i3luevein 10 Posted October 12, 2009 (edited) Before I start i know about Mission name standard and will correct this for next fix. :rolleyes: All the coding for this mission are from an old version of City Life (1.31) I have now converted it over to ARMA 2 and renamed it so people don't get it confused with the City Life 2 MOD. I will release the mission file for every one to use, tweak and edit but please all I ask is credit is given to the original script writers. DaChevs wrote allot of the code and the ones he didn't, the authors name is in the script title Gangsta Wars The Idea of this Team based mission is for shop ownership, in essence Civ Vs Civ with the Police refereeing it. The Laws are set by the cops broken by the civilians, you know just some real gun fun. You will need to work hard at gathering resources to start earning cash for some fire power though. Credits and Thanks Dachevs ArMaTeC PROTO Mando Spooner CAF=Guardian Current Version 1.5 Down Load From Armaholic.com Known Issues: Sold cars don't delete Edited October 21, 2009 by i3luevein Share this post Link to post Share on other sites
Rustydog 10 Posted October 12, 2009 IS there a playes guide for this , there is noting in the map menu for guidlines of play. I threw up a server to host it for a bit to see who joins. Share this post Link to post Share on other sites
sxp2high 23 Posted October 13, 2009 Looking good! :) We will run this for a time. Let's see how many people will join. Share this post Link to post Share on other sites
i3luevein 10 Posted October 13, 2009 Hello, thanks for your interest in the mission. I will work on a user guide as well as fixing and adding more content for the next release. If you find any bugs, please put them hear and I can work on those also. Share this post Link to post Share on other sites
sxp2high 23 Posted October 13, 2009 (edited) Hi vein, we met on our server today. My Ingame nick is BTK. Bugs found so far: - Civilians can use the Police MH60, and it can't be locked. - Buying Ammo is not working at the police station. (most of the time) - Ammo for M4 is completely missing - Selling cars is not working at the police station (most of the time, only happens if you got more than 1 vehicle i noticed) - vehicles which are totaly damaged can't ne repaired or removed (?) thats annoying if they are blocking the road Suggestions: - Marker for player positions. - NV Goggles is needed (and possibility to skip the nights please!) - Shops (fuel stations) should be at the real fuel stations. - Laws and posibility to change them Keep on that good work. I like it. :) I'll post more soon... Edited October 13, 2009 by sxp2high Share this post Link to post Share on other sites
i3luevein 10 Posted October 13, 2009 - vehicles which are totaly damaged can't ne repaired or removed (?) thats annoying if they are blocking the road Civilians have the job ability to be a repo man. With this they can impound cars or delete them in exchange for steel. Thanks for your reply and I'll work on the bugs for a hopeful Thursday release Share this post Link to post Share on other sites
Rustydog 10 Posted October 14, 2009 Money does not seem to be carried over whne people leave the server , lic stay but not th cash'\ Share this post Link to post Share on other sites
i3luevein 10 Posted October 15, 2009 (edited) 1.3 Change Log Fixed: ATMS Intro Ammo from shops now works (And added M4) Changed: Location of drugs Location of pimping town Gas Stations moved to Gas stations (as many as I could find) Police chopper is now available to purchase from the police vehicle shop Added more items to the police checkpoint builder Added: Boat shop Fishing Area Hospital A siren for Police, SWAT and EMT Hire Goons Working on for next release: Markers (For now play it in recruit mode so you can see yourself) Taser Instructions Download new version from hear http://www.filesavr.com/rpggwarsv13chernarus Edited October 15, 2009 by i3luevein Share this post Link to post Share on other sites
brit~XR 0 Posted October 15, 2009 Just had a little test of it and the mission looks good. May run this on my sever to replace my #2 warfare server and pretty sure could get few people intrested in it. Nice work :) Share this post Link to post Share on other sites
Rustydog 10 Posted October 15, 2009 great update , You really need to fix the cash saving right off. its a missions killer if people go back to 50000 after working for hours on the server when they log of for a break. Share this post Link to post Share on other sites
i3luevein 10 Posted October 15, 2009 great update , You really need to fix the cash saving right off. its a missions killer if people go back to 50000 after working for hours on the server when they log of for a break. Yeh easier said than done :butbut: I am looking into it. At least they don't need to pay for all their licenses again. Share this post Link to post Share on other sites
sxp2high 23 Posted October 16, 2009 (edited) New Bugs that i found: - Unlocking Vehicles is not possible after reconnect. - Buying M4 is not working (2 guys reported that) - Weapons get lost sometimes when you put 'em into holster (1 guy reported that) It should be possible to arrest the Prostitutes too. (Just delete them then) We had some great battles today. The Gangsters had captured pimping town and we had to use gunfire to take it back. It was much fun. But for killing you get negative score and as cop youre losing the licenses. Thats annoying... Non-Lethal weapons would be perfect... Great update btw! Your doing a good job! I like the siren feature and i love builing a checkpoint! Edited October 16, 2009 by sxp2high Share this post Link to post Share on other sites
