Jump to content
Sign in to follow this  
gonza

VTS3.5 - Live Multiplayer coop mission editor

Recommended Posts

Hey, I just finished porting VTS to Arma III 0.5 :yay:

Still debugging and testing and i will let it rolls out.

Share this post


Link to post
Share on other sites

:( Still tought you would improve this version. Still have some major bugs with re-spawning and double spawn, enemy's shown on the map and a few others.

Share this post


Link to post
Share on other sites

What do you mean by enemy's shown on the map ?

I think I'll update Arma 2 version, to the VTS 4.0 when the A3 will be completed.

Share this post


Link to post
Share on other sites

I'm currently re-architecturing the VTS so it can be both compatible to Arma 2 OA and Arma 3, but since I don't have much time to test on Arma 2. If anyone is interested to do some testing with Ded on. It would be great.

Share this post


Link to post
Share on other sites

Arma 2 AO VTS 4.0 beta 03 released :

Direct link

Here the full change log since RC 11.

Version Beta 03:

Beta 03 current changelog :

-Fixed, sometime respawning was not teleporting you correctly to your base.

-Fixed, sometime GM could have the computer multiplied.

-Added a player killed log, for GM.

-Improved class change function.

-Now when you spawn a static group on a building they will be auto positioned on building position.

-Added a filter in the Load & Save panel (All, Shop & unlocks only, Spawn only, Building Only).

-Added an AI micromanagement parameter (Default On).

-New feature AI micromanagement (AI will share your position to nearby group, patrolling groups nearby will come investigate while static groups nearby will take defensive position). If a group has 30% of its units in a building, they will use the building to fight.

-Added an AI aim shake param (setup how much the AI can miss you).

-New Feature : Taxi system "vts_istransportvehicle". Work on Land / Ship / Helicorpter vehicles. Allow players to be transported acrosse the island before returning to base. Squad leader can change RTB position of each taxi. AI is still AI... But a lot of guardrail has been implemented to make the transport reliable.

-Improved Weaponize functions (it now adds a vest to the target, if it doesn't have one).

-Improved overall interface reactivity (This should reduce a lot the "click not working" effect).

-Improved Headless support.

-Clone function is now also cloning Weapons & Loadout.

-Fixed task Fail / Succeed not working.

-Fixed change class on GM would lose the open computer action.

-Added a marker on placable sounds to help deleting them.

-Improved Revive system : Drag action added. Life is now lost when shot down. Heal time increased to 20 seconds.

-Improved populate with civilian : Cars should now have a correct orientation on roads.

-Improved fill roads : Vehicles should patrol on longer distance and start with a better orientation.

-Added a new mission parameter : AI aiming efficiency (adjusting the ai shaking skill).

-Improved computer map interface : alt + 2xClick to teleport, shift + 2xClick to go in camera mode, 2xClick to apply current order, Del to erase objects under the current brush.

-Fixed Hostage behavior being stuck on dedicated server.

-Improved 3D placement & 3D move : Objects should not move further the camera angle now.

-New feature : Unit data, as mouse over on the mini map.

-Improved : Spawned units now have an unique varname (which can be used to manipulate them with the command line & scripts).

Version Beta 02:

-Added Urban patrol (UPS) to order list

-Rewritten the class switch system and enabled it by default, it's now fully working. You can switch to an engineer to repair vehicles or a demo expert to disarm mines.

-Added a mission parameter so squad leader can see other squad leader positions.

-Added the possibility to become the leader of your squad if you enabled group change in parameters.

-Hopefully improved missions parameters clarity.

-Fixed and improved weapon randomizer.

Version Beta 01:

-Allow multiple gamemasters (disabled by default in the mission parameters).

-Improved take control.

-Improved 3D object placement.

-Fixed IEDs.

-AI accuracy is now setup correctly corresponding to the skill level (no more aimbot at 0.3 skill).

-Map position & zoom stay the same after opening & closing the computer.

-Added improved audio & text notification when doing stuff with computer (when on unit you got the hint, when in camera you got the chat text).

-Camera now display its position on the world.

-Improved help message in camera mode (H key).

-Fixed a bug where multiple GM could teleport the wrong user.

-Added ability to spawn ammunition directly (it can be use to spawn arty munition, smoke, mine etc..).

-Added the ability to support more than one game master (assistant, or in mission parameter everyone)

-Added a randomize weapon function (useful to arm civilians).

-Shop improved support : Goggles, Bags.

-Shop fix : Game master now sell and buy for free, and don't unlock what he sell.

-Some improvement and bug fix in the revive system.

-Added custom VTS looping musics track.

-Increased the capacity of playable units per side.

