RonnieJ 10 Posted October 9, 2009 (edited) Hey guys... ive searched the forums and found some examples but cant get anything to work... I tried the one with the description.ext but I kept spawning as a bird... I made the file - put in the code - made the marker - exportet to multiplayer but still nothing... Isent there a simple trigger? !alive player spwanTheCrapoutOfHim?? :) I dont need it to be pretty... I just need the player to repop at the base when killed. Hope there is someone who can assist me. Thx Edited October 9, 2009 by RonnieJ Share this post Link to post Share on other sites
bhaz 0 Posted October 9, 2009 (edited) AFAIK the Description.ext way is the only way. You'll need to have respawn = "BASE"; respawnDelay = 10; inside your Description.ext, the number is the time it takes (seconds) to respawn. After that, you'll need to make a marker (rectangle or ellipse) at the spawn point, with the name "respawn_west" (or east, guerrila, civilian) depending on the team. Also, a quote from the biki: For edits to description.ext to take effect in Preview you must first save or re-load the mission into the editor. edit: ALSO: respawn options don't work from an editor preview, you'll need to export in order to test. Edited October 9, 2009 by bhaz export Share this post Link to post Share on other sites
RonnieJ 10 Posted October 9, 2009 Sure ill try it again but it sounds pretty much like the things I did the last time... The description.ext need to be in the missions folder right? And when I export it I dont need to make another one in the exportet multiplayer folder right? Its all compiled into one file right ? :P Share this post Link to post Share on other sites
bhaz 0 Posted October 9, 2009 Absolutely everything inside your mission's folder, ie: C:\Users\*\Documents\ArmA 2 Other Profiles\*\missions\mymission.Chernarus\ will be placed inside the .pbo file on export. Share this post Link to post Share on other sites
RonnieJ 10 Posted October 9, 2009 Still not working :( In my mission folder I made the "Description.ext" file. In this I put; respawn = "BASE"; respawnDelay = 5; Then I load up the game and make the marker named "respawn_west" eclipse 20x20... Export to multiplayer and startup a game. Fly up in a chopper and crash... then I get to the bird and the game ends with a debriefing :confused: Share this post Link to post Share on other sites
bhaz 0 Posted October 13, 2009 Trying to think simple here cause it all looks right. Have you tried exporting under a different name incase its not overwriting correctly? If you want you can upload the mission somewhere and I can take a look. Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted October 13, 2009 did you save your description.ext correctly ? check its not description.ext.txt Share this post Link to post Share on other sites
M3th0s 10 Posted October 13, 2009 do you know how I can set the number of respawn? For example I want maximum 5 resp for person... how I can do that? Thx :) P.S.: try with only incon 1x1: The respawn don't work in preview! You must try it on the server! Share this post Link to post Share on other sites