i3luevein 10 Posted October 17, 2009 (edited) New Bugs that i found:- Unlocking Vehicles is not possible after reconnect. - Buying M4 is not working (2 guys reported that) - Weapons get lost sometimes when you put 'em into holster (1 guy reported that) It should be possible to arrest the Prostitutes too. (Just delete them then) We had some great battles today. The Gangsters had captured pimping town and we had to use gunfire to take it back. It was much fun. But for killing you get negative score and as cop youre losing the licenses. Thats annoying... Non-Lethal weapons would be perfect... Great update btw! Your doing a good job! I like the siren feature and i love builing a checkpoint! Thanks for great feedback and I will look into all those points mentioned. Working on for next release: Save Money & vehicle keys Taser (Will be M9SD ammo) Repo job working correctly Goons Working Correctly More items for the check point builder so you can secure the jail properly. M4 weapon issue Markers (For now play it in recruit mode so you can see yourself) Instructions Edited October 17, 2009 by i3luevein Added more info Share this post Link to post Share on other sites
oscar19681 0 Posted October 17, 2009 (edited) When i first saw this i was skepical but now that i played i,m freakin hooked! Its totally different than what arma2 was intended for and its like you are playing a completly new game and it shows how flexible this software is. I also think that the one who came up with this is a mastermind!!! anyway some things that i would like to see is * More atm machines! Seriously there just arent enough esspecially in far away places * Please find a way to save my progress ! I mean it takes about an hour to get reasonable money and a pistol i like gangster wars but it just takes to long to be somebody and that would be ok with me if you could only save your progress. I played for 4 hours and got pretty far but i dont allways have 4 hours and 1 hours just isent enough when you cant save * Why only 2 hoe,s? Let me at least have 4 * Maybe someone could make a mod for some cooler modern police cars and police choppers. * Give us some gangster to play with expensive suits or something. * Please fix the holster bug! I had to go back to the pistol dealer 7 times because i holstered and leter accedently this was just so frustrtating. * i would like to see the slx mod be used for this mission so that players have a knife. I mean its just stupid to be defensless when you not happen to have a gun. Other than that i must say that this is the most creative stuff i,ve seen so far Edited October 17, 2009 by oscar19681 Share this post Link to post Share on other sites
i3luevein 10 Posted October 17, 2009 (edited) * More atm machines! Seriously there just arent enough esspecially in far away places Do we need more or just position them in better places. * Please find a way to save my progress ! I mean it takes about an hour to get reasonable money and a pistol i like gangster wars but it just takes to long to be somebody and that would be ok with me if you could only save your progress. I played for 4 hours and got pretty far but i dont allways have 4 hours and 1 hours just isent enough when you cant save Working on it * Why only 2 hoe,s? Let me at least have 4 I done this for lag issues, but if servers are handling it fine then is an easy change. * Maybe someone could make a mod for some cooler modern police cars and police choppers. Yes, the mission files are public, use them but remember to credit * Give us some gangster to play with expensive suits or something. I will change that on next fix, one group in one colour suits and the other in another * Please fix the holster bug! I had to go back to the pistol dealer 7 times because i holstered and leter accedently this was just so frustrtating. I don't understand why it could be doing that, but will look into it. * i would like to see the slx mod be used for this mission so that players have a knife. I mean its just stupid to be defensless when you not happen to have a gun. As I said above, I'm not going to ad mods to this but feel free Other than that i must say that this is the most creative stuff i,ve seen so far Thanks and thanks to the City Life community's suggestions and our Dev team. Glad the files are getting use. Edited October 18, 2009 by i3luevein Share this post Link to post Share on other sites
nullsystems 0 Posted October 18, 2009 Hi. I just had a few comments to make really. I could easily enter the police base, block it off, destroy it. This caused alot of problems. Maybe add some non-destructable walls, a proper base maybe? I didnt see the point in getting a job, whats it do? I BOUGHT my job ( why do you have to BUY your job ?! ) as a bus driver, got a passenger and never got paid. Seems pointless. Shop1 was $3000 or so. I got around $150 per 2 mins. My maths is probably wrong but doesnt that take 40 minutes to get your moneys worth? Most of the cop items are way to expensive if you ask me. Share this post Link to post Share on other sites
