daza 36 Posted December 13, 2009 The advanced search removed most of keywords. So i dont know if someone has already posted about this or not. But is it possible to disable the auto-verbal greeting/talking you get when you walk up to a civilian or another solider? eg. a civ might greet the player, and the players character says back, "sorry i didnt understand". I want to stop that somehow... The reason being is i'm creating a custom verbal conversation, and i dont want either ingame voices speaking over the top of the custom voices. thanks for any suggestions Daza Share this post Link to post Share on other sites
Andy455 11 Posted December 13, 2009 { _x setVariable ["BIS_noCoreConversations",true]; } forEach allUnits; That should work :) Share this post Link to post Share on other sites
therev709 10 Posted December 13, 2009 I tried that in a trigger but it didn't work :/ Share this post Link to post Share on other sites
Andy455 11 Posted December 13, 2009 I put that in my init.sqf and it works fine. Share this post Link to post Share on other sites
celery 8 Posted December 13, 2009 Make a trigger with condition: true And on act: {_x setVariable ["BIS_noCoreConversations",true]} forEach allUnits Share this post Link to post Share on other sites
st!gar 3 Posted December 26, 2009 (edited) I put a bunch of soldiers together, made a trigger activated by "Anybody", wrote "true" in the "Condition" -field, and pasted what Celery posted into the "On Act" -field, word for word. It didn't work. They still stood up and did that God-damn "Good morning, Sir." -routine. :icon_mad: Edited December 26, 2009 by St!gar Share this post Link to post Share on other sites
shuko 59 Posted December 27, 2009 No need to create a trigger (they are slow to fire at the start anyway). Just put that into init.sqf like Andy said. Share this post Link to post Share on other sites
st!gar 3 Posted December 27, 2009 (edited) Thanks. I did what you suggested, and that seems to have worked. Quick question, though - What if I want to be able to use greetings with some units in the mission, but disable it for others? (I'm assuming the method Andy and the others suggested simply disables greetings completely.) Edited December 27, 2009 by St!gar Share this post Link to post Share on other sites
shuko 59 Posted December 27, 2009 If there aren't many of them, you can do something like this: { if (!(_x in [unitname1,unitname2])) then { _x setVariable ["BIS_noCoreConversations",true]; }; } foreach allunits; Share this post Link to post Share on other sites
st!gar 3 Posted December 27, 2009 Thanks, shk. I'll give it a try. Share this post Link to post Share on other sites
spetsnazcu 0 Posted December 27, 2009 http://www.ferstaberinde.com/f2/en/index.php?title=Disable_BIS_Conversations Share this post Link to post Share on other sites
VISION1776 10 Posted September 28, 2011 Is there a way to get the player and all AI to stop calling out enemies? I cant even see the people that my character calls out sometimes. That is fake to me. Share this post Link to post Share on other sites
max power 21 Posted September 28, 2011 That has nothing to do with this topic. Check the difficulty settings. Find 'autoreport'. Turn it off. It is not possible to turn off all reporting. You can remove the sound effects by creating a sound mod. Share this post Link to post Share on other sites
VISION1776 10 Posted September 28, 2011 thanks, didnt even though those settings existed. Kind of hidden in the game difficulties. Share this post Link to post Share on other sites