ACPL Jon 68 Posted January 2, 2010 (edited) Vote for missing classes at dev-heaven: http://dev-heaven.net/issues/show/7748 MIA Classes: - Spetznatz medic - Force Recon AT Operator - Russian Army Engineer There's also no corpsman for MVD, but I guess we can get over it the other way (MVD is more like counter-terrorist forces so I guess "medic" would look stupid in the unit list), like setting up a medical vehicle; But SF operating behind enemy lines, with no backup should have it's own medic. Please BIS, fix it, and HAPPY NEW YEAR and thanks for OFP2! (as I call A2) PS: Other players, please tell me if I forgot anything Edited January 7, 2010 by JonPL Share this post Link to post Share on other sites
major woody 12 Posted January 2, 2010 Russian Engineers Share this post Link to post Share on other sites
ACPL Jon 68 Posted January 2, 2010 thx, adding to the first post Share this post Link to post Share on other sites
CarlGustaffa 4 Posted January 3, 2010 RTO units, Radio and Telephone Operators, Ratelo. For all factions. With a proper rucked radio with visible antenna. If rucks are simulated in OA, the radio rucks should have less capacity for normal stuff. Share this post Link to post Share on other sites
ACPL Jon 68 Posted January 3, 2010 They aren't THAT important (like Spetznatz medic for example), and SLX Mod already got radios, Carl. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted January 3, 2010 RTOs are considered high priority targets for a reason. Kill the RTO and I've silenced the enemy ability to call for aid of various sources that can truly hurt my ass :D I'm using ACE already which have a radio ruck, but I'm talking about vanilla. Either as a unit class or a proxy ruck class. If no ruck comes, at least I think it is important to have a visual RTO unit. Share this post Link to post Share on other sites
ACPL Jon 68 Posted January 5, 2010 Fine, but You need new model\scripting for that. The other mentioned are just few lines to the config. Share this post Link to post Share on other sites
Alex72 1 Posted January 5, 2010 Should be ticketed over at DevHeaven for more serious approach. Thats the place BIS more easily can read up on our suggestions and bug findings. Register and add it as a suggestion. Share this post Link to post Share on other sites
ACPL Jon 68 Posted January 5, 2010 http://dev-heaven.net/issues/show/7748 Dunno if I set it good, I dislike the sea of options Share this post Link to post Share on other sites
major woody 12 Posted January 5, 2010 Also an USMC field officer - Just a nornal Rifelman called "officer" in the displayname line in the config Share this post Link to post Share on other sites
CarlGustaffa 4 Posted January 5, 2010 @JonPL: Oh, okay, no models. I was thinking more for OA than for patch. But for patch: Ammobearer, can also be assistant gunner since the two roles can usually be combined due to lack of "stuff to do" for one of them. I've had assistant gunners/ammo bearers with me as M240 gunner in missions, and they are truly amazing. As AI, they would probably just be a regular rifleman but with binoculars (for target guiding) and nvgs (for saw dim tracer). He could have M240 ammo as default, but I could use them for M249 (buddy team member with extra M249 ammo), or carry additional ammo for i.e. SMAW, Javelin, or Stinger, to form a team. AI wouldn't work well though, unless scripted. Share this post Link to post Share on other sites
major woody 12 Posted January 11, 2010 (edited) How about groups? - I think the CDF and Russia needs a SU-25 Squadron in order to Counter (each other and/or) groundforces and USMC fixed-wing Squadron. //Edit And a A10 Squadron for the USMC as well... ;) Edited January 11, 2010 by Major Woody Share this post Link to post Share on other sites
ACPL Jon 68 Posted January 13, 2010 (edited) Not really needed, You can just set A-10 and link them in a group. I can't make a Spetznatz operator a medic... Cmon ppl, vote! http://dev-heaven.net/issues/show/7748 Ammobrearers are a good idea, but they should be listed as another feature Edited January 13, 2010 by JonPL Share this post Link to post Share on other sites