-Added console link feed (can't only spawn 8 max before feeds going mad).

-Add vts_issabotagable script (can be applied on any kind of spawned object).

-Scripted interactive objects now correctly display their name when used by a player.

-Fixed slow loading time.

-Removed trigger creation panel.

-... (lot of small things & fixs)

VTS 4.0

Version Alpha 05:

-Fixed a bug where sometime the re-apply order was not selecting the correct unit.

-Improved Freecam to other tools transition (you can now move from free cam to some other tool without leaving your sighting).

-Improved revive script, you now respawn & revive with your loadout.

-Added persistent loadout slot in the shop (saved on your profile so you can reuse it on other vts session).

-Improved 3D creation & 3D displacement tools.

-Added an 'Headless client' slot in the civilian side, if used it will handle all the AI processing.

-Added a filter for object category (could be quite long to filter if there is a lot of object, will improve it)

-Fixed some interface bugs.

Version Alpha 04 :

-New rewritten friendly revive system

-Improved 3D placement camera & 3D manipulation (use shift to increase accuracy)

-Improvements & bugfixes of interfaces

-Shop is automatically filled with starting player equipments (ex. if your friend take the AT roles at start, you will be able to buy its AT launcher).

-Fixed reassign order on dedicated server (to confirm)

-Added a point at map function (usefull for briefing)

-GM can now spawn buildings

-Optimization of the mission engine

-Improved shop code

-Fixed a lot of bugs

Version Alpha 03 :

-Fixed placeable sounds

-Improved radius display on options

-Fixed Mission Tasks manager

-Added help at begining of 3D placement & 3D Move

-Fixed insertion tool

-Fixed 3D preview of freefalling unit

Version Alpha 02 :

-Fixed Shop.

-Improved Shop to handle all Arma 3 assets.

-Revive should work better.

-Added filter to avoid placeholder to be used in composition (base & checkpoint).

-Changed spawn building (smaller & can be used has shop for players).

Version Alpha 01 :

-Fixed a bug where 3D spawned object would not work correctly.

-Modified script to ensure compatibility with Arma 3.

Edited by L etranger

Share this post


Link to post
Share on other sites

VTS 4.0 Beta 04 Change log :

Beta 04 Direct link

-Kill everything is now in 2D radius (so you can kill flying helicotper with a 5m brush)

-Improve groups data : Also show current selected unit in the group and health is now concatenated to avoid line jump with big class name.

-Reorganized folders inside pbo.

-Made customs scripts easier to be imported inside the mission (mods\scripts).

-Made it easier to change default used units per side ( see inside mods\, so you shouldn't have to change all the unit in mission editor one per one).

-Added a server benchmark on the gm interface.

-Improved : cloning, now clone group is handled by server and cloned units also obtain var name

-Fixed all interface texts stealing button focus due to a too large area.

-Improved buttons tool tip description.

-New feature : Group manager interface, to easily create group (active if Group change is allowed : true by default)

-Added a group count on the GM interface (for each side).

-Improved respawn system : Player should now be waiting for revive at the good Z position (before you were only on the ground even in building).

-Improved : All tools should now work in 2D radius on mini map (easier to manipulate flying vehicle or unit on roof with very small brush radius).

-Improved taxi system : Added a stop action inside the vehicle.

-Improved feedback message when successfully creating VTS object (such as VIP, target, ied etc...).

-Fixed : Starting the mission with no equipment, also remove NV goggles now.

Share this post


Link to post
Share on other sites

I'm not sure if you are aware of this L etranger but the Bag tab in the store isn't working currently and I am not receiving a list of backpacks.

Thank you so much for this live mission editor, it has brought me hours and hours of entertainment with my friends.

Share this post


Link to post
Share on other sites
I'm not sure if you are aware of this L etranger but the Bag tab in the store isn't working currently and I am not receiving a list of backpacks.

Thank you so much for this live mission editor, it has brought me hours and hours of entertainment with my friends.

Ok, it's fixed :) Beta 05 out !

Current version : VTS 4.0 Beta 05

For Arrowhead only or Arma 2 Combined operation

36e0c1b3adee89a2323b8628a5e96tt.jpg

VTS 4.0 Beta 05 Change log :

-Spawning code & Load/Save code improved for more flexbility.

-Fixed multi GM spawn conflict when a hosting player is a GM.

-Fixed orders not using the correct brush size on unit spawn, on dedicated server environement.

-Teleporting player to respawn will now teleport player in the tent when the tent is on water.

-Moving the respawn base will now place the base at the top of any object found at the specific position (usefull to move respawn on a carrier or atop a building, but beware the trees).

