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oldbear

Cluttercutter : Is there a replacement ?

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Is there a replacement of the "cluttercutter" object I had used for my ArmA map.

The thing was useful to inhibit clutters in a limited area.

Could you give me a hint ?

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Maybe you just build an object by yourself. Just make a box of the desired size, without textures and with a proper geometry. Place it under the ground...

maybe this works ?

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Ok, thanks !

As I have so much error messages in porting my ArmA maps in ArmA2, one of them being the cutterclutter.p3d was missing, I was thinking the thing was now obsolete, I will have a try in rebuilding my CA.

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Ok, thanks !

As I have so much error messages in porting my ArmA maps in ArmA2, one of them being the cutterclutter.p3d was missing, I was thinking the thing was now obsolete, I will have a try in rebuilding my CA.

As i am tweaking on details on my map i want to limit clutter in some area's (also small parts). I assume it is this you talk about mate?

The cutterclutter i have not heard of. Can you update me/help me how to use and get that?

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Old Bear: well, you can use my ibr_plants.pbo (parm and green leaf trees, all important buildings and rocks BIS forgot to include from A1) and ibr_rn.pbo (2 A1 asphalt roads + muddy one from A2, bridges). I also found out that hex editing is the best way to change pew road types we have from A1 ;)

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Is there away to make large areas of grass , to save time thanks if u can help

Paint grass on the mask, voila :)

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