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Skwurl

Arma2 UAV...so close...but so far away.

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Okay, I know it's been said a thousand times over, but I feel it needs repeating...even more so because 1.05 failed to address what the community obviously feels is a major issue.

Locked camera modes for the UAV and navigatable waypoints.

Without it, the Repaer is useless. I mean, the modders had it in Arrma1 for crying out loud. The Reaper drone should be able to loiter way above visible range with the ability to fix the camera with the laser designator.

Are there any plans to include this in Operation Arrowhead? Any of you modders currently working on this?

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Looked at what Mandoble has got ? Check out his thread!

O rly?

Checking now...

Edit: What thread exactly?

Edited by Skwurl

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Right here.

;).

Yeah, that's the one I figured. However, I didn't really understand the UAV implementation. Does the mod offer the ability to lock the UAV camera while moving?

Are there any videos of this in action? I couldn't find any so far...

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Looked at what Mandoble has got ? Check out his thread!

I didn't really see anything about UAV camera locking in that mod. Am I missing something?

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Locked camera modes for the UAV and navigatable waypoints.

This should be fixed! Why would we use custom addons in MP mission if ingame "thing" needs twik and twak and its fixed. The main problem with this custom addon thing is that there is soo much good MP missions made, and nobody plays them because of 2 or 3 addons wich are in just for eyecandy.

Its much easier to just put mission in correct folder and play. Mission can be as good as mission designers mind is. You dont need 3rd party addons for it.

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It's especially frustrating not to have a lockable camera in the uav because the basic camera.sqs already has that precise function already !!!!

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It's especially frustrating not to have a lockable camera in the uav because the basic camera.sqs already has that precise function already !!!!

Yeah, it's irritating. Come on you modders, get on it!

I kid, I kid.

I actually have no idea how hard it is to mod for this game (brand new convert from the bf2 modding scene), but I can't imagine it's too hard - particularly if the camera already supports the function.

I'm going to tinker with the code and see if I can get something to work.

Don't hold your breath though.

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Yeah, that's the one I figured. However, I didn't really understand the UAV implementation. Does the mod offer the ability to lock the UAV camera while moving?

Are there any videos of this in action? I couldn't find any so far...

If you actually take the time to download Mandoble's stuff you will see that there is a UAV mission in there. It has a lockable camera, ability to fire the missiles AND be able to circle around a waypoint (that can be set on the fly as you fly !)

Now tell me that isn't what you need !

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If you actually take the time to download Mandoble's stuff you will see that there is a UAV mission in there. It has a lockable camera, ability to fire the missiles AND be able to circle around a waypoint (that can be set on the fly as you fly !)

Now tell me that isn't what you need !

I'll be damned.

I read the release notes for his addon and didn't notice any thing about the camera in the documentation.

Thanks a bunch. I'm going to check it out asap.

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This will hopefully be adressed in OA and patched to ARMA2. BIS knows it. Has been countless of complaints - especially from me. :)

Hoping for more zoom, lockable camera, FLIR(OA) and TOTAL control of the UAV when human controlled. And not that it will start acting up on enemy contact without having to strip all weapons from it.

Im sure we will get there some day. It would be very valuable and a new fun part to play in MP. :)

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