madine75 0 Posted October 26, 2009 (edited) Welcome to Elenagorsk. Elenagorsk is 2km x 2km urban/industrial environment. It's primarily an urban environment with a largish industrial area and a small park. Due it's history, the architecture is a mix of old European and "newer" Soviet-style. The road network in the urban area is fairly regular, with a few laneways thrown in for good measure. So far I think I'm about 1/3 done.. About half the roads are done, the "urban" section is about half done, however the park/industrial are is still bare earth. I'm still yet to go add scenery things like lights, benches, greenery anf other misc bits, but it's coming along slowly and surely. It's a long process... Here's a screen shot or two: The Town Hall. Old Soviet housing. Older European architecture. No ETA, but it's coming along much faster now that I've sorted a few issues with the config. I'll also use this opportunity to state that I refuse to believe that BIS used V3 to create Chernarus.. Edited October 26, 2009 by madine75 Posted images > 100kb - Now all under. Share this post Link to post Share on other sites
norsu 180 Posted October 26, 2009 I'll also use this opportunity to state that I refuse to believe that BIS used V3 to create Chernarus.. Why so? What's so special about Chernarus that it can't be created in V3? Also I'd use clutter very sparingly in city areas, muddy ground textures would work much better (2nd pic) :). Share this post Link to post Share on other sites
madine75 0 Posted October 26, 2009 Why so? What's so special about Chernarus that it can't be created in V3?Also I'd use clutter very sparingly in city areas, muddy ground textures would work much better (2nd pic) :). Why? One word: Roads. As far as clutter goes, the sat and mask are still a WIP. There will be some clutter in some odd places, as the city has not been maintained terribly well. The whole thing is fairly basic and no-frills, as this is my first map and it's all a learning experience. :) Share this post Link to post Share on other sites
Snake Man 407 Posted October 26, 2009 Elenagorsk is 2km x 2km urban/industrial environment. Can you be bit more specific. The terrain is 2km? The city (meaning buildings) is 2km? Share this post Link to post Share on other sites
madine75 0 Posted October 26, 2009 Can you be bit more specific.The terrain is 2km? The city (meaning buildings) is 2km? It's a square section of the city, 2km long, 2km wide.. It's mostly full of roads and buildings.. Share this post Link to post Share on other sites
dale0404 5 Posted October 26, 2009 (edited) Frontpage at SWDepot: SWDepot News Edited October 26, 2009 by dale0404 Share this post Link to post Share on other sites
-wow-titan 10 Posted October 26, 2009 im sorry but Arma 2 content does not have any soviet era buildings this is my point except of old wood buildings Share this post Link to post Share on other sites
Aelin 10 Posted October 26, 2009 finally urban area for cqb!!!thx Share this post Link to post Share on other sites
TimRiceSE 10 Posted October 26, 2009 looks pretty good... what happened with the screenshot quality though? :O Share this post Link to post Share on other sites
charon productions 10 Posted October 26, 2009 titan;1473444']im sorry but Arma 2 content does not have any soviet era buildings this is my point except of old wood buildings I agree. Maybe he is going to model some ? Share this post Link to post Share on other sites
madine75 0 Posted October 26, 2009 titan;1473444']im sorry but Arma 2 content does not have any soviet era buildings this is my point except of old wood buildings Yeah' date=' I know there's no [i']strictly[/i] Soviet era buildings, but there are a number of buildings that will work in their place. I might create some custom buildings for a later project, but Elenagorsk will be made from the stock assets. looks pretty good... what happened with the screenshot quality though? :O I can't get the gallery software on my web host to work properly, and they are a quick hack to get them under 100k. Share this post Link to post Share on other sites
madine75 0 Posted October 28, 2009 (edited) Gallery software is fixed, and there's a few more screenies. I think I'm going to need to make some changes.. The regular ""city block" lay out seems to confuse the AI. As I'm not anywhere near finished, I was wondering if anyone had any requests for a particular feature or "area".. EDIT: The screenies are here: http://antspace.wranga.com.au Edited October 28, 2009 by madine75 Added gallery address.. Share this post Link to post Share on other sites
yanquis 10 Posted October 28, 2009 cool. looks like one of those stalinist polish cities. Share this post Link to post Share on other sites
madine75 0 Posted November 21, 2009 I thought I was having issues with the AI and roads, however, some observations of the AI in and around Chernagorsk show the same kind of behaviour. So I thought I'd let you know that it has been progressing and slowly approaches the point where an alpha release will be in order. I've mostly competed the residential and retail/business sections of town, the parkland area is fairly complete and I've not done any of the industrial section yet. Share this post Link to post Share on other sites