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mejoff

Floating aimzone

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I've spent most of the day searching for this. Is there a way to turn off the floating aimzone in OFP the way you can in ARMA 1 and 2? I've played with it for years but I've got fed up with having to think completely differently about the controls in OFP to the rest of my games.

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In a mod main config, look for :

class Man:Land

or

class Man: Land

scroll down a bit you should see

		
minGunTurn=xxx;		
maxGunTurn=xxx;

Making the number closer to 0 should lower the floating aimzone range.

In default OFP 1.96, the xxx numbers are :

minGunTurn=-5;

maxGunTurn=5;

IF you want to disable it entirely, put :

minGunTurn=0;

maxGunTurn=0;

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Sure there is goto:

Options\Difficulty, then on Weapons CrossHairs click "Enabled" and it turns to "Disabled".

But now you can only aim using the iron sight on the weapon, of course that is what us vetern players are use to. :D

Edited by Zulu1

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Zulu, thanks but that's not quite the effect I was looking form the aimpoint still moves aroundm it's just harder to tell where it is.

Sanctuary, Great, thanks. But I can't find that file in the 40k mod, which is kind of the important one for me right now >) Also, in ffur, where i have been able to find the config filem this only affects side to side movment, and doung the same to the gun elev sta makes the floating crosshair move more while the gun stays static.

Edited by mejoff

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this topic is a double post, i dont want to be a moderator here, but theres 2 topics basically asking the same thing, keep it to one topic,be sure to use search before posting.

I hope you get your issue figured out.

Edited by Gnter Severloh

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Actually Gunter, that is simply not the case, we're asking about two very different issues here. One person is aking how to make the mouse move more smoothly on the screen, and the other is asking about stopping the mouse moving around the screen at all so the game plays more like a traditional fps. I have to admit to being quite offended that you think I'm stupid enough to ask a question that is one post before me, you'll notice if you actually read my post that I also say I have been searching all day for the answer. I'm also now rather pissed off that my question has been bumped to the bottom of a post about something else which will dramatically reduce the number of ansers i will get.

Edited by mejoff
spelling

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Sanctuary, Great, thanks. But I can't find that file in the 40k mod, which is kind of the important one for me right now >) Also, in ffur, where i have been able to find the config filem this only affects side to side movment, and doung the same to the gun elev sta makes the floating crosshair move more while the gun stays static.

no idea for the gun up/down, but for your other question :

1-Download BINVIEW and install it

http://ofp.gamepark.cz/index.php?showthis=6989&newlang=eng

2-Download CPP2BIN

http://ofp.gamepark.cz/index.php?showthis=3257&newlang=eng

3-Locate the file named config.bin that is in

.....\Codemasters\Operation Flashpoint\Res\Bin\

4-Make a copy of it, you will work on this copy so the original file will not be screwed up.

5-in your wh40k mod folder, if there are none create a new folder and name it

bin

Put your config.bin copy in this bin folder.

6-Double click on this config.bin, BINVIEW will automatically launch and open it.

7-On the BINVIEW window , click on File then Save, click OK, then again OK

Once BINVIEW finished saving, you can close this program

8-In your wh40kmodfolder\bin\ you will notice a new file is there, a config.cpp that has been created by BINVIEW.

Delete the config.bin copy you have put there earlier you don't need it anymore, and make sure the config.cpp is called like this, not "copy of config.cpp" or somethig approaching.

Now you can edit this new config.cpp with a text editor

9- once you are finished launch CPP2BIN

Select your modified config.cpp file. It will create a new config.bin.

Delete the config.cpp now, and play wh40k with your modification

Edited by Sanctuary

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I'm also now rather pissed off that my question has been bumped to the bottom of a post about something else which will dramatically reduce the number of ansers i will get.

I was also wondering that too, so I moved the posts back to its own thread. Must have been a misunderstanding from a other moderator.

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we're asking about two very different issues here. One person is aking how to make the mouse move more smoothly on the screen, and the other is asking about stopping the mouse moving around the screen at all so the game plays more like a traditional fps. I have to admit to being quite offended that you think I'm stupid enough to ask a question that is one post before me,

i dont think youre stupid or anything. If you think about it its the same technical issue to do with the mouse senstivity, and what Sanctuary has pointed out to you in a previous post.

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i dont think youre stupid or anything. If you think about it its the same technical issue to do with the mouse senstivity, and what Sanctuary has pointed out to you in a previous post.

No, no it really really isn't. In ARMA and ARMA 2 there is a option to adjust or disable the floating aimzone. I was hoping to find a clever method for a similar effect in OFP. This has nothing whatsoever to do with mouse smoothing, or pixel accuracy, which would be issues with or without the floating aimzone. They are, as i have explained to you already, completely unrelated issues. Sanctuary has addressed my issue in the reply above and made no reference to resolution or mouse sensitivity because... guess what... they have nothing to do with my question. Nor in fact is this a troubleshooting issue or a bug. so I have no idea why it got moved from the general area.

Edited by mejoff

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