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stephen271276

disabling animation order

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<boss switchMove "ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Cooper">

Ive used this command in a trigger that basically shows an enemyleader in the captured animation once either a) all other enemy are dead or b) the player gets close enough to the leader. No it all works great the only problem is..... I want the "captured" leader to board a chopper which then comes to collect him, he is set to captivetrue at this point so I have no worries about him being shot or running away but i just want to cancel the animation and make him board the chopper. how do i do this in the "Load" WP of the chopper?

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boss switchMove ""

will set him to his default animation.

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