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thyro

MENU OPTION MISSING - "Turn in" the APC Driver, Commander, Gunner

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When a player sit on the rear of an APC, the driver+commander+gunner automatically "pop out" on their hatches and theres is no way to send them in (turn in).

This wouldn't be a problem if they automatically "turn in" when facing an enemy. But the game does not do this for the player, instead even with enemy firing at them when they are "turn out" they don't get in.

A player is forced to replace one of the seats, either driver/gunner/commander to order them to get inside the APC or will be faced with loss of 3 crewmen.

Please add on next patch the automatic "turn in" when enemy is close/detected... or at least give the menu option to the player to issue the order for those crew to get in without a need for the player to get into one of their seats. Thanks

Edited by thyro

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did you try give them the threat level "danger"?

7-2 on command i think

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did you try give them the threat level "danger"?

7-2 on command i think

Yes I had them set with danger (by default I set all my squad members to danger when are inside enemy territory)... and all of them (driver/commander and gunner) died to enemy fire coz none got inside APC even when the enemy was right in front their "nose".

So is one "feature" that is missing from the game is... either make them to automatically close the hatches (turn in when enemy is close/visible) or allow the player to micro-managed that through the menu.

Cheers

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Yep, I've noticed this before and it's a genuine bug. In OFP and Arma 1 the crew would turn in if they were set to 'Danger' or if they started taking fire.

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