CarlGustaffa 4 Posted September 28, 2009 @galzohar: Well, I tend to adopt to AI tactics, stupid or not :) Adopting to the situation I value greater than textbook that might not even work. So for me whenever I played machinegunner (often), I tried to roleplay that as best as possible within the limitations of the game. That included setting up a firing position for the M240, instead of carrying it around like a regular infantryman. Outside of the main force approach path (if even that organized). The scope served as the missing assistant. Rucksack gave me unrealistic amounts of ammo to carry, but it made it possible to play this role without spending too much time on proper logistics (fast is never fast enough on public games unfortunately). And I tried to never fire with my rucksack on. Once I lost all my ammo because of this, as the server admin ran a "cleanup" script that remove all ground items :D The M240 is listed as effective 600m point targets on bipod, so using tracers to guide others I think worked pretty good. It also improves my own aim. Probably not 100% realistic, but it could make uncoordinated games a lot more coordinated. Also the bursts would "feel" like supression, although the effects was not very noticeable. Didn't prevent me from simulating that they were however :D @Red_Barron: I agree on the weight and stamina system, and I hope it will come back for ACE2 to help the current stupid situation. Also support the idea of being mission design responsibility. But modding Domination which is an unlimited ammo style game, into limited ammo, is hard if not near impossible due to the way the mission is designed. It's like replacing the wheels of a car with skis and still make them go around. It's not me being too lazy to try and fix it that is the problem. The problem is no matter what I did to the scripts, people would always find exploits to circumvent my ammo limiting attempts, the M136 "ammo" being the most crucial one. I want it to be available for anyone so that a low populated server can handle some armor. But I don't want everyone to carry two or more of these to become tank killers, when there are other guys that are supposed to handle this task. I want roleplay and a slowed down pace, not the ultrafast mayhem you typically see especially on public games. The "long round" for the M136 serves this purpose beautifully, without a single additional scriptline to make it happen. It makes the M136 something you don't want to hawl along unless you absolutely have to. The design is perfect imho :) Share this post Link to post Share on other sites