dupa 10 Posted October 29, 2009 I want to disable the shift+click on map waypoints in my mission, any idea if it's possible? Thanks in advance. Share this post Link to post Share on other sites
IndeedPete 1038 Posted October 29, 2009 Change the control keys? Share this post Link to post Share on other sites
tcp 10 Posted October 29, 2009 Well, if you play on Veteran or disable Extended Map Info, the marker will only show up if you have GPS. Not sure if Expert disables it completely. Share this post Link to post Share on other sites
dupa 10 Posted October 29, 2009 Thanks for your replies. I would like a way of doing it regardless of server settings/game settings. I mean no matter on which computer the mission is loaded - no waypoint! Share this post Link to post Share on other sites
Rommel 2 Posted October 30, 2009 Don't believe it can be done. Share this post Link to post Share on other sites
Big_Daddy 10 Posted October 30, 2009 well.... I use a script for teleporting using on mapclick. I allow the shift click (actually bypass shift click cause people were teleporting while flying. funny stuff) Couldn't a script be written that bypasses everything else, and just blocks shift click? Then run that script at player init? (the else at the bottom of the script is for getting ontop of buildings) _pos = _this select 0; _shift = _this select 1; _alt = _this select 2; //hint format ["%1 - %2 - %3",_pos, _shift, _alt]; if (_shift) exitwith {}; //<- This allows the bypass if (!(_alt)) then { player setPosATL [_pos select 0, _pos select 1,(_pos select 2)+5]; } else { _cone = "RoadCone" createVehiclelocal [_pos select 0, _pos select 1, (_pos select 2)]; _obj= nearestObject [_cone, "Building"]; deletevehicle _cone; _array = boundingBox _obj; _max = _array select 1; _max = _obj modelToWorld _max; _height=_max select 2; _height = ceil _height; player setPos [_pos select 0, _pos select 1,_height]; player allowDamage false; sleep 15; player allowDammage true; }; Share this post Link to post Share on other sites
dupa 10 Posted October 30, 2009 The problem is that this script is hardcoded into the game and I can't insert this line into it. Share this post Link to post Share on other sites