USSRsniper 0 Posted September 15, 2009 When I binirize any addon, channels in detail maps are lost, making the detail texture pure white? Any ideas? Share this post Link to post Share on other sites
wld427 1705 Posted September 19, 2009 is everything in your p drive? Share this post Link to post Share on other sites
Guest RKSL-Rock Posted September 20, 2009 I've got the same problem Share this post Link to post Share on other sites
armored_sheep 56 Posted September 23, 2009 (edited) Only alpha channel is used in detail texures. Edited September 23, 2009 by Armored_Sheep Share this post Link to post Share on other sites
Guest RKSL-Rock Posted October 3, 2009 Only alpha channel is used in detail texures. Thanks for that. That really made a difference.:bounce3: Share this post Link to post Share on other sites
Synide 0 Posted October 3, 2009 When I binirize any addon, channels in detail maps are lost, making the detail texture pure white? Any ideas? As with A1 always look at TexConvert.cfg. This is the 'rules' file that pal2pace.exe and texview2.exe utilizes when it is saving out a .paa file. As Armored_Sheep already pointed out the _detail.* only uses the 'alpha' channel. If you look in the TexConvert.cfg file you'll note... class detail { name = "*_detail.*"; format = "DXT1"; enableDXT = 1; // only alpha channel is used in detail texures channelSwizzleR = "A"; channelSwizzleG = "A"; channelSwizzleB = "A"; channelSwizzleA = "1"; dynRange = 0; mipmapFilter = FadeOut; }; class detail_short: detail { name = "*_dt.*"; }; The above tells pal2pace/texview2 to 'swizzle' the R,G,B channels for files called '*_detail.*' by copying the 'alpha' channel to the RGB channels and then setting the alpha channel to 1. Then, later in the file 'detail_short' is defined for files matching '*_dt.*' which inherits the processing details of 'class detail'. Simple huh?! RTFM FTW! Share this post Link to post Share on other sites