GoosemanXP 0 Posted December 11, 2009 I have checked the Highest and 2nd highest ResLOD only vers. -The trees seem to cast no shadows on the ground. -In the higher populated tree zones the FPS's still low for big distances but under 2000 mt. it gets better. Share this post Link to post Share on other sites
.kju 3245 Posted December 11, 2009 Missing shadows confirmed (always play with off, so I didnt notice ;)). Added to the first. Probably would be an easy job for a model designer to add it. Share this post Link to post Share on other sites
Raafatah64 0 Posted December 11, 2009 i downloaded the addon and i put it in the addons folder and went in the game nothing happend the old vegetation was still available and nothing happend plsss can someone help me thanx Share this post Link to post Share on other sites
.kju 3245 Posted December 13, 2009 GoosemanXP I have experienced the vanishing of trees now too. From what I can tell, it happens in woods with very large trees. Must be a problem with the rescaling. The 1-LOD only look very nice, yet do have too much of an FPS impact unfortunately. It would be rather easy for a model designer to improve and fix those aspects, yet projects like this are not 'cool' enough. :( Share this post Link to post Share on other sites
GoosemanXP 0 Posted December 18, 2009 What about using the original chernarus model on the problematic dissapearing tree model? At least until a proper model can be made, the addon would be reasonably playable and would still improve the FPS. Share this post Link to post Share on other sites
.kju 3245 Posted December 18, 2009 It is doable. Yet someone needs to find out which a2 models are affected. If you or anyone else can find these, create a simple mission for each type standing in front of the problematic model (either a2 source or with the replacement), I can easily find out the p3d name and replace it. In the end it is down to the effort involved for me. Got several other projects and obligations way more important to me. :) So far I am happy with the result used for my testing sessions. Share this post Link to post Share on other sites
GoosemanXP 0 Posted December 19, 2009 I tested the trees in the editor with the editor update addon. No tree is showing the dissapearing effect in the editor and all project their shadows correctly on the ground, so its wierd. There's 2 model of chenarus trees that fit the ofp ones, so it could be an option to replacement. This are the names of the flying trees-bushes: For trees: t-betula1f t_betula2w t_fagus2w t_fraxinus2w t_malus1s For Bushes: b_betulahumilis b_canina2s b_craet1 b_pmugo b_prunus b_salix2s b_sambucus I hope it helps, if you need the editor mission with all the trees-bushes in line i'll send you. Share this post Link to post Share on other sites
.kju 3245 Posted December 19, 2009 Hm that's weird. You still see flying Resistance vegetation trees and bushes? Can you upload a few screens please. On Utes I never got the disappearing tree effect. It must be a/more larger type(s) only on Chernarus. Share this post Link to post Share on other sites
GoosemanXP 0 Posted December 19, 2009 Here are some screenshots of the flying trees in the editor : For bushes: http://www.imagedump.com/index.cgi?pick=get&tp=556478 http://www.imagedump.com/index.cgi?pick=get&tp=556479 For Trees: http://www.imagedump.com/index.cgi?pick=get&tp=556481 http://www.imagedump.com/index.cgi?pick=get&tp=556482 http://www.imagedump.com/index.cgi?pick=get&tp=556483 http://www.imagedump.com/index.cgi?pick=get&tp=556484 http://www.imagedump.com/index.cgi?pick=get&tp=556485 And here is a comparative between the original chernarus and the resistance tree positions in the editor: http://www.imagedump.com/index.cgi?pick=get&tp=556480 I'm going to place the same editor mission in chernarus to see if the banishing trees are showing there or not. I hope the mistery can be solved :confused:. Share this post Link to post Share on other sites
.kju 3245 Posted December 19, 2009 You do not have the latest version it seems?! This is definitely working here. Can you please send me your test mission. Share this post Link to post Share on other sites
GoosemanXP 0 Posted December 20, 2009 mm I think i'm using the latest beta but check out the mission in the editor: http://www.megaupload.com/?d=USXZ41UJ I've added the @editor addon too for the editor update in case you need it. Share this post Link to post Share on other sites
.kju 3245 Posted December 20, 2009 Thank you GoosemanXP. :) While I can reproduce it with these addon objects, I don't see this behavior on the actual map. It seems object placement for the world and a mission works different. Are these vegetation mission objects important? Or can you provide me with areas where the world objects don't fit? Here the bush is flying like 20-30 CM: http://www1.picfront.org/picture/ABZxvSAte/img/0001.jpg Here the trunk should be like 10 CM lower: http://www1.picfront.org/picture/L1v7VhuuW9/img/0002.jpg So yes I will tweak these, yet I was unable to see any high flying tree/bush for world objects. Share this post Link to post Share on other sites
GoosemanXP 0 Posted December 20, 2009 Yes it's very possible that the behaviour of the map and editor object placements are just different, it's true that the flying small tree effect seems to appear just in the editor so i'll search for placement problems in the maps and report to you here :). Share this post Link to post Share on other sites
.kju 3245 Posted December 20, 2009 Glad to hear. Like said, there will be an update to rescale all objects to make them 10% larger. Also I plan disable the wind sway (completely) and it is way too excessive. (or to find out what model property is missing). Share this post Link to post Share on other sites
a wild goat 0 Posted December 28, 2009 How do I install this???? Ive tried putting it in addons...making a new fodler with addons folder inside and putting the pbos in it...I dont get it. When I start the game with either of these way the beginning game scene is underwater. Share this post Link to post Share on other sites
Master gamawa 0 Posted December 28, 2009 Did you modify your exe? Share this post Link to post Share on other sites
a wild goat 0 Posted December 28, 2009 Did you modify your exe? "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" cpuCount=2 -nosplash -mod=@VopSound_2.1; -mod=@OFPVegetation I made a folder in arma 2 directory called OFPVegetation, made AddOns folder in that and put the two .pbo's in there...do I have to put them in another folder? Do I need OAC or CAA1? Share this post Link to post Share on other sites
a wild goat 0 Posted December 29, 2009 (edited) Nevermind I got it working...I really like the way chernarus looks, its awesome, soo much greener...but unfortunately I have tons of LOD problems to start out with which makes the trees constantly disappear and reappear...very annoying Edited December 29, 2009 by a wild goat Share this post Link to post Share on other sites