stephsen 79 Posted November 13, 2009 Hi Community, my question is gived a mod or a script for random artillery impacts over a certain range,im remember that was a modul in ww1 mod for ofp1 ...you set this modul target in the editor on the map and in this certain range comes random artillery impacts on the ground,so in a 5sec tact i think.That was wonderful for the battlefield atmosphere.Is that possible as script or mod in Arma2.That would be really great:o Stephsen Share this post Link to post Share on other sites
jw custom 56 Posted November 13, 2009 Hi Community,my question is gived a mod or a script for random artillery impacts over a certain range,im remember that was a modul in ww1 mod for ofp1 ...you set this modul target in the editor on the map and in this certain range comes random artillery impacts on the ground,so in a 5sec tact i think.That was wonderful for the battlefield atmosphere.Is that possible as script or mod in Arma2.That would be really great:o Stephsen can be done with a script, here's a very simple script: if (mortar1) then { iniposX = (mortar1Pos select 0) - 50; iniposY = (mortar1Pos select 1) - 50; dropPosX = iniposX + (random 100); dropPosY = iniposY + (random 100); shell = "Sh_85_HE" createVehicle [dropPosX, dropPosY, 150]; sleep 3; iniposX = (mortar1Pos select 0) - 50; iniposY = (mortar1Pos select 1) - 50; dropPosX = iniposX + (random 100); dropPosY = iniposY + (random 100); shell = "Sh_85_HE" createVehicle [dropPosX, dropPosY, 150]; sleep 3; iniposX = (mortar1Pos select 0) - 50; iniposY = (mortar1Pos select 1) - 50; dropPosX = iniposX + (random 100); dropPosY = iniposY + (random 100); shell = "Sh_85_HE" createVehicle [dropPosX, dropPosY, 150]; sleep 3; iniposX = (mortar1Pos select 0) - 50; iniposY = (mortar1Pos select 1) - 50; dropPosX = iniposX + (random 100); dropPosY = iniposY + (random 100); shell = "Sh_85_HE" createVehicle [dropPosX, dropPosY, 150]; sleep 3; iniposX = (mortar1Pos select 0) - 50; iniposY = (mortar1Pos select 1) - 50; dropPosX = iniposX + (random 100); dropPosY = iniposY + (random 100); shell = "Sh_85_HE" createVehicle [dropPosX, dropPosY, 150]; sleep 3; mortar1 = false; }; Share this post Link to post Share on other sites
stephsen 79 Posted November 14, 2009 OhThanx @JW, But how does it work ? i set a trigger on the map with this text or i must this convert in a sqf file ?? Share this post Link to post Share on other sites
rome 0 Posted November 14, 2009 I did some random arty on my map just by creating a marker. Have a look at SbSMAC script. (search in multiplayer forum section) Share this post Link to post Share on other sites
Guest Posted November 14, 2009 I have his scripts RoME, but how do i create the actual artillery? I put the Artillery script in my mission, and created a marker called artillery. Nothing happens though. Share this post Link to post Share on other sites
jw custom 56 Posted November 16, 2009 OhThanx @JW,But how does it work ? i set a trigger on the map with this text or i must this convert in a sqf file ?? Here's a mission example of using the script part i posted: http://forums.bistudio.com/showthread.php?p=1490685#post1490685 Share this post Link to post Share on other sites
rome 0 Posted November 16, 2009 http://forums.bistudio.com/showthread.php?t=79842 page 1, there is a video tutorial for newcomers ;). Important: Read the manual.pdf. It explains everything. Share this post Link to post Share on other sites