Jump to content
Sign in to follow this  
Splicer

Limit grouping units across a map?

Recommended Posts

Hi everybody,

In the mission I'm creating I am placing AI units across on the far East and West side of an island.

In order to circumvent the 144-group limit I'm grouping manually some of those units using F2.

When this is done you can see light blue lines going all across the big island.

The problem is that when I preview the mission I find many of the group units all entangled at some odd place in the map (some alive and some dead). :Oo:

I didn't expect the units to be placed somewhere else other than the place I manually place them.

Could you tell me if this is a limitation of the game? Or is there anything else here playing a role that it's not obvious?

Thanks much in advance. Splicer.

Share this post


Link to post
Share on other sites

In the unit's info, when creating/editing them, have you changed them from 'In formation', to 'None'?

Share this post


Link to post
Share on other sites
In the unit's info, when creating/editing them, have you changed them from 'In formation', to 'None'?

Doh! How did I miss that? :banghead:

Great catch HateDread! THANKS!

Best, Splicer.

Share this post


Link to post
Share on other sites

It might be not enough.

I experienced several times that even in case you're setting formation to None, once you preview the mission the group leader calls back to formation and they don't remain in the position you wanted to stay them. I couldn't figure out so far if this is only happening to me or it's game related. In case you'll exoerience the same .... add in every units init field

doStop this

that should prevent them moving.

The dead units are a result that when the units are placed on objects or to close to objects they die. Therefore a precise unit placement is necccessary otherwise they end up dead.

Hope that helps.

regards

nettrucker

Share this post


Link to post
Share on other sites

Hi nettrucker.

THANK YOU THANK YOU THANK YOU!!!

You saved me a lot of further headaches! It hadn't even dawned on me that the units might still be called up back to formation.

I will include your code in each one of them.

THANKS A MILLION AGAIN!!!!! :notworthy:

My best, Splicer.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×