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wuschel

Large Scale Operations

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Hi,

is there a group left that is interested to play Operation Flashpoint on a larger scale? By that I do mean missions played from human only platoon sized to company sized groups consisting squads commanded by human players.

The only mod I could imagine to work very well with that would be the WGL mod. However, beside a few veteran communities it seems that there is nothing to find in that regard, for most people see to play either CTI, small coop or battlefield game modes.

Are there any missions or experienced in that type of scenarios? I know that a long time ago, Zeus and Shacktac simulated such operations. However, I am afraid that all of these groups have moved on to ARMA 2 by now.

Cheers,

wuschel

Edited by wuschel

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Don't lose your hope because there are alot of veterans that still play regulary OFP.

Like i always said, OFP never Dies!

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and im one of them, if you plan on doing operations or need a mission editor to make them, send me a message some time.

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Knowing that there are enough die hard fans in the OFP community makes me not loosing hope. Instead, I am taking a patient bear posture and look into some editing from time to time.

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wuschel

You should stop in at CiA on Sundays and join our WGL coops. We play with a command structure like ShackTactical. Mostly we play coop style vs. AI's, but sometimes if there are enough players we could play A&D or PvP.

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Hello again and thanks for the replies.

I have been crawling around, collecting testing and decompiling various missions for interest in the search of the "perfect large scale PvP Operation". Most stuff is terrible complicated to script, unfortunatly. Overall, there are many different forms of large conflict scenarios in OPF, ranging from "manual" PvP Coops to highly complicated scenarious based on the command engine.

However, it seems that an AAS like structure with rigid HQs is still lacking. Or am I wrong?

What missions are around, and how good are they? Here is what I have found:

1.) CTI Missions

So far I found the usual CTI missions to be too far spread out, with many objectives been dispersed around the whole island, and too much base building and economy involved: MFCTI and crCTI focus a lot on running around in small groups and assaulting unimportant towns, while KICTI claims to have a better networking design, larger military unit structures, and an automatic base construction system, it still suffers from attacking huge number of objectives and dispersing the troops too much. However, I have never played a multiplayer game of KICTI to make a good judgement on the last statement. Also, in KICTI, the player have the rank of company commanders, and it is not possible to get lower command positions.

2) BF missions

One of the last of cleanrocks creations was CrBF, a simplified version of crCTI that lacked base building. Again, the maps here disperese all troops too much in order to capture the objectives. However, crBF is simple enough that parts of it could be used to simulate a battle over a smaller area.

3) CoopA / PvP Missions

Fer (Ex-BAS) has mentioned in a thread about large scale PvP coop that he was working on a CoopA mission enviroment/missions. Also, he published a mission called "9v9 PLA Montignac" - does anyone have access to this content? Since Fer has disabled his messenging system, I can not ask him directly.

Can someone give a list, download and review of the best missions in this category? Is there a repository of this missions?

There are also a great deal of PvP Coop missions aimed at beeing played in a ShackTac like command structure. However, most of are on a Platoon level (all human) or sub Platoon level with support assets, and are embedded in a larger battle scenario.

3) CoC - Chain of Command

The missions using the CoC are great in detail, and give the player many options in commanding a larger sized force with combined arms. However, I am not so sure how well they perform in multiplayer play and how difficult it is to set up a PvP mission with CoC. For instance, it would be weird if the time slowdown option would work im multiplayer.

Does anyone have PvP CoC missions?

4) Smaller scripts with multi squad control

There has been a radio control script ("Grand Army Script") lately in the works, but I have not had my hands on it to be able to say anything.

I am happy for any comments, download links, hints, half-finished concepts You guys could provide.

Edited by wuschel

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wuschel

Don't know if you found the CoC CCE missions, but here is the page:

http://www.downloads.thechainofcommand.net/missions.htm

I'm not sure what he used but General Baron made some Platoon Commader missions:

http://www.ofpec.com/missions_depot/index.php?action=details&id=72

http://www.ofpec.com/missions_depot/index.php?action=details&id=141

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As always, thanks for the replies, folks! Good stuff!

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