[frl]myke 14 Posted November 18, 2009 Hey guys, i have serious problems with buldozer. It keeps crqashing as soon i want to preview a model from O2. Already tried reinstalling the whole Tools pack but didn't helped. As soon i want to preview my model in ingame graphics, a windows pop ups saying "ArmA 2 has stopped working" (error message is in german so the englisch equivalent may be different). O2 itself works fine, also does ArmA 2. It might be that i forgot to set up some settings (which aren't documented anywhere, or if, they're well hidden). All i can give is the O2 log: 23:58:18 - [122C](Plugins) Loading G:\Tools\Oxygen 2 Personal Edition\gifload.dll 23:58:18 - [122C](Plugins) Invalid module. Missing link to InitPluginModule function (127) 23:58:18 - [122C](Plugins) Loading G:\Tools\Oxygen 2 Personal Edition\jpgload.dll 23:58:18 - [122C](Plugins) Invalid module. Missing link to InitPluginModule function (127) 23:58:18 - [122C](Plugins) Loading G:\Tools\Oxygen 2 Personal Edition\MAT.dll 23:58:18 - [122C](Plugins) Plugin successfully loaded 23:58:18 - [122C](Plugins) Loading G:\Tools\Oxygen 2 Personal Edition\ModelConfigEditor.dll 23:58:18 - [122C](Plugins) Plugin successfully loaded 23:58:18 - [122C](Plugins) Loading G:\Tools\Oxygen 2 Personal Edition\pacload.dll 23:58:18 - [122C](Plugins) Invalid module. Missing link to InitPluginModule function (127) 23:58:18 - [122C](Plugins) Loading G:\Tools\Oxygen 2 Personal Edition\Pal2Pac.dll 23:58:18 - [122C](Plugins) Invalid module. Missing link to InitPluginModule function (127) 23:58:18 - [122C](Plugins) Loading G:\Tools\Oxygen 2 Personal Edition\UIDebugger.dll 23:58:18 - [122C](Plugins) Invalid module. Missing link to InitPluginModule function (127) 23:58:18 - [122C](ExtViewer) External viewer init 23:58:27 - [122C](ExtViewer) Starting buldozer "p:\buldozer.exe" -window -buldozer -noland 23:58:27 - [122C](ExtViewer) Waiting for init buldozer. 23:58:37 - [122C](ExtViewer) Buldozer init succes, finish init. 23:58:37 - [122C](ExtViewer) RunWorkingThread startded 23:58:37 - [08D8](ExtViewer) StaticWorkingThread started 23:58:37 - [08D8](ExtViewer) Working thread waiting for requests 23:58:37 - [122C](ExtViewer) RunWorkingThread finished 23:58:37 - [122C](ExtViewer) Requesting working thread for update. 23:58:37 - [08D8](ExtViewer) Received update message 23:58:37 - [08D8](ExtViewer) Waiting for buffer release 23:58:37 - [08D8](ExtViewer) Starting update 23:58:37 - [08D8](ExtViewer) Preparing for update - head 23:58:37 - [08D8](ExtViewer) Preparing for update - crop phase 23:58:37 - [08D8](ExtViewer) Preparing for update - proxy creating phase 23:58:37 - [08D8](ExtViewer) Preparing for update - remaping phase 23:58:37 - [08D8](ExtViewer) Preparing for update - selection remaping phase 23:58:37 - [08D8](ExtViewer) Preparing for update - normalizing normals 23:58:37 - [08D8](ExtViewer) Preparing for update - animations remap 23:58:37 - [08D8](ExtViewer) Preparing for update - handling multiple lods 23:58:37 - [08D8](ExtViewer) Preparing for update - centering object 23:58:37 - [08D8](ExtViewer) Preparing for update - all done 23:58:37 - [08D8](ExtViewer) Saving object for update 23:58:37 - [08D8](ExtViewer) Shared memory first init 23:58:37 - [08D8](ExtViewer) Requesting shared memory lock 23:58:37 - [08D8](ExtViewer) Trying save object, memory reserved 1048556 23:58:37 - [08D8](ExtViewer) Trying save object, memory used -1 23:58:37 - [08D8](ExtViewer) Expanding memory 23:58:37 - [08D8](ExtViewer) Trying save object, memory reserved 2097132 23:58:37 - [08D8](ExtViewer) Trying save object, memory used 1168361 23:58:37 - [08D8](ExtViewer) Preparing handles 23:58:37 - [08D8](ExtViewer) Sending update 23:58:37 - [08D8](ExtViewer) Waiting for message 32788 thread 2264, message thread 2264 23:58:37 - [08D8](ExtViewer) Received buldozer message, 32788 00000000 00000000 23:58:38 - [08D8](ExtViewer) Message arrived 32788 23:58:38 - [08D8](ExtViewer) Update finish 23:58:38 - [08D8](ExtViewer) Update complette 23:58:38 - [08D8](ExtViewer) Viewer notifies, that object is updated 23:58:45 - [122C](ExtViewer) Viewer window has lost, trying reconnect 23:58:45 - [122C](ExtViewer) Stop. 23:58:45 - [122C](ExtViewer) Starting cleanup. 23:58:45 - [08D8](ExtViewer) Working thread cleanup 23:58:45 - [122C](ExtViewer) Waiting for release memory. 23:58:45 - [122C](ExtViewer) Releasing objects and memory. 23:58:45 - [122C](ExtViewer) Finish cleanup. 23:58:46 - [122C](ExtViewer) FinalDetach. 23:58:46 - [122C](ExtViewer) External viewer done 23:58:46 - [122C]CObjektiv2App::ExitInstance() 23:58:46 - [122C]exitprogress=true... 23:58:46 - [122C]wait for !progresrun 23:58:47 - [0C14]exitprogress loop go 23:58:47 - [0C14]if progressHandler.InProgress() 23:58:47 - [0C14]exitprogress mx? 23:58:47 - [0C14]exitprogress loop end 23:58:47 - [122C]!progresrun 23:58:47 - [122C]protClose 23:58:47 - [122C]CObjektiv2App::ExitInstance() done 23:58:47 - [122C]RStringBank destruct 23:58:47 - [122C]RStringBank destruct 23:58:47 - [122C]Destroy Direct3D renderer Vista x64 Phenom II X4 940 4 GB Ram (don't ask about manufacturer) Asus HD5870 Gigabyte GA-MA790X-DS4 ArmA 2 = no problems Oxygen2 = no problems buldozer = crash Any help on this would be much appreciated. 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rocket 9 Posted November 19, 2009 Does your model have a RoadWay lod? I find that any model I try to preview with a RoadWay LOD crashes. I just set it to an Edit lod for previewing. Share this post Link to post Share on other sites
rocket 9 Posted November 19, 2009 Incidentally, mine has just started doing this also! It was fine before... the only thing I can really think of is that I just installed the nVidia beta drivers... :/ Share this post Link to post Share on other sites
[frl]myke 14 Posted November 19, 2009 Thats a negative, the model doesn't has a roadway LOD. Share this post Link to post Share on other sites
rocket 9 Posted November 20, 2009 Have you tried starting Buldozer from within Oxygen? When I right click a file and "Send To" buldozer... I do get a crash. However if I start buldozer via Oxygen it works fine Share this post Link to post Share on other sites
[frl]myke 14 Posted November 20, 2009 Maybe i didn't wrote it clear enough: it is caused directly by using O2, not by "Send to..". So i open the .p3d (it doesn't matter what i load, happens with all files), go to "View->Viewers->buldozer->Start/restart". Then the buldozer windows opens, it takes a few seconds and for a "part-of-a-second" i can see the model before the windows message pops up saying that the application doesn't work anymore. Share this post Link to post Share on other sites
b00ce 160 Posted May 28, 2012 (edited) I just got this issue today, after UV mapping the glass of my Dropship (UD4L_glass_ca.paa), only I don't even get a glimpse of my model before it crashes. I tested Bulldozer to make sure that it wasn't my computer/the program with the BI sample models and they work perfectly. I'm at a loss. Edit: Now that I think about it, I haven't been in bulldozer for a while, so its probably something other than the texture. Edit2: I need to stop trying to fix my issues after I post. As it turns out, buldozer doesn't like "UD4L_glass_ca..paa". Edited May 28, 2012 by b00ce Share this post Link to post Share on other sites