zulu1 145 Posted December 10, 2009 I'm using this to start a group in a vehicle "_x moveincargo heli1" foreach units group this;, then I have a waypoint for the vehicle for Transport Unload, but only the leader is unloaded. I tried adding a Getout waypoint for the group at the transport unload way point and that didn't help. How do you get the entire group to unload? Share this post Link to post Share on other sites
sanctuary 19 Posted December 10, 2009 I assume you mean the player is the squad leader, as in those conditions an AI squad or a squad under an AI leader will disembark without a problem. You can try this trigger : Condition !(player in heli1) On Activation {unassignvehicle _x} foreach units group player; {_x action ["GETOUT", heli1]} foreach units group player This way, once the player (that is squad leader) is out of the helicopter (as the helo will always eject the squad leader first with a transport unload), the trigger will start and each AI of the squad will use the get out action. It is possible depending on the situation of the terrain and the helo location that some AI will eject and hurt themselves. To avoid that, instead do the following : In the init.sqs or in the init line of any entity present at the start of the mission put : GOGOGO=false at the trigger that has !(player in heli1) at On Activation put : GOGOGO=true instead of the previous piece of code. Now create a 2nd trigger, at Mix Max Mid put 3 at the line Condition, put GOGOGO On Activation {unassignvehicle _x} foreach units group player; {_x action ["GETOUT", heli1]} foreach units group player So the squad will eject 3 seconds after the player has done it, hopefully letting the helo time to finish its landing correctly. Share this post Link to post Share on other sites
ww2weasel 10 Posted December 13, 2009 (edited) I think you are also referring to MP... Always had this problem in MP... use this command as it gets overlooked quite alot: {_x leaveVehicle vehiclename}foreach units group player This permanently unassigns group from vehicle however... Edited December 13, 2009 by WW2Weasel Additional Indo Share this post Link to post Share on other sites
sanctuary 19 Posted December 13, 2009 (edited) Are you sure about "leavevehicle". The biki refers it as an ArmA2-only command apparently EDIT : seems the command works in OFP. If someone able to edit the BIS OFP scripting command wiki read this, maybe you should add leavevehicle to the BIS version too : http://community.bistudio.com/wiki/Category:Scripting_Commands_OFP_1.96 Edited December 13, 2009 by Sanctuary Share this post Link to post Share on other sites
zulu1 145 Posted December 15, 2009 (edited) Thanks Sancturary and Weasel, I'll try both and see what works the best. Weasel, check your yahoo mail, I sent you some ww2 missions. Edited December 15, 2009 by Zulu1 Share this post Link to post Share on other sites