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adamdf

Object On Fire

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How to you make an object be on fire at mission start?

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this inflame true;

this doesnt seem to work

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inflame only works on campfire afik

what you need is to use Maddmatt effects.

example.

_logic="logic" createvehiclelocal [X,Y,Z];
_logic attachTo [_Object,[X,Y,Z]];
[_logic,8,0,false,false] spawn BIS_Effects_Burn;

play with the numbers to find the suted one for you object.

quote from Maddmatt script

examples:

To make a gamelogic named mygamelogic burn forever with a big fire:

[mygamelogic,10,time,false,false] spawn BIS_Effects_Burn

same with medium sized fire:

[mygamelogic,5,time,false,false] spawn BIS_Effects_Burn

To make a gamelogic burn and have the fire fade over time:

[mygamelogic,10,time,false,true] spawn BIS_Effects_Burn

To make it smoke, with no visible flame you can use an intensity of 3 or lower:

[mygamelogic,3,time,false,false] spawn BIS_Effects_Burn

hope this helps.

Edited by nuxil

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This still works in vanilla Arma.... ([mygamelogic,3,time,false,false] spawn BIS_Effects_Burn ) BUT, I need it to work with A.C.E. (It doesnt). It just makes a bright light but no fire. Is there another way to create static fire? I'm trying to update an old pre-ACE mission and its not showing my forest fire....

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