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dmarkwick

Objects that can confuse

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Thanks for the explanation TRexian. I see you've done some interesting research already and I understand the limitations.

Good question what would work best to conceal the player most effectively against AI awareness.

Scripting has "reveal" and "knowsabout" commands but no "obliviousto" correspondence. This is food for thought indeed. In my view concealment tactics would add a lot more to the game in its current state compared to more weapons, sounds, explosions (even though those surely do increase the fun factor :) ).

VictorFarbau

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In my view concealment tactics would add a lot more to the game in its current state compared to more weapons, sounds, explosions

My view too, though one can never have too many explosions. :)

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My view too, though one can never have too many explosions. :)

Tell that to my legs when you find them :)

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I shall and in the meantime, call you Stumpy. :D

Edited by Tankbuster

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