Hachiman 10 Posted November 4, 2009 Is it possible to place enemy AI inside of houses and buildings when using the editor? Share this post Link to post Share on other sites
AnimalMother92 10 Posted November 4, 2009 this setPos [(getPos this select 0),(getPos this select 1),1.5]; put this in the unit's init line. play around with the 1.5 for height of the unit. btw, this probably should go in the mission editing/scripting section ;) Share this post Link to post Share on other sites
myshaak 0 Posted November 4, 2009 Maybe you mean this? And yes, scripting section would be a quicker and safer way to get an answer... :) Share this post Link to post Share on other sites
Hachiman 10 Posted November 4, 2009 Thanks for the quick reply's guys, your help is much appreciated. Share this post Link to post Share on other sites
sic-disaster 311 Posted November 4, 2009 There is also a script available that not only places AI inside buildings but also lets them patrol around in them. It's called something like HousePatrol, you might want to look that up. Just place a execution sentence in the init line and place the unit on the building you want them to patrol in. Alternatively you can place them right outside but they will be 'pulled' or teleported into the building anyway. Share this post Link to post Share on other sites
Hachiman 10 Posted November 5, 2009 There is also a script available that not only places AI inside buildings but also lets them patrol around in them.It's called something like HousePatrol, you might want to look that up. Just place a execution sentence in the init line and place the unit on the building you want them to patrol in. Alternatively you can place them right outside but they will be 'pulled' or teleported into the building anyway. This sounds very interesting, I will research the HousePatrol script right now. Thanks. ---------- Post added at 06:46 AM ---------- Previous post was at 04:55 AM ---------- I downloaded the Random House Patrol script v0.9 by Tophe from Armaholic website and the ReadMe says to put the script in my mission folder and write guard = [this] execVM "HousePatrol.sqf" in the initialization field of the unit then place the unit close to a enterable house. I tried putting the script in this folder - C:\Program Files\Bohemia Interactive\ArmA 2\Missions but I get the following error message when I Preview my mission in the editor - Script HousePatrol.sqf not working Am I putting the script in the correct folder? Share this post Link to post Share on other sites
AnimalMother92 10 Posted November 5, 2009 I believe it goes in the folder of the mission you are working on in the editor. Share this post Link to post Share on other sites
Hachiman 10 Posted November 5, 2009 I believe it goes in the folder of the mission you are working on in the editor. Could you explain how to do that please. :) ---------- Post added at 09:37 AM ---------- Previous post was at 08:12 AM ---------- OK I finally found where the editor mission folders are located. My Documents\ ArmA 2\Missions. Share this post Link to post Share on other sites
sic-disaster 311 Posted November 5, 2009 Could you explain how to do that please. :)---------- Post added at 09:37 AM ---------- Previous post was at 08:12 AM ---------- OK I finally found where the editor mission folders are located. My Documents\ ArmA 2\Missions. Yep, that is correct. Or, ArmA 2 Other Profiles, there are 2 different folders i think. Inside there, you can find folders for each of your profile, in my case a folder called SiC. Inside that folder i can find all the missions i made in the editor, and inside those mission folders you should place the script-file. I made a few missions using that script, but there is an occassional bug of a soldier getting stuck inside certain buildings, which causes them to suffer damage and sometimes they even die. But in most cases it works perfectly, they can even climb ladders in buildings with this script. Share this post Link to post Share on other sites