Crimson_Raptor 0 Posted October 27, 2010 Why can't the "limited" speed feature be added to the zombies? If they're super hard to kill and slow are beans, and you have next to nowhere to hide then that adds suspense. Share this post Link to post Share on other sites
5133p39 16 Posted October 27, 2010 Umm, did i said that? Of course it's possible to force them to "LIMITED" speed, but it's nowhere near the top of my priority list. If i do not forget, i will make it an option, but right now i have much worse problems to think about (like i described in my latest posts). Right now, the development is on hold. My sincere apologies to everyone who is waiting for this addon. I have not given up yet, but my hands are now full with other things to do in RL, so i don't have the time to spend all day on trying to figure out whats wrong. So i'll get back to it as soon as i will be able to. In the meantime, if anyone is willing to look at the sources in their current state, and try to find solution to the problem, you are most welcome - just PM me and i'll send you the whole package. Share this post Link to post Share on other sites
Crimson_Raptor 0 Posted October 29, 2010 This only applies to the "old scripts" right? If the Russian soldier, by default, attacks both independent and us forces, then couldn't a "new" Zombie be created with limited speed and a "translucent" close range weapon? Maybe something with a grenade throw animation (that forces the zombie to be in place to hit, giving the play time to get away), and a small radius projectile. Share this post Link to post Share on other sites
5133p39 16 Posted October 29, 2010 Sorry, i don't understand what is your questions about. Could you rephrase it please? Share this post Link to post Share on other sites
Crimson_Raptor 0 Posted October 30, 2010 Sorry, i don't understand what is your questions about.Could you rephrase it please? What about simply starting over with a simpler zombie with limited speed since the old zombie scripts don't work with the new patches? Share this post Link to post Share on other sites
5133p39 16 Posted October 30, 2010 Ah, ok, now i get it :-) Good point, i just tried it to make sure, but sadly it wont help. The problem is manifesting itself no matter what is the speed of the zombie. I still hope i introduced some bug into my scripts/FSMs, but so far i found nothing (not that i am searching all day, since last time i had only 2 hours to play with it, so much i am preoccupied). Anyway, no matter if you use setSpeedMode to force limited or any other speed. Share this post Link to post Share on other sites
Crimson_Raptor 0 Posted November 3, 2010 That sucks. Share this post Link to post Share on other sites
5133p39 16 Posted April 29, 2011 First post is updated with some experimental sample. Download it, mess with it, tell me it's a piece of crap, and then delete it :) Share this post Link to post Share on other sites
Spartan 163 0 Posted April 29, 2011 Roger. Will test tonight. Share this post Link to post Share on other sites
Nutlink 10 Posted April 30, 2011 IT'S ALIVE! Downloading now! Share this post Link to post Share on other sites
DMC_RULEZ 10 Posted May 6, 2011 (edited) Wow very nice...keep it up dude...love da Zombies....and as I said some time ago..if ya can get me some templates for the civs textures i'll be more then happy to zombie some of them up for ya :) my latest vid AfD89eda9Ww but yes like all these script based zombie mods they end up looking like a angry mob without sounds, textures and animations :) Edited May 6, 2011 by DMC_RULEZ Share this post Link to post Share on other sites
5133p39 16 Posted May 7, 2011 Very nice video! shame it doesn't have higher resolutions. Share this post Link to post Share on other sites