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H3NRY

civilians as enemy

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okso i have a mission with 4 civilian players, how do i make them enemy to the enemy i want ( eg; opfor/bluefor)?

yes i searched and found nothing regarding this... if there are pages that tell me please let me know

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there is a cheap workaround for this. Let's say you want to be attacked by opfor.

Put a bluefor unit on the map and set it as your teamleader. Then set the probability of presence to 0 and this unit will not appear but the rest of the team will inherit the "enemy" status as far as it concerns opfor.

I don't know how this affects your unit control though.

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Not to sure but I believe that WOlle has done some armed civilians.

Might help, might not...:D

Edited by BoneBoys

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ah cool.. that sounds like a simple " solution"

BIS WHERE ARE THE BOXES THAT SAY WHO IS ENEMY TO WHO!!??? :)

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Bisbenot I, but if you look where the sun shines or not, all will be revealed :cheers:

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ive looked up there... its mostly dark but there are some bright spots... i've yet to zoom in on them tho :)

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Can definitely recommend Shnapsdrossel's Merc pack. Lots of good units, including what could pass as militia from various parts of the world.

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I'm having a prob on the same subject. On the mission I have BLU, OPFOR, Civs, and Ind. All should be against eachother thats the goal and all playable. I've set Ind friendly to nobody. If I group the Civs with a 0 presence OPFOR and shoot them I get -1 score. If I set the 0 pres. OPFOR to a higher rank I get a +1 score but the units are not playable. I've also put in the init.sqf "civilian = sideEnemy;" Don't know what else to do.

UPDATE: I deleted the 0 pres. OPFOR and tried this and it works!

 WEST setFriend [civilian, 0];
 WEST setFriend [EAST, 0];
 WEST setFriend [RESISTANCE, 0];
 civilian setFriend [WEST, 0];
 civilian setFriend [EAST, 0];
 civilian setFriend [RESISTANCE, 0];
 RESISTANCE setFriend [WEST, 0];
 RESISTANCE setFriend [EAST, 0];
 RESISTANCE setFriend [civilian, 0];
 EAST setFriend [WEST, 0];
 EAST setFriend [RESISTANCE, 0];
 EAST setFriend [civilian, 0];

One major problem, I can't open any ammo crates! Stock Special Weapons US and East doesn't work. Only the Civilians can open crates. Is this a bug or what?

Edited by Rexxenexx

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annother simple way to do it is to open the mission.sqf with atext editor and change the "side" to "west" or "east" ( "civ" "guer" and whatever else should work too) respectively to each unit, even without adding the extra west 0% presence unit it worked for me

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I think I did that years ago -in ArmA or OFP can't remember- for a mission that req destroying barrels and it worked...I'll try it! Great idea!! Thanks H3NRY!

UPDATE: I tried WEST for the BLUFOR box LOGIC, UNKNOWN. Nothing. I even tried to blanket it by:

  WEST setFriend [CIVILIAN, 0];
  WEST setFriend [EAST, 0];
  WEST setFriend [RESISTANCE, 0];
  CIVILIAN setFriend [WEST, 0];
  CIVILIAN setFriend [EAST, 0];
  CIVILIAN setFriend [RESISTANCE, 0];
  RESISTANCE setFriend [WEST, 0];
  RESISTANCE setFriend [EAST, 0];
  RESISTANCE setFriend [CIVILIAN, 0];
  EAST setFriend [WEST, 0];
  EAST setFriend [RESISTANCE, 0];
  EAST setFriend [CIVILIAN, 0];
  EMPTY setFriend [CIVILIAN, 1];
  EMPTY setFriend [EAST, 1];
  EMPTY setFriend [RESISTANCE, 1];
  EMPTY setFriend [WEST, 1];

That theoretically should work since everything is side="EMPTY", but it doesn't. Is their a way to create a new side?

Edited by Rexxenexx

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