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[frl]myke

buldozer is constantly crashing

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Hey guys,

i have serious problems with buldozer. It keeps crqashing as soon i want to preview a model from O2.

Already tried reinstalling the whole Tools pack but didn't helped. As soon i want to preview my model in ingame graphics, a windows pop ups saying "ArmA 2 has stopped working" (error message is in german so the englisch equivalent may be different). O2 itself works fine, also does ArmA 2.

It might be that i forgot to set up some settings (which aren't documented anywhere, or if, they're well hidden).

All i can give is the O2 log:

23:58:18 - [122C](Plugins) Loading G:\Tools\Oxygen 2 Personal Edition\gifload.dll
23:58:18 - [122C](Plugins) Invalid module. Missing link to InitPluginModule function (127)
23:58:18 - [122C](Plugins) Loading G:\Tools\Oxygen 2 Personal Edition\jpgload.dll
23:58:18 - [122C](Plugins) Invalid module. Missing link to InitPluginModule function (127)
23:58:18 - [122C](Plugins) Loading G:\Tools\Oxygen 2 Personal Edition\MAT.dll
23:58:18 - [122C](Plugins) Plugin successfully loaded
23:58:18 - [122C](Plugins) Loading G:\Tools\Oxygen 2 Personal Edition\ModelConfigEditor.dll
23:58:18 - [122C](Plugins) Plugin successfully loaded
23:58:18 - [122C](Plugins) Loading G:\Tools\Oxygen 2 Personal Edition\pacload.dll
23:58:18 - [122C](Plugins) Invalid module. Missing link to InitPluginModule function (127)
23:58:18 - [122C](Plugins) Loading G:\Tools\Oxygen 2 Personal Edition\Pal2Pac.dll
23:58:18 - [122C](Plugins) Invalid module. Missing link to InitPluginModule function (127)
23:58:18 - [122C](Plugins) Loading G:\Tools\Oxygen 2 Personal Edition\UIDebugger.dll
23:58:18 - [122C](Plugins) Invalid module. Missing link to InitPluginModule function (127)
23:58:18 - [122C](ExtViewer) External viewer init
23:58:27 - [122C](ExtViewer) Starting buldozer "p:\buldozer.exe" -window -buldozer -noland
23:58:27 - [122C](ExtViewer) Waiting for init buldozer.
23:58:37 - [122C](ExtViewer) Buldozer init succes, finish init.
23:58:37 - [122C](ExtViewer) RunWorkingThread startded
23:58:37 - [08D8](ExtViewer) StaticWorkingThread started
23:58:37 - [08D8](ExtViewer) Working thread waiting for requests
23:58:37 - [122C](ExtViewer) RunWorkingThread finished
23:58:37 - [122C](ExtViewer) Requesting working thread for update.
23:58:37 - [08D8](ExtViewer) Received update message
23:58:37 - [08D8](ExtViewer) Waiting for buffer release
23:58:37 - [08D8](ExtViewer) Starting update
23:58:37 - [08D8](ExtViewer) Preparing for update - head
23:58:37 - [08D8](ExtViewer) Preparing for update - crop phase
23:58:37 - [08D8](ExtViewer) Preparing for update - proxy creating phase
23:58:37 - [08D8](ExtViewer) Preparing for update - remaping phase
23:58:37 - [08D8](ExtViewer) Preparing for update - selection remaping phase
23:58:37 - [08D8](ExtViewer) Preparing for update - normalizing normals
23:58:37 - [08D8](ExtViewer) Preparing for update - animations remap
23:58:37 - [08D8](ExtViewer) Preparing for update - handling multiple lods
23:58:37 - [08D8](ExtViewer) Preparing for update - centering object
23:58:37 - [08D8](ExtViewer) Preparing for update - all done
23:58:37 - [08D8](ExtViewer) Saving object for update
23:58:37 - [08D8](ExtViewer) Shared memory first init
23:58:37 - [08D8](ExtViewer) Requesting shared memory lock
23:58:37 - [08D8](ExtViewer) Trying save object, memory reserved 1048556
23:58:37 - [08D8](ExtViewer) Trying save object, memory used -1
23:58:37 - [08D8](ExtViewer) Expanding memory
23:58:37 - [08D8](ExtViewer) Trying save object, memory reserved 2097132
23:58:37 - [08D8](ExtViewer) Trying save object, memory used 1168361
23:58:37 - [08D8](ExtViewer) Preparing handles
23:58:37 - [08D8](ExtViewer) Sending update
23:58:37 - [08D8](ExtViewer) Waiting for message 32788 thread 2264, message thread 2264
23:58:37 - [08D8](ExtViewer) Received buldozer message, 32788 00000000 00000000
23:58:38 - [08D8](ExtViewer) Message arrived 32788
23:58:38 - [08D8](ExtViewer) Update finish
23:58:38 - [08D8](ExtViewer) Update complette
23:58:38 - [08D8](ExtViewer) Viewer notifies, that object is updated
23:58:45 - [122C](ExtViewer) Viewer window has lost, trying reconnect
23:58:45 - [122C](ExtViewer) Stop.
23:58:45 - [122C](ExtViewer) Starting cleanup.
23:58:45 - [08D8](ExtViewer) Working thread cleanup
23:58:45 - [122C](ExtViewer) Waiting for release memory.
23:58:45 - [122C](ExtViewer) Releasing objects and memory.
23:58:45 - [122C](ExtViewer) Finish cleanup.
23:58:46 - [122C](ExtViewer) FinalDetach.
23:58:46 - [122C](ExtViewer) External viewer done
23:58:46 - [122C]CObjektiv2App::ExitInstance()
23:58:46 - [122C]exitprogress=true...
23:58:46 - [122C]wait for !progresrun
23:58:47 - [0C14]exitprogress loop go
23:58:47 - [0C14]if progressHandler.InProgress()
23:58:47 - [0C14]exitprogress mx?
23:58:47 - [0C14]exitprogress loop end
23:58:47 - [122C]!progresrun
23:58:47 - [122C]protClose
23:58:47 - [122C]CObjektiv2App::ExitInstance() done
23:58:47 - [122C]RStringBank destruct
23:58:47 - [122C]RStringBank destruct
23:58:47 - [122C]Destroy Direct3D renderer

