmokeShellYellow SmokeShellPurple SmokeShellBlue SmokeShellOrange Once I have all models I will release v1.0 of this addon and sign it so it can be used in MP. Also if you see anything that you would like to change (you have a better magasine or whatever), contact me and I add it if I agree ;) andersson Edited January 27, 2010 by andersson Share this post Link to post Share on other sites
Takko 10 Posted January 26, 2010 Thats great! I loved it to see magazines instead of packages since OFP! Share this post Link to post Share on other sites
nikita320106 0 Posted January 26, 2010 thanx) very very needful stuff Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted January 26, 2010 (edited) Thx. andersson, this is that wat we need. :bounce3: The damn it Backpack (Satchel Charges) Object is removed. Edit: The M24 Ammo hav a bug in to the shadow lod. Edited January 26, 2010 by SyNcRoNiCzZ Share this post Link to post Share on other sites
Binkowski 26 Posted January 26, 2010 Good to see this made it's way into ArmA2. Thank you. Share this post Link to post Share on other sites
andersson 285 Posted January 26, 2010 Edit: The M24 Ammo hav a bug in to the shadow lod. Shit.. I guess its because its still binarized for arma1? Looks like I have to spend some more time on this. Nothing will happen for a while as Im going away for 2 weeks. If anyone knows whats wrong or find out what to do dont hesitate, the MLODs are in the pack. I will be able to read this forum and reply, but I will be away from arma2. I guess you will find other odd stuff then.. Post whatever you find here in this thread so it all can be fixed for the v1.0 release. Once again, my arma time is limited so if anyone want to speed up the process I gladly add any fixes/additions from you all. Thank you. Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted January 27, 2010 Shit.. I guess its because its still binarized for arma1? Looks like I have to spend some more time on this.Nothing will happen for a while as Im going away for 2 weeks. If anyone knows whats wrong or find out what to do dont hesitate, the MLODs are in the pack. I will be able to read this forum and reply, but I will be away from arma2. I guess you will find other odd stuff then.. Post whatever you find here in this thread so it all can be fixed for the v1.0 release. Once again, my arma time is limited so if anyone want to speed up the process I gladly add any fixes/additions from you all. Thank you. No Problem andersson time is time. I think this Addon Idea is great for feel´ing in A2, on ground see the right Objects, and not a Satchel Charges as a M16a4 Mag. Of course you would need to refine the addon, the Original A2 Mlod´s (i think thet´s A2 Mlod´s comes to release to OA). But in order to come back to the point, it just looks better on the floor who is the correct object. And not the placeholder (Satchel Charges.) ;) Keep it up the Work, to comes out the Version 1.0 To the Shadow Lod problem, i hav look at this. The Shadow Model is not right "Triangulate /" or "Triangulate \". and then again press the key "U" to "Sharp Edge" this is the Problem suspect i. ;) Share this post Link to post Share on other sites
andersson 285 Posted January 27, 2010 Ok, good to know. Thanks :) For sure this addon will be v1.0 someday. I just cant promise when as RL takes its time right now, any help will speed up that process though. Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted January 27, 2010 Ok, good to know. Thanks :)For sure this addon will be v1.0 someday. I just cant promise when as RL takes its time right now, any help will speed up that process though. No problem andersson, i can help you wiht this. Who do you want. ;) Share this post Link to post Share on other sites
andersson 285 Posted January 27, 2010 Great! You have all the MLODs, see if you can make them into proper arma2 models. That would be a great help!! Then ofcourse if you have models of the missing magasines (be aware of the BIS license though!). You are more then welcome! Its more important that the community get this addon then me trying to keep it "as mine" imho. Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted January 27, 2010 Great! You have all the MLODs, see if you can make them into proper arma2 models. That would be a great help!!Then ofcourse if you have models of the missing magasines (be aware of the BIS license though!). You are more then welcome! Its more important that the community get this addon then me trying to keep it "as mine" imho. Yes andersson, this is right ;) The Problems but make a few weapons, (Shotgun ammo, the Rocket Launcher´s ammo, ect.) But ok, the Shotgun Ammo can i make self completely new. Share this post Link to post Share on other sites
andersson 285 Posted January 27, 2010 Nice! :D About the rocket ammo, I do have models of them too, but BIS did incorporate them in arma2 so thats not necessary. Unless you see something wrong and want to improve. Share this post Link to post Share on other sites
Guest Posted January 27, 2010 Release frontpaged on the Armaholic homepage. Andy mags - Ammo Object Replacement v0.9 beta Share this post Link to post Share on other sites
andersson 285 Posted January 27, 2010 Thank you Foxhound! Share this post Link to post Share on other sites
Alex72 1 Posted January 27, 2010 Very nice to see this in ARMA2. Thanks andersson. :) Share this post Link to post Share on other sites
Solarghost 10 Posted January 28, 2010 After some "porra-pressure" I finally got my self together to port my addon from arma to arma2.This is a beta as I dont have all models. I will not make the missing models myself as I must prioritize my arma2 time.. I am however asking you as community member if you like to help this addon into a signed v1.0? Proper credit will be given ofcourse, but beware that what you add to this addon will fall under the BIS mlod-license! Once I have all models I will release v1.0 of this addon and sign it so it can be used in MP. Release thread for arma1 http://forums.bistudio.com/showthread.php?t=66201 Armaholic: http://www.armaholic.com/page.php?id=9341 Freewebs download:http://www.freewebs.com/andersson/andy_mags_arma2_0.9.7z Readme: I ported this ages ago, but just used it myself, I have more models if u want me to send it to you anderson... Share this post Link to post Share on other sites
andersson 285 Posted January 28, 2010 Ooohh, yes please!! (You should have released it ;) ) Im away on a job right now so Im not home for the next 2 weeks. But when Im home I would love to get my hands on what you have! Btw, Christian.1987 have made a very nice grenade model for the m203, so things are shaping up! Gotta love this community. Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted January 29, 2010 So now i hav made in last time a (8rnd. Beneli) ammo object. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted January 29, 2010 Looks good, nice work. Good to see the community working together on something to improve the visual quality of the game. Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted January 29, 2010 Here can see the GL was andersson said. Share this post Link to post Share on other sites