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uait

modify to Domination revive

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hi all :)

i hope is correct section...

somone know if its possible to modify domination missions?

im thinking about a - Revive - version where only Medics can HEAL and REVIVE...

i dont know if out there i can find something like im searching for

thanks, bye

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Domination comes with a Revive version, and unless it's been changed drastically you can simply adjust it's revive_init.sqf to set those kinds of options.

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You would have to change the "can_revive" variable. If you only want the medic to revive then you would have to write the medic classname, for example "soldierWMedic"

That option should be avaible in the "r_init" file. And yeah, the domination includes a revive version

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yep people :D

i find all

but i have one big problem...

if i modify "co40_Domination_1_09A2_West_R.Chernarus"... server dont start...

i open pbo with notepad... and do my corrections... i have to use a particular software?

i try to open that pbo and copy it in a new pad file and server dont work...

what program should i use? mmm maybe i serach forum

***edit***

i try with notepad++ 5.5

***edit2***

nothing :'(

Edited by uait

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did you re-pbo it?

i simply load the mission in the editor and then re-export it to my multiplayer files.

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re-pbo?

i have to open it in edit of arma2 and save?

***edit***

if i put it in folder of arma2 where i usually do that... game crash.

***edit2***

well i try one new think.. i open the pbo with notepad++. i copy all in a new notepad++file and save it.

i loaded map on server and map and server work.

then i do the sam think, but i modify a little think, in the "lass titel1" (there are 2 of them) at the end was:

text="Made 2009 by Xeno\n\n for xww.germany-fun.net";

i modify them in:

text="Made 2009 by Xeno\n\n for xww.germany-fun.net - Uait version";

only for tray it...

but when i put the map on server... server dont work...

i delete the modify version of map and server work...

but i modify only that. what i do wrong?

Edited by uait

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re-pbo?

hi, i'm a noob when it becomes to editing, but you should look here for pbo tools

http://www.mr-murray.de.vu/ -> dowloads

or

http://community.bistudio.com/wiki/ArmA:_Community_Tools#PBO_Files

i have the shellversion with integrated extract/create pbo in explorer. there is also a "plugin" for total commander what should be better as i'm reading now and then you have nothing runnig in the background whiles playing, what could cause conflicts, incompatibility or crashes! best and max compatibility with BIS tools!

Edited by Chaostika7-17th

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no it's a map problem :(

***edit***

nothing i cant change scripts... map dont works if i touch something...

i try on "_NORRN_can_revive = _soldier;" ---> "_NORRN_can_revive = _soldierWMedic;" but doesnt work

***edit2***

k now all works... except this _can_revive...

somone know where i find right string?

Edited by uait

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i also try this:

_NORRN_can_revive = ["alpha_6","bravo_6","charlie_6","echo_6"];

but doesnt work

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Hi,

the revive script should look like this:

_can_revive = "USMC_Soldier_Medic;//array no.18
_can_be_revived = "soldierWB"; //array no.20

then,

only Medic's can revive.

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:D

i try!

***edit***

i dont have USMC_Soldier_Medic but FR_Corpsman

_NORRN_can_revive = "FR_Corpsman"; //array no.19

_NORRN_can_revive_2 = ""; //array no.20

_NORRN_can_be_revived = "soldierWB"; //array no.21

_NORRN_can_be_revived_2 = ""; //array no.22

now i see REVIVE in menu, animation start, but player dont respawn

Edited by uait

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i try this too...

_NORRN_can_revive = "FR_Corpsman"; //array no.19

_NORRN_can_revive_2 = ""; //array no.20

_NORRN_can_be_revived = _soldier; //array no.21

_NORRN_can_be_revived_2 = ""; //array no.22

same problem

i see "revive" only in FR_Corpsman (alpha_6, bravo_6, charlie_6, echo_6) menu

animation start... but people dont reborn

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:confused:

i try this

_NORRN_can_revive = "FR_Corpsman"; //array no.19

_NORRN_can_revive_2 = ""; //array no.20

_NORRN_can_be_revived =["RESCUE","RESCUE2","alpha_1","alpha_2","alpha_3","alpha_4","alpha_5","alpha_6","alpha_7","alpha_8","bravo_1","bravo_2","bravo_3","bravo_4","bravo_5","bravo_6","bravo_7","bravo_8","charlie_1","charlie_2","charlie_3","charlie_4","charlie_5","charlie_6","charlie_7","charlie_8","delta_1","delta_2","delta_3","delta_4","delta_5","delta_6","echo_1","echo_2","echo_3","echo_4","echo_5","echo_6","echo_7","echo_8"]; //array no.21

_NORRN_can_be_revived_2 = ""; //array no.22

and

_NORRN_can_revive = "FR_Corpsman"; //array no.19

_NORRN_can_revive_2 = ""; //array no.20

_NORRN_can_be_revived = ["USMC_Soldier_AR","USMC_Soldier_LAT","USMC_Soldier_MG","USMC_Soldier,"USMC_Soldier_LAT","USMC_SoldierS_Sniper","USMC_Soldier_SL","USMC_Soldier","USMC_Soldier_AR","USMC_Soldier_LAT",.................and the other class west]; //array no.21

_NORRN_can_be_revived_2 = ""; //array no.22

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