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Relemar

Enemys all dead = win trigger

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Enemys all dead = win trigger, how do I do this/ im so sorry please dont reply if you say use search, ive used search and I really need this to finish off my mission.

when BLUFOR kill all OPFOR forces = mission ends, and you win.

thx how to

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Use the forum search, I'm pretty sure that since OFP came out in 2001 someone else had the problem already. :p

Make a trigger big enough to cover the area you want to have no more OPFOR in.

Activation: OFPOR, not present

Type: END1

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Relemar, are you kidding or what ? You've been answered a few hours ago on this topic you opened, and now you ask the same question again :mad:

lol@this

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Make a trigger big enough to cover the area you want to have no more OPFOR in.

Activation: OFPOR, not present

Type: END1

Or Instead of END1 in that trigger just set a value true.

This way you can easily add outro music for a fixed time before the mission ends. Those instant stop missions are kinda annoying, I think.

Trigger 1:

OPFOR, not present,

On activation: ending=true; hint "Mission End.";

Effect: Music track 2.

Trigger 2:

None, no area.

Time 20,20,20

Type: END1

Condition: ending;

In this example the text "Mission End." will pop up when the mission is over and music track 2 will start, but the stats screen wont pop up and end the mission before 20secs have passed.

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Relemar you should be banned for this. :cool:

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