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Bouben

Is DISENGAGE actually fucntional?

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I am really wondering, if anyone here can succesfully use the "disengage" command for an AI units in your group.

Since OFP I have never seen this command to do ANYTHING yet.

Units give you no response, and visualy and practically do nothing too.

So if someone here can give me an example of usage of this command. And please, not just psychical placebo usage that you feel good when you use it.

Proof needed.

Thank you very much!

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IE: they wont run out on there own mission, kind of works as counter to commanding "Engage At Will" and having AI run off to do what they need with a target.

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This explains it quite well: http://community.bistudio.com/wiki/Operation_Flashpoint:_Commander_Guide#ENGAGE_.283.29.

I'm not convinced that the disengage order is working properly in A2. Usually it takes a return to formation order to get them to disengage for me.

Update

Just did some testing. Looks like "disengage" changes the "engage at will" order to "engage"; it doesn't stop them engaging their current target as you would expect. So as soon as their current target is dead they return to formation. To get them to stop attacking their current assigned target before it is killed you will also need to issue a return to formation order.

Edited by stun

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@stun, darn! thanks for the test, will also take note ingame... I gave up long ago giving them any sort of commands... they just won't listen nor get into formation especially with the new betas.

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