Cabbagehead 0 Posted March 28, 2002 I'm experimenting with the mission editor and have come across a problem. I've searched the forum but none of the posts completely answered my question. My plan for the mission is to have the players strafe a truck depot in a helicopter. However, whenever I place empty trucks (using the empty vehicle drop-down menu on the insert unit window), the trucks show up as white (neutral) squares on their HUD. I want them to show up as red (enemy). How do I place an empty vehicle that still has a side? Maybe I should place the vehicle with the correct side (West) and then put something in the init field to strip it of occupants? But I wouldn't know what to put in the init field. Thanks for any help! Share this post Link to post Share on other sites
RED 0 Posted March 28, 2002 Well you could script it or use waypoints, waypoints would be quicker for me to explain so : 1. Give the west truck a getout waypoint next to it. 2. The a move waypoint after to a place where you want the men from the truck to go. Thats it. RED Share this post Link to post Share on other sites
DaCrytter 0 Posted March 28, 2002 An empty vehicle will always show up as white/neutral, regardless of whether a soldier has just got out of it or not. Try this: put normal (non-empty) trucks on the map, and in the initialisation field for each one type: this setfuel 0; This will remove the trucks fuel, so it won't go anywhere, but with the guy still in it, it will still have a side. The chopper should attack no problem :-) EDIT: Edited, had better idea  Share this post Link to post Share on other sites
Chris Death 0 Posted March 28, 2002 You could also try, place an enemy ai soldier into an empty truck, and change his behaviour to careless. I think, from now the chopper would know, that this is an enemy truck. put this into the init-field of the soldier: this moveincargo your_truck; this setbehaviour "careless" Your_truck represents the name of your truck. Share this post Link to post Share on other sites
DaCrytter 0 Posted March 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ Mar. 28 2002,13:13)</td></tr><tr><td id="QUOTE">You could also try, place an enemy ai soldier into an empty truck, and change his behaviour to careless. I think, from now the chopper would know, that this is an enemy truck. put this into the init-field of the soldier: this moveincargo your_truck; this setbehaviour "careless" Your_truck represents the name of your truck.<span id='postcolor'> Better still, combine the two! Place a non-empty truck, and in the init field type: this setfuel 0; this setbehaviour "careless"; Then you'll have a truck with a side that won't move, and the guy in it is no threat. Share this post Link to post Share on other sites
Cabbagehead 0 Posted March 29, 2002 Thanks for the responses! Share this post Link to post Share on other sites