nzdfcrash 33 Posted October 21, 2009 hey guys im having some really bad issues with the c130h hercs ive been working on and ive tried just about everything to try fix the issue, ive tried altering and adding a new envelope in the config, altered flight variables (speed,pitch,elevation etc) and also tried in the model itself altering the mass and geo to no avail. Any one able to help me with this somewhat frustrating issue? I just want to get them flying on approach without rocking side to side and now not taking off when controlled by the ai with their superior intellect :p. churs crash out Share this post Link to post Share on other sites
nzdfcrash 33 Posted October 23, 2009 so nobody knows how to fix this? Share this post Link to post Share on other sites
csj 0 Posted October 23, 2009 I expirenced simular but mainly on the smaller slower aircraft but no problems with take off. As for a fix, I have none yet. Maybe one day when we get some vehicle sample mlods we may find the answer. Share this post Link to post Share on other sites
-RIP- Luhgnut 10 Posted October 23, 2009 having same problem with C130. I just start them flying, but man, they turn off of the drop point if they even see an enemy. In my mission, I had two fly over and drop troops, and crates, and even a Hummer. Like clockwork, they did well. Then suddenly, I moved a waypoint just a tad, and now they turn off and do whatever they want. Share this post Link to post Share on other sites
nzdfcrash 33 Posted October 29, 2009 Heres a vid of the issue if it helps 2w8KT4CVzbo Share this post Link to post Share on other sites
Gigan 1 Posted October 30, 2009 Hi, As first aid-solution, there is a simple method for temporarily restricting the roll of an airplane by scripting. _dir = getdir plane; while {true} do { plane setdir _dir; sleep 0.01; }; With the setdir command, specifying direction of an airplane is always continued. However, this command is horizontally returned in passing even to the angle of the plane. As another method, while {true} do { _dir = getdir plane; _angle = asin((vectordir plane) select 2); _pitch = 0; _vecux = cos(_dir) * cos(_angle) * sin(_pitch); _vecuy = sin(_dir) * cos(_angle) * -sin(_pitch); _vecuz = cos(_angle) * cos(_pitch); plane setVectorDirAndUp [ vectordir plane, [_vecux,_vecuy,_vecuz] ]; sleep 0.01; }; The setVectorDirAndUp command is used and setting the pitch roll of an airplane to 0 is continued. Unless an airplane becomes perpendicular, it will succeed. Share this post Link to post Share on other sites