-Teleporting user will now put them atop of any building found at the specific position.

-Added an emtpy selection at the end of the shoplist to "fix" a bug where sometime an item would be out of the scrollbar reach.

-Players should be less prone to spawn in water.

-Spawn base should now work correctly if above water surface.

-Improved user teleportation function.

-Fixed : Ammoboxes type spawned 2 times.

-Fixed : Shop returning to primary weapon panel when changing panel before the weapons were displayed.

-Added support for Arma III fog.

-Removed usage of Arma III deleted script commands.

-Shop is now by default on : All unlocked & Starting Balance 100 M$

-Musics are now JIP sync.

-Added an option in the mission param to select the type of respawn / revive "Standard Respawn, Anyone can revive, Only Medic can revive".

-Added skill display on the unit mouse overlay.

-Fixed Load/Save function : Was sometime not correctly spawning some kind of object or missing object in the array.

-Players varname are now automatically assigned (no more need to set unit name when editing the mission in the editor, except for the GM units).

-Improved : Shop is now displaying, if any, weapons attachments in the description of an item.

-New feature : Allow player to recognize friendly face name nearby ala ACE (adjustable in mission parameters, On by default).

-AI Micromanagement function improvement : Alerted AI now engage and spot for on a farer distance.

-Improved info panel : Now also displaying information about the currently selected spawn.

-New feature : Added a custom group and the ability to add / remove unit of a custom group (they are shared across GMs).

-Improved shop : Now also display primary weapon using both primary & secondary slot.

-Improved 3D camera / placement / displacement : now working even if the GM is inside a vehicle.

-Fixed : Sometime Helicopter were not taking off after issued a new order.

-Fixed : Can now buy backpacks on the store.

Edited by L etranger

Share this post


Link to post
Share on other sites

When you will release beta 06 for Arma 2? I tried using A3 version but it doesn't works.

EDIT: I uncommented #define vts_arma2oa and now it works in A2.

Edited by gienkov

Share this post


Link to post
Share on other sites
When you will release beta 06 for Arma 2? I tried using A3 version but it doesn't works.

EDIT: I uncommented #define vts_arma2oa and now it works in A2.

You find the trick :). Il need to hotfix some bugs on the beta 06 then I'll release it for A2 too. (Make sure you commented #define vts_arma3)

Edited by L etranger

Share this post


Link to post
Share on other sites

VTS 4.0 beta 07 for Arma 2 out :

beta 07

-Fixed unit skill not displayed correctly in GM interface, when the unit was local to the dedicated server.

-Reduced overal data broadcasted at INIT & in JIP (should reduce unsync on JIP player).

-Fixed : creating an ammobox or a building would make JIP players to be unsync.

-Improved : Added enter shortcut to validate a command line in the gm interface.

-Improved IED : detecting target speed should now be retro-compatibe with Arma 2.

-Change : Ammobox doesn't draw marker anymore.

Version beta 06:

-Fixed firemode changing by itself.

-Added a gesture commo rose accessible with the "²" key

-Improved Friendly name : raised a bit.

-Improved Delete : Now delete gears on the ground.

-Fixed : GM units markers was not displaying corpse after turning it off / on.

-Fixed : GM interface custom group are now also displayed on faction without group data.

-Fixed : Buying a new bag in the show will now destroy the currently equiped bag instead of overloading the ground.

-Fixed : Unlocking all weapons in shop now also unlock the custom loadouts even if starting equipement is set to 0 (make more sense).

-Fixed : Killed GM now respawn correctly.

-Fixed : Remove dead function was sometime removing building & units.

-Fixed : Buying loadout will not teleport at bottom of a building/ground, if the shop is on altitude.

-Improved shop : Radio are now filtered to avoid multiple radio of the some name (to stop acre radio to overload the shop).

-Improved shop : Added a filter to help finding what your looking.

-Added shortcut in edit field : Enter & Num Enter now apply the set value.

-Improved player id generation.

-Improved data loading time.

-Improved JIP : spawned building & objects marker are now JIP compatible.

-Improved group manager : Should now refresh more accurately when the player is changing group.

Edited by L etranger

Share this post


Link to post
Share on other sites

VTS 4.0 beta 08 for Arma 2 is out :

Beta 08 changelog :

-Fixed : unit in building would not move out of building on dedicated server when GM giving a new order.

-Fixed : Group spawn in slope could have an unit with wrong movement behavior.

-Improved Custom group : Spawning units with a different side should be more efficient (no more ofpfor shooting themself when spawned on bluefor).

-New feature : A timer GM can launch on all client (JIP compatible).

-Improved Shop : Now show your avatar when equipping.

