rocket 9 Posted October 1, 2009 Haven't had any luck getting the "canFloat" property to work for Air classes. Anyone have any advice or thoughts? I was able to use "canFloat = true" property settings in ArmA to get desired effects, but its not working for me in ArmA2. I tried setting the model property of the MH60S to the RHIB model file, then setting the "canFloat" property to True. All this does, is means the object can go underwater (where it receives damage and blows up eventually) but it doesn't float. Any thoughts anyone? Share this post Link to post Share on other sites
Aqu 0 Posted October 2, 2009 I never managed to make the canFloat property work for any other vehicles than cars or tanks in ArmA. Some properties are just not working for every type of object, which is bit sad. I haven't tryed the said property in ArmA2 yet, but somehow I have a feeling the situation is still the same. I think it might be tied to the simulationType property. When I made a flying boat (a float plane) in ArmA, I had to make a second object which kept the plane floating (the plane was resting on it when on water). That required bit of scripting. When I was thinking converting it into Arma2 I tested first if an attached boat under a plane would make it float...sadly any attached objects do not affect the 'carrier' object. Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 2, 2009 Typically the GEO lod details (size, weight) determines if it (well, boats anyway) floats or sinks. Share this post Link to post Share on other sites
rocket 9 Posted October 2, 2009 Gnat;1452615']Typically the GEO lod details (size' date=' weight) determines if it (well, boats anyway) floats or sinks.[/quote']Yeah, had plenty of experience making boats float properly. Problem is, taking a boat (say the RHIB) and making it Air class... it doesn't float (with canFloat = true only affecting whether it sinks in water and then dies or just dies on contact). Share this post Link to post Share on other sites