i3luevein 10 Posted October 18, 2009 I could easily enter the police base, block it off, destroy it. This caused alot of problems. Maybe add some non-destructable walls, a proper base maybe? Thanks for feedback, I was hopeing the police would use the check point builder to build their own base. If this isn't the case I could easily put a trigger in there that will move the civs out. I didnt see the point in getting a job, whats it do? I BOUGHT my job ( why do you have to BUY your job ?! ) as a bus driver, got a passenger and never got paid. Seems pointless. That part of the mission is relied upon role play I'm afraid. If someone didn't pay me, I'd tell the cops or deal with him/her in my own way. Apart from the repo man job where you delete damaged cars for steel or impound them for $250. Shop1 was $3000 or so. I got around $150 per 2 mins. My maths is probably wrong but doesnt that take 40 minutes to get your moneys worth Each shop starts at a low price, the closer to sawn the less income you get from it. Each time someone purchases it, the previous owner looses out and the value of the initial payment go's up. The shops are designed to supplement your 2 minute pay check. If it was worth this much, maybe its worth fighting for to stop others making the value of it go up. Most of the cop items are way to expensive if you ask me. Please be more specific or give a suggested price list for items, Thanks I appreciate you taking the time to play this mission and then come hear and making suggestions/comments about it. Share this post Link to post Share on other sites
oscar19681 0 Posted October 18, 2009 how about for us to buy explosives? I mean gangster do blow shit up. Just make them really expensive Share this post Link to post Share on other sites
nullsystems 0 Posted October 18, 2009 (edited) I didnt see the point in getting a job, whats it do?I BOUGHT my job ( why do you have to BUY your job ?! ) as a bus driver, got a passenger and never got paid. Seems pointless. That part of the mission is relied upon role play I'm afraid. If someone didn't pay me, I'd tell the cops or deal with him/her in my own way. Apart from the repo man job where you delete damaged cars for steel or impound them for $250. Thanks for the quick reply :) I can understand what your saying in an ideal, realistic world. However, how much money are you expecting a passenger to pay a bus driver? Its $3000 just for the job. You may as well buy a car and just pickup people who are on the side of the road. Im afraid I really dont see many people waiting in a town for 10 minutes for me to role by, while I pick them up, drop them off an then pay me. When they can just shoot me, get their own bike or hitch a ride. ---- When I made TWOC (a similar game type for A1) I calculated the time, distance and amount of passengers in a bus, then paid the bus driver accordingly. Eg: 1 passenger = $10 per mile/minute Maybe this might be an easier, more reliable method. I just had a look at some really old code from two years ago, I think this was it: #loop2 _array = crew bus2 _amount = count _array _fee = _amount * 5 ?(vehicle player == player) : goto "bus2end" ?(speed bus2 > 0) && (player == driver bus2) : SPON_playerCashBalance = SPON_playerCashBalance + _fee; hint format["Bus Driver - Current Cash: %1",SPON_playerCashBalance] ?(speed bus2 < 1) : hint "Bus Driver \n----------------------\n\nYou must keep moving to earn money...\nExit the vehicle to leave the job." ~10 goto "loop2" Similar to what I mentioned, maybe something to think about? Edited October 18, 2009 by nullsystems Share this post Link to post Share on other sites
i3luevein 10 Posted October 18, 2009 how about for us to buy explosives? I mean gangster do blow shit up. Just make them really expensive Yes, the weapon shop is going to get some nice items such as Satchel charges. @ nullsystems: I see your point, will look into it. Share this post Link to post Share on other sites
i3luevein 10 Posted October 19, 2009 1.4 Change Log Added Save money & Car keys (Array only every 5 mins, will loose on server restart not 100% tested need feedback) Taser (M9SD AMMO) GPS in pistol shops Another armoured vehicle for SWAT Illegal weapon & Car shop (No Licence required) Satchel Charges More weapons Trigger that kills civs if they enter cop base Breefing Changed Some shop locations moved More items in the police checkpoint builder Civ are all now in suits Prises Various Repo Man Vehicle Intro Fixed Repo Man job now works!! (You get 20 steel for deleting destroied cars, $100 for impounding them) Goons Download from hear Share this post Link to post Share on other sites
Duboix 10 Posted October 19, 2009 (edited) cool mod!keep it up :) , gonna test now Save money & Car keys (Array only every 5 mins, will loose on server restart not 100% tested need feedback) I haven't touch Arma 2 scripting yet,yay just got my Arma 2 order today :D,anyways just simple idea,why you don't output the save array into text files and reload it when the server restart?would be this possible in arma 2 scripting for file io? Edited October 19, 2009 by Duboix Share this post Link to post Share on other sites
Rustydog 10 Posted October 19, 2009 :):):yay: seems to work ....white and dirty lol cool running it now on my server Share this post Link to post Share on other sites
i3luevein 10 Posted October 20, 2009 save array into text files and reload it when the server restart?would be this possible in arma 2 scripting Yes it is I believe, just working out how to do it is the solution to my problem :P Share this post Link to post Share on other sites
Duboix 10 Posted October 20, 2009 (edited) Mirror for 1.4 : Here Edited October 20, 2009 by Duboix Share this post Link to post Share on other sites