-Improved Shop : Removed unlock system and replaced it by an Item count (GM can now setup the ammount of different items available, and player can still their stuff in the shop to store them for later mission).

-Improved Shop: Increased shop distance detection for sell-able vehicle in proximity.

-Fixed : Uniform from different side are no more displayed in the shop (to avoid multiplayer uniform equipement bug).

-Fixed : Stuttering in Spectator camera mode when a following an unit.

-Improved : Filling interior & Populate should have less swimming unit inside.

-Improved : Filling interior & populate should be less performance killer now.

-Modification : Populate only spawn civilian unit & empty vehicles now. (Use fill roads to have civilian moving vehicle).

-Improved game master interface performance.

-Improved Hostage behavior : Hostage on follow will automatically move in formation to the player.

-Improved Revive : Revive actions are now JIP compatible, dragged player should be detached more correctly now.

-Improved Revive : Now displaying time left before reviving an unconscious comrade.

-Improved shop : Goggle panel is now gear panel and contain all uniform / helmet / goggles, while gear panel is now item panel and contain all items and weapons attachment.

-Improved shop : persistent load-outs are now always accessible, but don't load items not available in the shop.

-Improved Shop : Selected weapon on player list now display compatible mags & items in the shop list.

-Fixed : Civilian side on Arma 3 was hostile to everyone, the VTS is now forcing them to be neutral to everyone.

-Added : Targetbase filter in object > object listing.

-Added : New revive option "Last stand", players can't respawn but can be revived. If the timer, while bleeding, reach 0, they cannot be revived anymore and are switched in spectator mode.

-Fixed : unconscious player cannot throw things anymore.

-Improved Spawning ammo : now spawn them in Air if the ammo is not a kind of mine or grenade (usefull for LGB, Flare etc...)

-Improved AI Micro management : AI can now be alerted by hearing nearby ACRE speaking player (only if ACRE is used).

-Improved AI Micro management : AI now take notice of gunfire from farer distance and behind hill (affected if player use silencer or not).

-Fixed : With Revive system, sometime we were unable to release dragged comrade by ourself inside buildings.

-Fixed : using the "players to respawn" function was killing swimming unit.

-New feature: Logs function. Allow GMs to keep track of death, revive, respawn, & VTS interactions activities during the session.

-Improved : Weapon randomize now use a 2D brush

-Improved Time sync : Now player should be resync to the server time every 120s to avoid ingame time desync on long session.

-Improved spawner : Workaround to fix bugged addons spawning on a different side than the one displayed in the computer.

-Fixed : Change side was not working on all kind of ship.

-Improved Filling interior function : Fixed bug where unit where not spawning correctly and Unit filled are now handled by the AI micromanagement (if activated)

-Improved : Populate with civilian should be less intensive now.

-Fixed : Communication menu in A3 was not working correctly (to change view distance locally or open the group manager)

-Improved : Spawn wreck script now compatible with A3

-New order : Transport unload (make groups inside a vehicle handled by another group, to unboard it).

Share this post


Link to post
Share on other sites

Is there anyway to add more mods to VTS?

Like Skins, F16's, F18's and so on?

If it has been posted I am sorry.

Thank you in advanced

Share this post


Link to post
Share on other sites
Is there anyway to add more mods to VTS?

Like Skins, F16's, F18's and so on?

If it has been posted I am sorry.

Thank you in advanced

Hey,

It's automatic, just run your Arma with your mods and they will appear in the VTS.

Share this post


Link to post
Share on other sites

VTS 4.0 beta 09 for Arma 2 is out :

Version beta 09:

-Added character visualization to the change class function (like the shop)

-Added a Min & Max button for easier "item unlocking/locking" on the GM shop interface.

-Added a "R2D" spawn button, to allow randomized spawn in a position inside the brush.

-Disabling "All units markers" now disable mouse over info on map (so a GM can also play its mission without being spoiled)

-Added a rename button to allow "Persistent equipment slots" to be renamed.

-Modified the way "players markers" are created on GM side to try to improve their reliability over time.

-Replace Revive "Last stand" by "Revive - No Respawn" so you can now specify amount of life available (player bleeding to death in no Respawn will still die definitely).

-Added a new button on the GM interface "Scale interface" to either scale the interface to the screen or use the game interface size.

-Implemented an UI editor to smooth up gm interface update.

-Change side function will now give a boost in rating so player doing friendly fire while in change side doesn't turn renegade.

-Changing class when in a group should now keep squad leader as leader.

-Merged Dice buttons into 1 combolist.

-Updated interface layout to regroup functions of the same family together.

-Added a fill Cargo function, that create a group inside vehicles cargo of the same side, with the current selected faction infantries (useful for fast convoy / air support creation).

