trezza 10 Posted December 16, 2009 (edited) Hey guys, So far I've managed to make the terrain of an island, make a satellite image and mask, I've followed opteryxes tutorial and gone over everything many times, but whenever i get to the import satellite and mask bit, the bar goes up to half way and then stops, if i click the X on the bar's little window visitor disappears, little help? and If you want any information on my files/computer ask for what you need to help. Thanks in advance. Here's some info PC Specs: Windows XP SP2AMD Athlon X2 3600+ 1.9ghz @ 2.25ghz 3gb kingston 667mhz DDR2 ram Leadtek 8600gt 512mb SHAW 860w PSU (:o crap!) ASUS M2N8-VMX MoBo 250gb Western Digital HDD, about 40gb free Am I forgetting anything? Mask_LCO + Sat_LCO are both normal 8 bit PNGs Layers file: class Layers{ class pisekplaz { texture = "offtas\data\pisekplaz_mco.paa"; material="offtas\data\pisekplaz.rvmat"; }; class trava { texture = "offtas\data\trava_mco.paa"; material="offtas\data\trava.rvmat"; }; class mesto { texture = "offtas\data\mesto_mco.paa"; material="offtas\data\mesto.rvmat"; }; class pisek { texture = "offtas\data\pisek_mco.paa"; material="offtas\data\pisek.rvmat"; }; }; class Legend { picture="offtas\Source\mapLegend.png"; class Colors { /// color names should correspond to surface layer names pisek[]={{255,0,0}}; trava[]={{0,255,0}}; mesto[]={{0,0,255}}; pisekplaz[]={{255,255,0}}; } }; The offtas folder is located in my P:\ drive. the Layers.cfg is in P:\offtas\source with the mask, mat and maplegend Here is an example RVMAT: ambient[] = {0.9,0.9,0.9,1}; diffuse[] = {0.9,0.9,0.9,1}; forcedDiffuse[] = {0.02,0.02,0.02,1}; specular[] = {0.0,0.0,0.0,0}; specularPower = 1; // specular interpolator must be enabled emmisive[] = {0,0,0,0}; PixelShaderID = "NormalMapDiffuse"; VertexShaderID = "NormalMapDiffuseAlpha"; //surfaceInfo = "landtext\bumps.bisurf"; class Stage1 { // normal map texture="offtas\data\mesto_detail_nohq.paa"; uvSource="tex"; class uvTransform { aside[] = {10,0,0}; up[] = {0,10,0}; dir[] = {0,0,10}; pos[] = {0,0,0}; }; }; class Stage2 { texture="offtas\data\mesto_detail_co.paa"; uvSource="tex"; class uvTransform { aside[] = {10,0,0}; up[] = {0,10,0}; dir[] = {0,0,10}; pos[] = {0,0,0}; }; }; RVMAT files are located in P:\offtas\data with the texture files it needs. I'm going to try removing offtas\data from the directory leaving just the texture's filename to see if the RVMAT will work with textures from it's own dir... probably won't work. EDIT: Nope, that didn't help. by the way, just FYI the end of the loading bar in import satellite data stops under the T in data. I might not be waiting long enough but I left it for 15 minutes once and it didn't move + all of the menus were white so the whole program had crashed pretty much. Image of what happens: http://img121.imageshack.us/img121/4921/v3crash.jpg parameters: Texture base layer texture size is 4m x 4m That's about all I can think to give you. ---------- Post added at 12:16 AM ---------- Previous post was Yesterday at 11:18 PM ---------- Problem Solved! When I was explaining that the texture size was 4m x 4m I decided I would try changing that to a higher value, I used 64x64, ran the sat/mask and HORAY it worked, all of this researching for something SO VERY SIMPLE. Oh well If anyone ever has a problem they might find my thread. Edited July 15, 2010 by Rellikki Share this post Link to post Share on other sites
bushlurker 45 Posted December 16, 2009 Glad you got it fixed! all of this researching for something SO VERY SIMPLE. That seems to summarise island-making right there, yup! :) B Share this post Link to post Share on other sites
trezza 10 Posted December 16, 2009 thanks bushlurker, I have it in game but the textures and trees aren't loading, I'll work it out eventually. By the way I intend to use maskmapper2 to create vegetation, I gave it a try but there were far too many trees and there was no way that I could make it any less dense, any suggestions would be appreciated! :bounce3: Share this post Link to post Share on other sites
granQ 293 Posted July 15, 2010 hmm, i seem to have same problem, it just crash, so frustating. Tried everything here and searched..some error messages so you know what happened wouldn't hurt :/ Share this post Link to post Share on other sites
darkxess 60 Posted July 15, 2010 By the way I intend to use maskmapper2 to create vegetation, I gave it a try but there were far too many trees and there was no way that I could make it any less dense, any suggestions would be appreciated!:bounce3: Have you checked this out: http://community.bistudio.com/wiki/MaskMapper_Tutorial_for_Visitor_3 Share this post Link to post Share on other sites