Vista x64

Phenom II X4 940

4 GB Ram (don't ask about manufacturer)

Asus HD5870

Gigabyte GA-MA790X-DS4

ArmA 2 = no problems

Oxygen2 = no problems

buldozer = crash

Any help on this would be much appreciated.

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Does your model have a RoadWay lod? I find that any model I try to preview with a RoadWay LOD crashes. I just set it to an Edit lod for previewing.

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Incidentally, mine has just started doing this also! It was fine before... the only thing I can really think of is that I just installed the nVidia beta drivers... :/

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Have you tried starting Buldozer from within Oxygen? When I right click a file and "Send To" buldozer... I do get a crash. However if I start buldozer via Oxygen it works fine

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Maybe i didn't wrote it clear enough: it is caused directly by using O2, not by "Send to..".

So i open the .p3d (it doesn't matter what i load, happens with all files), go to "View->Viewers->buldozer->Start/restart". Then the buldozer windows opens, it takes a few seconds and for a "part-of-a-second" i can see the model before the windows message pops up saying that the application doesn't work anymore.

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I just got this issue today, after UV mapping the glass of my Dropship (UD4L_glass_ca.paa), only I don't even get a glimpse of my model before it crashes. I tested Bulldozer to make sure that it wasn't my computer/the program with the BI sample models and they work perfectly. I'm at a loss.

Edit:

Now that I think about it, I haven't been in bulldozer for a while, so its probably something other than the texture.

Edit2:

I need to stop trying to fix my issues after I post. As it turns out, buldozer doesn't like "UD4L_glass_ca..paa".

Edited by b00ce

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