-Improved "Initial spawn on base" & "Players > to Base" to be more accurate (and reduce spawn in water probability again)

-Added a command script to spawn the Arma 2 LHD if detected in the loaded data.

-Fixed Delete function not deleting spawned target type objects.

-Added A3 parachute (Beta) item to fix the "Parachute a group" function now to work on A3. (AI handling parachute seems to crash A3 a lot)

-Added a command to activate some kind of N2O for vehicles (more for fun & stunt).

-Now filtering work is available for all type of listing in the GM interface

-Shop update : the balance must now be set in the shop instead of the GM interface

-Shop update : Shops are now specific to each side (items counts & balance) and does not share the same equipment availability.

-Shop update : Added button to Fill all or unfill all items from a shop for GM.

-Shop update : You can now create custom shop with "vts_isshop" function (can be used to simulate weapons box / vehicles garage etc with specific content).

-Fixed : In the shop, was able to sell some items without them to be removed from the inventory.

-Added buttons to access all shops on the GM interface.

-Fixed: Land & Transport unload should now work with group with multiple vehicles

-Improved : Starting with no equipment will now remove head gear / vest & pockets items (maps etc...)

-Added units count per side on the GM interface

-A3 specific : Replaced resistance placeholder by A3 Beta green units.

-Fixed "player killed" log not displayed in Log on Dedicated environment.

-Hopefully fixed the random Task manager issues.

-Destroy terrain improvement : Now work on A3 buildings too, and should be better sync to JIP players.

-Fixed : Change class function was listing faction with no men available (ex : if you AiA with CO content disable, or for custom addons factions with no infantry)

-Improved Revive system : Dying on water nearer than 1KM of the shore will wash you on the ground nearby instead of respawn/immediate death.

-Improved Revive system : Dying on a spawned building should let you be revived at the spot you died, although your ragdoll crossed through (BIS bug)

Share this post


Link to post
Share on other sites

Release frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Share this post


Link to post
Share on other sites

VTS 4.0 beta 10 for Arma 2 is out : :)

Version beta 10:

-Fixed loading loadout on a shop with some item not in store would bug sometime (should now correctly item from the loadout not available in the shop).

-Brush should now be able to select plane & ship up to 5000 meters of altitude / depth .

-Delete should now be able to delete plane & ship up to 5000 meters of altitude / depth.

-Take control should now be able to take control up to 5000 meters of altitude / depth.

-Improved mouse over: When an unit in a group is a player, its name is displayed instead of the classname (better to track player groups).

-Fixed : Right Shift now also work for 3D Spawning & 3D displacement (to reduce rotation & height speed).

-Improved GM interface opening process : Opening GM UI should be faster, better and stronger.

-Revive fix : Workaround to stop people able to get up or reload even after behind injured.

-Fixed Tasks manager : Tasks updating would bug if a player changed class or GM used take control.

-AI Micro management improved : Not moving AI units will now cover & better hold territory when alerted.

-AI Micro management improved : AI units doing small distance patrols (under 150m of travel) will now cover & hold territory when alerted.

-Improved Fill cargo function : Will now create a driver of another group from the cargo group, if the vehicle is empty.

-Fixed Plane spawn : Maned Plane would not get the right velocity on spawn

-Improved Transport unload : Now paradrop AI vehicle cargo if it's an Aerial vehicle flying above 125 meters.

-Fixed : Shop content of Resistance side & Civilian sides were not sync between GM & Players

-Fixed : Spectating camera not aiming at the correct height when a unit is not on the same height as ground.

-Improved : Payers > respawn, should now also teleport inside the base , if the base is in different height than the ground (eg : on a building)

-Fixed : sometime in 3d spawning, object where jumping before beeing spawned

-New feature : Unit properties (which can also be applyed to the unit group) allow to change damage, ammo, fuel, stance etc of specific units .

-Improved : Saving loadout & loadout name, now also save profile next to avoid potential lose due to game crash.

-Fixed : Dead & Unconcious players could be able to open shop or change class in base.

-Fixed: Deads player were able to get up in certain circumstances.

-Fixed : Shops are no more accessible before the game data are loaded.

-Modified shortcut : Del, now only remove dead objects under the brush. (to avoid miss usage)

-New shortcut : Shift + Del & Ctrl + Del, now delete all objects under the brush. (more secure)

-Improved : When using Respawn and have no life left, if ACRE is used player will be swaped in spectator.

-Improved : Unit spawn selection listing is now sorted on alphabetical order

-Improved : Shops now display your class special ability

Share this post


Link to post
Share on other sites

Release frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×